約 7,156,392 件
https://w.atwiki.jp/alabama_country/pages/42.html
積分 /* * int_seq.c * * compile * gcc int_seq.c -lm * */ #include pthread.h #include unistd.h #include math.h #include stdio.h #include stdlib.h #include sys/time.h typedef struct f_args { double (*f)(double); double dest; double a; double b; int N; } f_args, * f_args_t; void* integrate(void * _arg) { f_args_t arg = _arg; double (*f)(double) = arg- f; double a = arg- a; double b = arg- b; int N = ((f_args_t)_arg)- N; int i; double s = 0.0; for (i = 0; i N; i++) { double x = a + (b - a) * i / N; double x_next = a + (b - a) * (i + 1) / N; double dx = x_next - x; s += f(x) * dx; } arg- dest = s; return _arg; } double cur_time() { struct timeval tp[1]; gettimeofday(tp, NULL); return tp- tv_usec * 1.0E-6 + tp- tv_sec; } int main() { //int n_threads = 2; //pthread_t *tids = (pthread_t *)malloc(sizeof(pthread_t *) * n_threads); //f_args *args = (f_args *)malloc(sizeof(f_args_t *) * n_threads); pthread_t tids[2]; double a = 0.0; double b = M_PI / 2.0; double t0 = cur_time(); //int N = 100000000; f_args args1 = {sin, 0.0, a, b/2, 50000000}; f_args args2 = {sin, 0.0, b/2, b, 50000000}; double s; pthread_create( tids[0], NULL, integrate, args1); pthread_create( tids[1], NULL, integrate, args2); pthread_join(tids[0], NULL); pthread_join(tids[1], NULL); s = args1.dest + args2.dest; double t1 = cur_time(); printf("\\int_[%f,%f] sin(x) dx = %f\n", a, b, s); printf("%.6f sec\n", t1 - t0); return 0; } 素数 C言語版 /* * prime_seq.c * * */ #include stdio.h #include sys/time.h #include stdlib.h #include pthread.h #include unistd.h typedef struct prime_task { int a; int b; } *prime_task_t; typedef struct f_args { prime_task_t task; int thread_id; } f_args, *f_args_t; volatile int task_counter = 0; volatile int primes_counter = 0; int n_prime_task = 100; pthread_mutex_t m; #undef DEBUG int check_prime(int n) { int d; for (d = 2; d * d = n; d++) { if (n % d == 0) return 0; } #ifdef DEBUG printf("%d is prime\n", n); #endif return 1; } int check_primes(int a, int b) { int n; int s = 0; for (n = a; n b; n++) { s += check_prime(n); } return s; } void* check_primes_th(void * _task) { prime_task_t task = ( (f_args_t)_task)- task; int a,b; while(1) { pthread_mutex_lock( m); if(task_counter = n_prime_task) break; a = task[task_counter].a; b = task[task_counter].b; ++task_counter; pthread_mutex_unlock( m); #ifdef DEBUG printf("task %d, thread %d\n",task_counter-1, ( (f_args_t)_task)- thread_id); #endif primes_counter += check_primes(a,b); } pthread_mutex_unlock( m); return NULL; } double cur_time() { struct timeval tp[1]; gettimeofday(tp, NULL); return tp- tv_usec * 1.0E-6 + tp- tv_sec; } int main() { int N = 10000000; pthread_t tids[2]; f_args args[2]; prime_task_t pt = (prime_task_t)malloc(sizeof(struct prime_task) * n_prime_task); int t; for(t=0; t n_prime_task; ++t) { pt[t].a = (N-1)* t /n_prime_task + 2; pt[t].b = (N-1)*(t+1)/n_prime_task + 1; } pthread_mutex_init( m, NULL); args[0].task = args[1].task = pt; args[0].thread_id = 1; args[1].thread_id = 2; double t0 = cur_time(); pthread_create( tids[0], NULL, check_primes_th, args[0]); pthread_create( tids[1], NULL, check_primes_th, args[1]); pthread_join(tids[0], NULL); pthread_join(tids[1], NULL); double t1 = cur_time(); printf("%d primes in %f sec\n", primes_counter, t1 - t0); return 0; } C++に書き換え //#define DEBUG // デバッグ用画面出力の制御 #include cstdio #include sys/time.h #include deque #include vector #include pthread.h #include unistd.h inline double cur_time() { struct timeval tp[1]; gettimeofday(tp, NULL); return tp- tv_usec * 1.0E-6 + tp- tv_sec; } struct PrimeTask { int a, b; PrimeTask(int a, int b) a(a), b(b){}; }; extern "C" { typedef void* (*thread_run_t)(void*); }; class CheckPrimes { private unsigned int n_thread; unsigned int n_task; pthread_mutex_t m; volatile int primes_counter; std deque PrimeTask task; static int check_prime(int n) { for (int d = 2; d * d = n; d++) { if (n % d == 0) return 0; } return 1; }; static int check_primes(int a, int b) { int n; int s = 0; for (n = a; n b; n++) { s += check_prime(n); } return s; }; void check_primes_th() { int a,b; while(1) { pthread_mutex_lock( m); if(task.empty()) break; a = task.back().a; b = task.back().b; task.pop_back(); pthread_mutex_unlock( m); int x = check_primes(a,b); primes_counter += x; #ifdef DEBUG pthread_t xtid = pthread_self(); printf("task left %d, thread %#x, [%d,%d], detected %6d, total %6d\n", task.size(), (unsigned int)xtid, a, b, x, primes_counter); #endif } pthread_mutex_unlock( m); }; static void run(void * pParam) { CheckPrimes *pCheckPrimes = (CheckPrimes *)pParam; pCheckPrimes- check_primes_th(); }; public CheckPrimes(unsigned int threads, unsigned int tasks) n_thread(threads), n_task(tasks), primes_counter(0) { pthread_mutex_init( m, NULL); }; int operator()(int Nmax) { std vector pthread_t tid; tid.resize(n_thread); task.clear(); primes_counter = 0; for(unsigned int t=0; t n_task; ++t) task.push_back(PrimeTask((Nmax-1)* t /n_task + 2, (Nmax-1)*(t+1)/n_task + 1) ); for(std vector pthread_t iterator it=tid.begin(); it != tid.end(); ++it) pthread_create( (*it), NULL, (thread_run_t)CheckPrimes run, this); for(std vector pthread_t iterator it=tid.begin(); it != tid.end(); ++it) pthread_join(*it, NULL); return primes_counter; }; }; int main() { int N = 10000000; double t0 = cur_time(); int primes = CheckPrimes(2, 100)(N); double t1 = cur_time(); printf("%d primes in %f sec\n", primes, t1 - t0); return 0; }
https://w.atwiki.jp/mtgflavortext/pages/12748.html
ニヴ=ミゼットの企みについてより多くの情報が集積できるまで、ラザーヴは彼の実験を遅らせるべく手を尽くした。 Until more information could be gleaned about Niv-Mizzet's intentions, Lazav took every opportunity to stall his experiments. ギルド門侵犯 【M TG Wiki】 名前
https://w.atwiki.jp/a_nanoha/pages/167.html
魔法少女リリカルなのはForceNEXT Design01 新たな歴史を刻む連載スタート――原作者・都築真紀×メカデザイナー・黒銀が示顕する「リリカルなのは」の新しいカタチ 高町なのは×CW-AEC02X Strike Cannon レイジングハート・エクセリオン(単独飛行形態) CW-AEC02X Strike Cannon 「魔導端末(デバイス)」ではなく、「魔力駆動の兵器」として生み出された武装端末。 本機は管理局ミッドチルダ地上本部および本局遺失物管理部からの依頼を受け、ヴァイゼンを拠点とする 魔導端末メーカー「カレドヴルフ・テクニクス」によって陸/空両対応の中距離砲戦端末として設計・製作されている。 現在は本局航空戦技教導隊5番隊・高町班によってチェックと実機運用テストが行われており、 テストの責任者は5番隊・高町班の班長である「高町なのは一等空尉(25)」が務めている。 そのため、当該一号機はカレドヴルフ社の厚意で、高町なのは一等空尉のパーソナルカラーである「ストラストブルー/シャインホワイト」で塗装されている。 (なお、同二号機も同じく、高町班の副班長であるヴィータ二尉のパーソナルカラー「マグマレッド/ブラックサファイア」に塗装された状態で納品された) 通常、魔導端末は術者の魔力をダイレクトに「弾丸」や「障壁」として出力(※)するが、 本機をはじめとするCWシリーズの武装端末は、術者の魔力を端末内部で瞬間編成し、 衝撃や硬体破壊砲、防性障壁などに変換して出力する機能を中核としている。 これは『AMF(アンチ・マギリング・フィールド)』や『ゼロエフェクト』など「魔力エネルギーの無効化」の性質をもつ敵性存在に対抗するための武装であり、 「個人装備サイズで実用的な高速魔力変換運用技術」の試験機でもある。 このため、カレドヴルフ社の開発担当は、「この成功によって魔導エネルギーの歴史が変わる」と意気込んでいるが、 実際の試験運用にあたっている教導隊メンバーからはいまだ強度や反応速度の不足が課題としてあげられている。 このため、近く「実地での試験運用」に回される予定の高町なのは一等空尉用の一号機のみ、 本局技術部の技術官であり、デバイスマイスターでもあるマリエル・アテンザ技術主任が機体の一部に手を加え、 高町なのは専用機としてのチューニングを行っている。 データの多くは公開されていないが、長大な砲身は展開(オープン)状態では砲弾の加速レールとして機能するほか、 綴束(クローズ)状態では「突撃槍」「重剣」としても仕様可能という仕様が明かされている。 ※魔導端末の出力方式は、術者の魔力を常にデバイスに循環させることで安定化をはかる「ユーザークロスリンク」方式や、 術者の魔力をデバイス側で強化・加速することをメインとした「ダイレクトブースト」方式などが一般的。 レイジングハート・エクセリオン(単独飛行形態) 「レイジングハート・エクセリオン」は、高町なのは一等空尉が個人所有している魔導端末。 自律行動可能な知性端末(インテリジェントデバイス)で、音声・人格は女性型。 本来の姿は、極めてオーソドックスな「魔導師の杖」形態である。 高町一等空尉ははわずか9歳の少女だった頃にレイジングハートと出会って以来、魔法使用歴のほぼすべてを「彼女」とともに過ごしている。 レイジングハート自身も「少女なのは」を見守り、小さかった主が成長し、管理局の一等空尉…… そして一児の母となった今も、ともに暮らし、ともに空を駆け、「高町なのはを支える杖であること」をその身の誇りとしている。 16年あまりの戦歴の中で、レイジングハート自身はかつての「カートリッジシステム」搭載をはじめ、 「エクシードシステム」「ブラスターシステム」搭載など幾度かのチューンアップを経てきており、 今回の単独飛行形態もその一環。 ストライクカノンの使用によって、両手がふさがってしまう主をサポートするため、レイジングハートがみずから申請した形態である。 この形態のまま、高町一等空尉の「杖」として振る舞い、主の魔力をその身から撃ち出すことが可能となっているほか、 機体保護と安定翼を兼ねるブレードエッジは「切断武器」としての特性ももつ。 CW-AEC02X Strike Cannon レイジングハート・エクセリオン(単独飛行形態)設定画 CW-AEC02X Strike Cannon 砲身は二重です。 内側の砲身が見えます。 発射時光ります ここから手で弾を入れます。※グリップの下側に入れる所ある。 この部分が後ろにスライドして→ここからカートリッジ排出※機体後部上方から。 穴が空いてます※機体後部下方に付いている前進翼状プレートのこと。 RagingHeartEX単独飛行形態 基本的にエクシードモードのシルエットを踏襲しつつ、F15的な尾翼とか付けてみました。 各部位の長さのバランスは3Dを参考にお願いします。 エクシードモードのカートリッジそのまま※杖状態時と同じ場所に付いている。
https://w.atwiki.jp/m_shige1979/pages/1321.html
Config 概要 設定情報を制御するクラス メソッド一覧 get set delete load save
https://w.atwiki.jp/nasunasu/pages/5.html
フォワード先が空白になる ・mapping.findForward()で指定したフォワード名がstruts-config.xmlのActionの定義に書かれていない。 ・Actionがexecuteメソッドをオーバーライドしていない。またはメソッド名が間違っているため、正しくオーバーライドできていない。 ・Actionのexecuteメソッドのシグネチャが異なるため、正しくオーバーライドできていない。 JSP文書にアクセスするとJavaScriptエラー ・html formタグのfocus属性に書かれた名前の入力欄(プロパティ)が存在しない。 サーブレット action が利用できません struts-config.xmlの構文エラー、またはcontrollerタグやpluginタグに記述したクラスがロードできないなどの理由で、ActionServletの初期化に失敗している。→サーブレットコンテナのログを見て、エラー原因を解消します。 javax.servlet.ServletException Exception creating bean of class... {1} ・struts-config.xmlのform-beanに書いたクラスが存在しない。 ・struts-config.xmlのform-beanに書いたクラスがActionFormを継承していない。 ・struts-config.xmlのform-beanに書いたクラスがインスタンス化できない(例:抽象クラス、引数のないpublicのコンストラクタがない) ・struts-config.xmlのform-beanに記述するDynaActionFormなどのクラス階層が間違っている(org.apache.struts.action.とorg.apache.struts.validator.に注意。またDynaActionFormのつもりで間違ってActionFormと書いていないかにも注意。ActionFormは抽象クラスなのでインスタンス化できません) html formの入力内容が自作Form Beanに保存されない ・ActionFormやValidatorFormではなく、DynaActionFormを継承してFormBeanを作っている。 HTTP Status 500 No action instance for path /***Action couldbecreated ・struts-config.xmlでActionクラスに指定したクラスが存在しない。 No action instance for path /***Action could becreatedjava.lang.ClassCastException atorg.apache.struts.action.RequestProcessor.processActionCreate(RequestProcessor.java 326) ・struts-config.xmlでActionクラスに指定したクラスがActionを継承していない。 validation.xmlによるバリデーションが効かない ・struts-config.xmlにValidationプラグインを書いていない ・validator-rules.xml、validation.xmlが/WEB-INFに存在しない。 ・struts-configのActionの定義でvalidate= true になっていない。 ・Actionが指定するFormBeanがDynaValidatorFormではなく自作Beanで、その中にvalidate()メソッドが実装されていない。 ・struts.jarとvalidator-rules.xmlのバージョンが合っていない(ログを注意深く見るとエラーになっているはず) 入力が正しいはずなのにバリデーションエラーになる ・validation.xmlのfieldproperty=のプロパティ名が間違っている(存在しない) フォームに前回入力した内容が保持されていない ・Actionのscopeがrequestになっている(入力内容を保持するにはsessionにするか、何も書かない) ・html textタグなどでvalue属性で初期値を設定している メッセージ・リソースを参照したメッセージが表示されない ・struts-config.xmlのmessage-resourcesにApplicationPropertiesの設定を書いていない。 ・struts-config.xmlのmessage-resourcesのクラス階層が間違っている(他アプリケーションのstruts-config.xmlを流用したときなどに大注意) ・ApplicationResources.propertiesファイルの更新漏れ(日本語は直で書けないので他所で編集することが多いが、最終的な.propertiesファイルの置き場所に反映できていない) ・JSPにtaglibディレクティブでbeanタグライブラリの宣言をしていない(ページのソースを表示すると、bean writeタグがそのまま出力されているケース) javax.servlet.UnavailableException Parsing error processingresourcepath ・struts-config.xmlのmessage-resourcesの中がリソース・パスとして認識できない。またはその直前のコメントの開閉タグがおかしく、message-resourcesタグが正しく認識されていない。 javax.servlet.ServletException DispatchMapping[/Actionマッピング]does not define a handlerproperty ・DispatchActionを継承したActionクラスに対して、struts-config.xmlのActionの設定でparameter属性を書いていない。 Request[/Actionマッピング] does not contain handler parameternamed{パラメータ名} ・LookupDispatchActionで、Actionの設定に書いたparameter属性の値と、JSP文書のフォームのhtml submitタグのpropertyの値が違う。 ・LookupDispatchActionで、Submitボタンのラベルとして使うキーに日本語を使っているが、リクエスト変数のエンコーディングの設定をしていない(Strutsメモのエンコーディングの設定をすると直る) Action.execute()で引数のformがnull ・struts-config.xmlでname、attribute属性を設定していない。 javax.servlet.ServletException Cannot retrieve definition for formbeannull ・JSPの中に、html formタグがあるとして、そのaction属性で指定されたActionをAとします。struts-config.xmlのアクションAの定義に、name、attribute属性が設定されていないとこのエラーになります。 javax.servlet.ServletException No getter method for property *** ofbeanorg.apache.struts.taglib.html.BEAN ・あるJSPにフォームFがあるとします。 Fにはhtml textタグなどでpropery= p という指定のタグがあるとします。 Fのaction=で指定しているActionをAとします。 Aにstruts-config.xml上でマップされているフォームアクションBeanをBとします。 Bのstruts-config.xml上の定義に、プロパティ p が存在しないとこのエラーになります。 javax.servlet.jsp.JspException Cannot find ActionMappingsorActionFormBeans collection ・サーブレットコンテナのログを見たら相当致命的な別のエラーが出ている。それを直すと解決する(かも) javax.servlet.UnavailableException Initializing application datasourceorg.apache.struts.action.DATA_SOURCE ・struts-config.xmlのdata-sourceタグで指定している接続ぷーリングつきのデータソースに接続できない。DBMSがダウンしていないか、接続情報が正しいかを確認します。 java.lang.NullPointerException 空の属性名です atorg.apache.jasper.runtime.PageContextImpl.findAttribute(PageContextImpl.java 450) ・logic iterateカスタムタグで、コレクション要素を(name、name+property、collectionのいずれかの属性で)指定していない。 The requested resource (/***) is not available.(HTTP ERROR 404) ・struts-config.xmlのActionの定義で、input属性で指定したパスの文書が存在しない。(先頭にスラッシュがついているかどうか、拡張子がついているかも注意) No input attribute for mapping path /*** ・Actionのバリデーションに引っかかったが、struts-config.xmlのActionの定義で、input属性で戻るパスを指定していない。 java.lang.NullPointerExceptionorg.apache.commons.beanutils.PropertyUtils.getIndexedProperty(PropertyUtils.java 515) ・(エラーの内容は場合によって異なるはずです)BeanUtils.populateでNullPointerExceptionが発生するよくある原因は、FormBeanのスコープをrequestにしているのに、2画面以上のActionの情報の受け渡しに使おうとしている場合です。素直にスコープをsessionにします。 nested iterateループの中でbean writeを使ってもnestedのBeanのプロパティを印字できない ・bean writeのnested版でnested writeというタグがあります。nested writeの属性はname=ではなくproperty=なので注意。
https://w.atwiki.jp/kbhyakka/pages/655.html
Country/Country rock Lucinda Williams Mekons Uncle Tupelo
https://w.atwiki.jp/tyrant_unleashed/pages/34.html
Ion strykers 全レベル 基本情報 能力値 種族 Imperial レベル 攻撃 体力 待機 スキル レア度 Common 1 2 10 3 strike 1 Heal All 1 種類 アサルト 2 2 11 3 strike 1 Heal All 1 Weaken 1 Fusion 不可 3 2 11 3 strike 2 Heal All 1 Weaken 2 特殊入手 Fusion:Barrage Tank+Trap Setter Common二枚によるFusionで入手可能。CommonのFusionカードでは最も見かける気がする。 Fusionカードという事もありCommonにしては強力な能力を持つが、待機が長く、攻撃力が低いなど弱点も多い。 しかし、なかなか種族統一デッキを作りにくい序盤では種族不問のHeal Allは役立つし、StrikeとWeakenも十分に強力なスキルだ。 作製には二枚分合わせて40SPが必要であり、その価値があるかは微妙だが、良いRareやEpicが引けなかったときは作ってみても良いかもしれない。 名前 コメント すべてのコメントを見る
https://w.atwiki.jp/warband/pages/270.html
str_no_string|NO STRING! str_empty_string| str_yes|Yes. str_no|No. str_blank_string| str_noone|no one str_s50_and_s51|{s50} and {s51} str_s52_and_s51|{s52} and {s51} str_s5_s_party|{s5}'s Party str_given_by_s1_at_s2|Given by {s1} at {s2} str_given_by_s1_in_wilderness|Given by {s1} whilst in the field str_s7_raiders|{s7} Raiders str_bandits_eliminated_by_another|The troublesome bandits have been eliminated by another party. str_msg_battle_won|Battle won! Press tab key to leave... str_tutorial_map1|You are now viewing the overland map. Left-click on the map to move your party to that location, enter the selected town, or pursue the selected party. Time will pause on the overland map if your party is not moving, waiting or resting. To wait anywhere simply press and hold down the space bar. str_randomize|Randomize str_charge|Charge str_color|Color str_flip_horizontal|Flip Horizontal str_flip_vertical|Flip Vertical str_hold_fire|Hold Fire str_blunt_hold_fire|Blunt / Hold Fire str_tutorial_ammo_refilled|Ammo refilled. str_tutorial_failed|You have been beaten this time, but don't worry. Follow the instructions carefully and you'll do better next time. Press the Tab key to return to to the menu where you can retry this tutorial. str_finished|(Finished) str_delivered_damage|Delivered {reg60} damage. str_archery_target_hit|Distance {reg61} yards. Score {reg60} str_use_baggage_for_inventory|Use your baggage to access your inventory during battle (it's at your starting position). str_cant_use_inventory_now|Can't access inventory now. str_cant_use_inventory_arena|Can't access inventory in the arena. str_cant_use_inventory_disguised|Can't access inventory while you're disguised. str_cant_use_inventory_tutorial|Can't access inventory in the training camp. str_1_denar|1 denar str_reg1_denars|{reg1} denars str_january_reg1_reg2|January {reg1}, {reg2} str_february_reg1_reg2|February {reg1}, {reg2} str_march_reg1_reg2|March {reg1}, {reg2} str_april_reg1_reg2|April {reg1}, {reg2} str_may_reg1_reg2|May {reg1}, {reg2} str_june_reg1_reg2|June {reg1}, {reg2} str_july_reg1_reg2|July {reg1}, {reg2} str_august_reg1_reg2|August {reg1}, {reg2} str_september_reg1_reg2|September {reg1}, {reg2} str_october_reg1_reg2|October {reg1}, {reg2} str_november_reg1_reg2|November {reg1}, {reg2} str_december_reg1_reg2|December {reg1}, {reg2} str_town_nighttime| It is late at night and honest folk have abandoned the streets. str_door_locked|The door is locked. str_castle_is_abondened|The castle seems to be unoccupied. str_town_is_abondened|The town has no garrison defending it. str_place_is_occupied_by_player|The place is held by your own troops. str_place_is_occupied_by_enemy|The place is held by hostile troops. str_place_is_occupied_by_friendly|The place is held by friendly troops. str_do_you_want_to_retreat|Are you sure you want to retreat? str_give_up_fight|Give up the fight? str_do_you_wish_to_leave_tutorial|Do you wish to leave the tutorial? str_do_you_wish_to_surrender|Do you wish to surrender? str_can_not_retreat|Can't retreat, there are enemies nearby! str_s1_joined_battle_enemy|{s1} has joined the battle on the enemy side. str_s1_joined_battle_friend|{s1} has joined the battle on your side. str_entrance_to_town_forbidden|The town guards are on the lookout for intruders and it seems that you won't be able to pass through the gates unchallenged. str_sneaking_to_town_impossible|The town guards are alarmed. You wouldn't be able to sneak through that gate no matter how well you disguised yourself. str_battle_won|You have won the battle! str_battle_lost|You have lost the battle! str_attack_walls_success|After a bloody fight, your brave soldiers manage to claim the walls from the enemy. str_attack_walls_failure|Your soldiers fall in waves as they charge the walls, and the few who remain alive soon rout and run away, never to be seen again. str_attack_walls_continue|A bloody battle ensues and both sides fight with equal valour. Despite the efforts of your troops, the castle remains in enemy hands. str_order_attack_success|Your men fight bravely and defeat the enemy. str_order_attack_failure|You watch the battle in despair as the enemy cuts your soldiers down, then easily drives off the few ragged survivors. str_order_attack_continue|Despite an extended skirmish, your troops were unable to win a decisive victory. str_join_order_attack_success|Your men fight well alongside your allies, sharing in the glory as your enemies are beaten. str_join_order_attack_failure|You watch the battle in despair as the enemy cuts your soldiers down, then easily drives off the few ragged survivors. str_join_order_attack_continue|Despite an extended skirmish, neither your troops nor your allies were able to win a decisive victory over the enemy. str_siege_defender_order_attack_success|The men of the garrison hold their walls with skill and courage, breaking the enemy assault and skillfully turning the defeat into a full-fledged rout. str_siege_defender_order_attack_failure|The assault quickly turns into a bloodbath. Valiant efforts are for naught; the overmatched garrison cannot hold the walls, and the enemy puts every last defender to the sword. str_siege_defender_order_attack_continue|Repeated, bloody attempts on the walls fail to gain any ground, but too many enemies remain for the defenders to claim a true victory. The siege continues. str_hero_taken_prisoner|{s1} of {s3} has been taken prisoner by {s2}. str_hero_freed|{s1} of {s3} has been freed from captivity by {s2}. str_center_captured|{s2} have taken {s1} from {s3}. str_troop_relation_increased|Your relation with {s1} has increased from {reg1} to {reg2}. str_troop_relation_detoriated|Your relation with {s1} has deteriorated from {reg1} to {reg2}. str_faction_relation_increased|Your relation with {s1} has increased from {reg1} to {reg2}. str_faction_relation_detoriated|Your relation with {s1} has deteriorated from {reg1} to {reg2}. str_party_gained_morale|Your party gains {reg1} morale. str_party_lost_morale|Your party loses {reg1} morale. str_other_party_gained_morale|{s1} gains {reg1} morale. str_other_party_lost_morale|{s1} loses {reg1} morale. str_qst_follow_spy_noticed_you|The spy has spotted you! He's making a run for it! str_father|father str_husband|husband str_wife|wife str_daughter|daughter str_mother|mother str_son|son str_brother|brother str_sister|sister str_he|He str_she|She str_s3s_s2|{s3}'s {s2} str_s5_is_s51|{s5} is {s51}. str_s5_is_the_ruler_of_s51|{s5} is the ruler of {s51}. str_s5_is_a_nobleman_of_s6|{s5} is a nobleman of {s6}. str_relation_mnus_100|Vengeful str_relation_mnus_90|Vengeful str_relation_mnus_80|Vengeful str_relation_mnus_70|Hateful str_relation_mnus_60|Hateful str_relation_mnus_50| Hostile str_relation_mnus_40| Angry str_relation_mnus_30| Resentful str_relation_mnus_20| Grumbling str_relation_mnus_10| Suspicious str_relation_plus_0| Indifferent str_relation_plus_10| Cooperative str_relation_plus_20| Welcoming str_relation_plus_30| Favorable str_relation_plus_40| Supportive str_relation_plus_50| Friendly str_relation_plus_60| Gracious str_relation_plus_70| Fond str_relation_plus_80| Loyal str_relation_plus_90| Devoted str_relation_mnus_100_ns|{s60} is vengeful towards you. str_relation_mnus_90_ns|{s60} is vengeful towards you. str_relation_mnus_80_ns|{s60} is vengeful towards you. str_relation_mnus_70_ns|{s60} is hateful towards you. str_relation_mnus_60_ns|{s60} is hateful towards you. str_relation_mnus_50_ns|{s60} is hostile towards you. str_relation_mnus_40_ns|{s60} is angry towards you. str_relation_mnus_30_ns|{s60} is resentful against you. str_relation_mnus_20_ns|{s60} is grumbling against you. str_relation_mnus_10_ns|{s60} is suspicious towards you. str_relation_plus_0_ns|{s60} is indifferent against you. str_relation_plus_10_ns|{s60} is cooperative towards you. str_relation_plus_20_ns|{s60} is welcoming towards you. str_relation_plus_30_ns|{s60} is favorable to you. str_relation_plus_40_ns|{s60} is supportive to you. str_relation_plus_50_ns|{s60} is friendly to you. str_relation_plus_60_ns|{s60} is gracious to you. str_relation_plus_70_ns|{s60} is fond of you. str_relation_plus_80_ns|{s60} is loyal to you. str_relation_plus_90_ns|{s60} is devoted to you. str_relation_reg1| Relation {reg1} str_center_relation_mnus_100|The populace hates you with a passion str_center_relation_mnus_90|The populace hates you intensely str_center_relation_mnus_80|The populace hates you strongly str_center_relation_mnus_70|The populace hates you str_center_relation_mnus_60|The populace is hateful to you str_center_relation_mnus_50|The populace is extremely hostile to you str_center_relation_mnus_40|The populace is very hostile to you str_center_relation_mnus_30|The populace is hostile to you str_center_relation_mnus_20|The populace is against you str_center_relation_mnus_10|The populace is opposed to you str_center_relation_plus_0|The populace is indifferent to you str_center_relation_plus_10|The populace is acceptive to you str_center_relation_plus_20|The populace is cooperative to you str_center_relation_plus_30|The populace is somewhat supportive to you str_center_relation_plus_40|The populace is supportive to you str_center_relation_plus_50|The populace is very supportive to you str_center_relation_plus_60|The populace is loyal to you str_center_relation_plus_70|The populace is highly loyal to you str_center_relation_plus_80|The populace is devoted to you str_center_relation_plus_90|The populace is fiercely devoted to you str_town_prosperity_0|The poverty of the town of {s60} is unbearable str_town_prosperity_10|The squalorous town of {s60} is all but deserted. str_town_prosperity_20|The town of {s60} looks a wretched, desolate place. str_town_prosperity_30|The town of {s60} looks poor and neglected. str_town_prosperity_40|The town of {s60} appears to be struggling. str_town_prosperity_50|The town of {s60} seems unremarkable. str_town_prosperity_60|The town of {s60} seems to be flourishing. str_town_prosperity_70|The prosperous town of {s60} is bustling with activity. str_town_prosperity_80|The town of {s60} looks rich and well-maintained. str_town_prosperity_90|The town of {s60} is opulent and crowded with well-to-do people. str_town_prosperity_100|The glittering town of {s60} openly flaunts its great wealth. str_village_prosperity_0|The poverty of the village of {s60} is unbearable. str_village_prosperity_10|The village of {s60} looks wretchedly poor and miserable. str_village_prosperity_20|The village of {s60} looks very poor and desolate. str_village_prosperity_30|The village of {s60} looks poor and neglected. str_village_prosperity_40|The village of {s60} appears to be somewhat poor and struggling. str_village_prosperity_50|The village of {s60} seems unremarkable. str_village_prosperity_60|The village of {s60} seems to be flourishing. str_village_prosperity_70|The village of {s60} appears to be thriving. str_village_prosperity_80|The village of {s60} looks rich and well-maintained. str_village_prosperity_90|The village of {s60} looks very rich and prosperous. str_village_prosperity_100|The village of {s60}, surrounded by vast, fertile fields, looks immensely rich. str_town_alt_prosperity_0|Those few items sold in the market appear to be priced well out of the range of the inhabitants. The people are malnourished, their animals are sick or dying, and the tools of their trade appear to be broken. The back alleys have been abandoned to flies and mangy dogs. str_town_alt_prosperity_20|You hear grumbling in the marketplace about the price of everyday items and the shops are half empty. You see the signs of malnourishment on both people and animals, and both buildings and tools suffer from lack of repair. Many may already have migrated to seek work elsewhere. str_town_alt_prosperity_40|You hear the occasional grumble in the marketplace about the price of everyday items, but there appear to be a reasonable amount of goods for sale. You see the occasional abandoned building, shop, or cart, but nothing more than the ordinary. str_town_alt_prosperity_60|The people look well-fed and relatively content. Craftsmen do a thriving business, and some migrants appear to be coming here from other regions to seek their luck. str_town_alt_prosperity_80|The walls, streets, and homes are well-maintained. The markets are thronged with migrants from the nearby regions drawn here by the availability of both goods and work. The rhythm of hammers and looms speak to the business of the artisans' workshops. str_village_alt_prosperity_0|Only a handful of people are strong enough to work in the fields, many of which are becoming overgrown with weeds. The rest are weak and malnourished, or have already fled elsewhere. The draft animals have long since starved or were eaten, although a few carcasses still lie on the outskirts, their bones knawed by wild beasts. str_village_alt_prosperity_20|Some farmers and animals are out in the fields, but their small numbers suggest that some villagers may be emigrating in search of food. Farm implements look rusty and broken. Brush and weeds seem to be reclaiming some of the outermost fields. str_village_alt_prosperity_40|The fields and orchards are busy, with villagers engaged in the tasks of the seasons. Humans and animals alike look relatively healthy and well-fed. However, a small number of the outermost fields are left unsewn, and some walls are in ill repair, suggesting that there are still not quite enough hands to do all the work which needs to be done. str_village_alt_prosperity_60|The fields and orchards are humming with activity, with filled sacks of grain and drying meat testifying to the productivity of the village's cropland and pastureland. str_village_alt_prosperity_80|The fields and orchards are humming with activity, with freshly dug irrigation ditches suggest that the farmers have enough spare time and energy to expand area under cultivation. Seasonal laborers appear to be flocking here to help with the work and join in the general prosperity. str_oasis_village_alt_prosperity_0|The palm groves are virtually abandoned, and the canals which irrigate them are clogged with silt. The handful of villagers you see look malnourished and restless. The draft animals have long since starved or were eaten, although a few carcasses still lie on the outskirts, their bones knawed by the wild jackals of the desert. str_oasis_village_alt_prosperity_20|Few villagers can be seen tending to the palm groves, and in places, the desert dunes appear to be encroaching on the gardens. Many of the canals are clogged with silt, and the wells and cisterns are filled with sand. str_oasis_village_alt_prosperity_40|Men and women are busy tending the palm groves, climbing to the tops of trees to pollinate the fruit. Healthy animals draw the pumps and wheels that bring water to the fields. Some of the irrigation canals and cisterns, however, could use some maintenance. str_oasis_village_alt_prosperity_60|The palm groves and orchards are humming with activity. Farmers call to each other cheerfully from the tops of the trees, where they pollinate the date fruit. The creak of wooden pumps, the bellowing of draft animals, and the rush of flowing water speak of an irrigation system that is thriving under the villagers' attention. str_oasis_village_alt_prosperity_80|The palm groves are humming with activity, as farmers load up a bumper crop of dates for sale to the market. Men and women are hard at work digging new wells and canals, to bring additional land under irrigation. str_acres_grain|acres of grainfields str_acres_orchard|acres of orchards and vineyards str_acres_oasis|acres of irrigated oasis gardens str_looms|looms str_boats|boats str_head_cattle|head of cattle str_head_sheep|head of sheep str_mills|mills str_kilns|kilns str_pans|pans str_deposits|deposits str_hives|hives str_breweries|breweries str_presses|presses str_smithies|smithies str_caravans|overland caravans str_traps|traps str_gardens|small gardens str_tanneries|tanning vats str_master_miller|Master miller str_master_brewer|Master brewer str_master_presser|Master presser str_master_smith|Master smith str_master_tanner|Master tanner str_master_weaver|Master weaver str_master_dyer|Master dyer str_war_report_minus_4|we are about to lose the war str_war_report_minus_3|the situation looks bleak str_war_report_minus_2|things aren't going too well for us str_war_report_minus_1|we can still win the war if we rally str_war_report_0|we are evenly matched with the enemy str_war_report_plus_1|we have a fair chance of winning the war str_war_report_plus_2|things are going quite well str_war_report_plus_3|we should have no difficulty defeating them str_war_report_plus_4|we are about to win the war str_persuasion_summary_very_bad|You try your best to persuade {s50}, but none of your arguments seem to come out right. Every time you start to make sense, you seem to say something entirely wrong that puts you off track. By the time you finish speaking you've failed to form a single coherent point in your own favour, and you realise that all you've done was dig yourself deeper into a hole. Unsurprisingly, {s50} does not look impressed. str_persuasion_summary_bad|You try to persuade {s50}, but {reg51?she he} outmanoeuvres you from the very start. Even your best arguments sound hollow to your own ears. {s50}, likewise, has not formed a very high opinion of what you had to say. str_persuasion_summary_average|{s50} turns out to be a skilled speaker with a keen mind, and you can't seem to bring forth anything concrete that {reg51?she he} cannot counter with a rational point. In the end, neither of you manage to gain any ground in this discussion. str_persuasion_summary_good|Through quick thinking and smooth argumentation, you manage to state your case well, forcing {s50} to concede on several points. However, {reg51?she he} still expresses doubts about your request. str_persuasion_summary_very_good|You deliver an impassioned speech that echoes through all listening ears like poetry. The world itself seems to quiet down in order to hear you better . The inspiring words have moved {s50} deeply, and {reg51?she he} looks much more well-disposed towards helping you. str_secret_sign_1|The armoire dances at midnight... str_secret_sign_2|I am selling these fine Khergit tapestries. Would you like to buy some? str_secret_sign_3|The friend of a friend sent me... str_secret_sign_4|The wind blows hard from the east and the river runs red... str_countersign_1|But does he dance for the dresser or the candlestick? str_countersign_2|Yes I would, do you have any in blue? str_countersign_3|But, my friend, your friend's friend will never have a friend like me. str_countersign_4|Have you been sick? str_name_1|Albard str_name_2|Euscarl str_name_3|Sigmar str_name_4|Talesqe str_name_5|Ritmand str_name_6|Aels str_name_7|Raurqe str_name_8|Bragamus str_name_9|Taarl str_name_10|Ramin str_name_11|Shulk str_name_12|Putar str_name_13|Tamus str_name_14|Reichad str_name_15|Walcheas str_name_16|Rulkh str_name_17|Marlund str_name_18|Auguryn str_name_19|Daynad str_name_20|Joayah str_name_21|Ramar str_name_22|Caldaran str_name_23|Brabas str_name_24|Kundrin str_name_25|Pechnak str_surname_1|{s50} of Uxhal str_surname_2|{s50} of Wercheg str_surname_3|{s50} of Reyvadin str_surname_4|{s50} of Suno str_surname_5|{s50} of Jelkala str_surname_6|{s50} of Veluca str_surname_7|{s50} of Halmar str_surname_8|{s50} of Curaw str_surname_9|{s50} of Sargoth str_surname_10|{s50} of Tihr str_surname_11|{s50} of Zendar str_surname_12|{s50} of Rivacheg str_surname_13|{s50} of Wercheg str_surname_14|{s50} of Ehlerdag str_surname_15|{s50} of Yaragar str_surname_16|{s50} of Burglen str_surname_17|{s50} of Shapeshte str_surname_18|{s50} of Hanun str_surname_19|{s50} of Saren str_surname_20|{s50} of Tosdhar str_surname_21|{s50} the Long str_surname_22|{s50} the Gaunt str_surname_23|{s50} Silkybeard str_surname_24|{s50} the Sparrow str_surname_25|{s50} the Pauper str_surname_26|{s50} the Scarred str_surname_27|{s50} the Fair str_surname_28|{s50} the Grim str_surname_29|{s50} the Red str_surname_30|{s50} the Black str_surname_31|{s50} the Tall str_surname_32|{s50} Star-Eyed str_surname_33|{s50} the Fearless str_surname_34|{s50} the Valorous str_surname_35|{s50} the Cunning str_surname_36|{s50} the Coward str_surname_37|{s50} Bright str_surname_38|{s50} the Quick str_surname_39|{s50} the Minstrel str_surname_40|{s50} the Bold str_surname_41|{s50} Hot-Head str_surnames_end|surnames end str_number_of_troops_killed_reg1|Number of troops killed {reg1} str_number_of_troops_wounded_reg1|Number of troops wounded {reg1} str_number_of_own_troops_killed_reg1|Number of friendly troops killed {reg1} str_number_of_own_troops_wounded_reg1|Number of friendly troops wounded {reg1} str_retreat|Retreat! str_siege_continues|Fighting Continues... str_casualty_display|Your casualties {s10}^Enemy casualties {s11}{s12} str_casualty_display_hp|^You were wounded for {reg1} hit points. str_quest_log_updated|Quest log has been updated... str_banner_selection_text|You have been awarded the right to carry a banner. Your banner will signify your status and bring you honour. Which banner do you want to choose? str_retirement_text_1|Only too late do you realise that your money won't last. It doesn't take you long to fritter away what little you bothered to save, and you fare poorly in several desperate attempts to start adventuring again. You end up a beggar in {s9}, living on alms and the charity of the church. str_retirement_text_2|Only too late do you realise that your money won't last. It doesn't take you long to fritter away what little you bothered to save. Once every denar has evaporated in your hands you are forced to start a life of crime in the backstreets of {s9}, using your skills to eke out a living robbing coppers from women and poor townsmen. str_retirement_text_3|Only too late do you realise that your money won't last. It doesn't take you long to fritter away what little you bothered to save, and you end up a penniless drifter, going from tavern to tavern blagging drinks from indulgent patrons by regaling them with war stories that no one ever believes. str_retirement_text_4|The silver you've saved doesn't last long, but you manage to put together enough to buy some land near the village of {s7}. There you become a free farmer, and you soon begin to attract potential {wives/husbands}. In time the villagers come to treat you as their local hero. You always receive a place of honour at feasts, and your exploits are told and retold in the pubs and taverns so that the children may keep a memory of you for ever and ever. str_retirement_text_5|The silver you've saved doesn't last long, but it's enough to buy a small tavern in {s9}. Although the locals are wary of you at first, they soon accept you into their midst. In time your growing tavern becomes a popular feasthall and meeting place. People come for miles to eat or stay there due to your sheer renown and the epic stories you tell of your adventuring days. str_retirement_text_6|You've saved wisely throughout your career, and now your silver and your intelligence allow you to make some excellent investments to cement your future. After buying several shops and warehouses in {s9}, your shrewdness turns you into one of the most prominent merchants in town, and you soon become a wealthy {man/woman} known as much for your trading empire as your exploits in battle. str_retirement_text_7|As a landed noble, however minor, your future is all but assured. You settle in your holdfast at {s7}, administrating the village and fields, adjudicating the local courts and fulfilling your obligations to your liege lord. Occasionally your liege calls you to muster and command in his campaigns, but these stints are brief, and you never truly return to the adventuring of your younger days. You have already made your fortune. With your own hall and holdings, you've few wants that your personal wealth and the income of your lands cannot afford you. str_retirement_text_8|There is no question that you've done very well for yourself. Your extensive holdings and adventuring wealth are enough to guarantee you a rich and easy life for the rest of your days. Retiring to your noble seat in {s8}, you exchange adventure for politics, and you soon establish yourself as a considerable power in your liege lord's kingdom. With intrigue to busy yourself with, your own forests to hunt, a hall to feast in and a hundred fine war stories to tell, you have little trouble making the best of the years that follow. str_retirement_text_9|As a reward for your competent and loyal service, your liege lord decrees that you be given a hereditary title, joining the major nobility of the realm. Soon you complete your investitute as baron of {s7}, and you become one of your liege's close advisors and adjutants. Your renown garners you much subtle pull and influence as well as overt political power. Now you spend your days playing the games of power, administering your great fiefs, and recounting the old times of adventure and glory. str_retirement_text_10|Though you started from humble beginnings, your liege lord holds you in high esteem, and a ripple of shock passes through the realm when he names you to the hereditary title of {count/countess} of {s9}. Vast fiefs and fortunes are now yours to rule. You quickly become your liege's most trusted advisor, almost his equal and charged with much of the running of his realm, and you sit a throne in your own splendourous palace as one of the most powerful figures in Calradia. str_loot_village|attack innocent villagers str_steal_from_villagers|steal from poor villagers str_rob_caravan|rob a merchant caravan str_sell_slavery|sell people into slavery str_men_hungry|run out of food str_men_unpaid|not be able to pay the men str_excessive_casualties|turn every battle into a bloodbath for our side str_surrender|surrender to the enemy str_flee_battle|run from battle str_pay_bandits|pay off common bandits str_fail_quest|fail a quest which we undertook on word of honour str_squander_money|squander money given to us in trust str_murder_merchant|involve ourselves in cold-blooded murder str_round_up_serfs|round up serfs on behalf of some noble str_battle_fate_1|We were separated in the heat of battle str_battle_fate_2|I was wounded and left for dead str_battle_fate_3|I was knocked senseless by the enemy str_battle_fate_4|I was taken and held for ransom str_battle_fate_5|I got captured, but later managed to escape str_npc_morale_report|I'm {s6} your choice of companions, {s7} your style of leadership, and {s8} the general state of affairs str_happy|happy about str_content|content with str_concerned|concerned about str_not_happy|not at all happy about str_miserable|downright appalled at str_morale_reg1| Morale {reg1} str_bar_enthusiastic| Enthusiastic str_bar_content| Content str_bar_weary| Weary str_bar_disgruntled| Disgruntled str_bar_miserable| Miserable str_here_plus_space|here str_npc1_intro|Ho there, traveller. You wouldn't by chance be in the market for a tracker, would you? str_npc2_intro|Hello. Would you be so kind as to have a cup with me? I'm down to my last five denars and I'd rather not drink alone. str_npc3_intro|Good day to you! str_npc4_intro|Greetings. I am Rolf, son of Rolf, of the most ancient and puissant House of Rolf. str_npc5_intro|Greetings, traveller. Would you join me for a drink? str_npc6_intro|I am lost... Lost... str_npc7_intro|Yes? Keep your distance, by the way. str_npc8_intro|What do you want? str_npc9_intro|You there, good {man/woman}, be so kind as to fetch me another drink, eh? str_npc10_intro|Greetings there, {Brother/Sister}! Here's to the doom and downfall of all high-born lords and ladies! str_npc11_intro|Hello there, {laddie/lassie}. Have a drink on me. str_npc12_intro|Greetings, fellow traveller. Perhaps you can help me. str_npc13_intro|Greetings, traveller. I am Nizar. No doubt you will have heard of me. str_npc14_intro|Yes? What is it you wish? str_npc15_intro|Oh! Say, friend, are you by chance heading out of town anytime soon? str_npc16_intro|Hello there. From the look of you, I'd say you're expecting to get into some fights in the near future. Are you by any chance looking for some help? str_npc1_intro_response_1|Perhaps. What's the urgency? str_npc2_intro_response_1|Your last five denars? What happened to you? str_npc3_intro_response_1|Hello. What's a clearly well-brought up young lady like you doing in a place like this? str_npc4_intro_response_1|Hmm... I have never heard of the House of Rolf. str_npc5_intro_response_1|Certainly. With whom do I have the pleasure of drinking? str_npc6_intro_response_1|Why so gloomy, friend? str_npc7_intro_response_1|My apologies. I was merely going to say that you look a bit down on your luck. str_npc8_intro_response_1|Merely to pass the time of day, ma'am, if you're not otherwise engaged. str_npc9_intro_response_1|You must have me confused with the tavernkeep, sir. str_npc10_intro_response_1|Why do you say that, sir? str_npc11_intro_response_1|What's the occasion? str_npc12_intro_response_1|How is that? str_npc13_intro_response_1|Um... I don't think so. str_npc14_intro_response_1|To pass the time of day with a fellow traveller, if you permit. str_npc15_intro_response_1|I am. What concern is it of your, may I ask? str_npc16_intro_response_1|I could be. What's your story? str_npc1_intro_response_2|Step back, sir, and keep your hand away from my purse. str_npc2_intro_response_2|I have better things to do. str_npc3_intro_response_2|Run along now, girl. I have work to do. str_npc4_intro_response_2|Eh? No thanks, we don't want any. str_npc5_intro_response_2|I have no time for that. str_npc6_intro_response_2|No doubt. Well, good luck getting found. str_npc7_intro_response_2|Right. I'll not bother you, then. str_npc8_intro_response_2|Nothing at all, from one so clearly disinclined to pleasantries. Good day to you. str_npc9_intro_response_2|Fetch it yourself! str_npc10_intro_response_2|That's rebel talk, and I'll hear none of it. Good day to you. str_npc11_intro_response_2|I think not, madame. str_npc12_intro_response_2|Sorry, I am afraid that I am otherwise engaged right now. str_npc13_intro_response_2|No, and I can't say that I much want to make your acquaintance. str_npc14_intro_response_2|Nothing at all. My apologies. str_npc15_intro_response_2|I'd be obliged if you minded your own business, sir. str_npc16_intro_response_2|Mind your own business, lass. str_npc1_backstory_a|Well, {sir/madame}, it's a long story... str_npc2_backstory_a|It's a tragic tale, sir. str_npc3_backstory_a|A good question, and I shall tell you! str_npc4_backstory_a|Really? Well, perhaps your ignorance can be forgiven. Our ancestral lands are far away, over the mountains. str_npc5_backstory_a|I am Baheshtur, son of Azabei, grandson of Badzan. Were you not a barbarian, you would likely know from my lineage that I am a Roan Horse Khergit of the highlands, of the tribe of Shamir, of the clan of Dulam, of the family of Ubayn, from the Pantash valley, and you might be able to guess why I am so far from home. str_npc6_backstory_a|I have commited the greatest of sins, {sir/madame}, and it is to my shame that I must appoint you my confessor, if you should like to hear it. str_npc7_backstory_a|My luck? You could say that. str_npc8_backstory_a|Ah. Well, if you must know, I shall tell you. str_npc9_backstory_a|My most humble apologies. It is sometimes hard to recognize folk amid the smoke and gloom here. I still cannot believe that I must make my home in such a place. str_npc10_backstory_a|It's a long story, but if you get yourself a drink, I'll be glad to tell it. str_npc11_backstory_a|Why, I managed to sell my wagon and pots, {lad/lass}. For once I've got money to spend and I intend to make the best of it. str_npc12_backstory_a|I shall tell you -- but know that it is a tale of gross iniquity. I warn you in advance, lest you are of a choleric temperament, and so become incensed at the injustice done unto me that you do yourself a mischief. str_npc13_backstory_a|You have not? Then perhaps you will have heard of my steed, who cuts across the Calradian plains like a beam of moonlight? Or of my sword, a connoisseur of the blood of the highest-born princes of the land? str_npc14_backstory_a|Very well. I do not mind. My name is Lazalit. str_npc15_backstory_a|I'm an engineer, specialized in the art of fortification. If you need a wall knocked down, I can do that, given enough time. If you need a wall built back up, I can do that too, although it will take longer and cost you more. And you can't cut costs, either, unless you want your new edifice coming down underneath you, as someone around here has just found out. str_npc16_backstory_a|Well, {sir/madame}, as long as I can remember I've had a weakness for pretty things, and it's gotten me into trouble, you see. str_npc1_backstory_b|I had a bit of a misunderstanding {s19}in {s20} about a horse that I found tied up outside the inn. It was the spitting image of a beast that threw me a few days back and ran off. Naturally I untied it for a closer look. As it turns out, the horse belonged to a merchant, a pinch-faced old goat who wouldn't accept that it all was a simple misunderstanding, and went off to get the guard. str_npc2_backstory_b|A while back, I left Geroia with a caravan of goods. I was hoping to sell it all in Sargoth and make a hefty sum. But, what do you know... we were ambushed by a party of Khergit raiders who rode away with most of the horses and goods. And two days later, my own caravan guards ran away with the rest of what I had. str_npc3_backstory_b|My father, a well-known merchant {s19}in {s20}, decided that I should be married to one of his business partners, a man well past the age of 30. I have been an obedient daughter all of my life, but it was a ridiculous and horrid proposition. So I ran away! str_npc4_backstory_b|Like all the men of my family, I have come to a foreign land to make a name for myself in the profession of arms before returning home to take over custodianship of my estates. Unfortunately, the authorities in these lands have little understanding of the warrior code, and have chosen to call me a bandit and brigand, and put a price on my head -- a most unfair libel to throw at a gentleman adventurer, you will surely agree. str_npc5_backstory_b|For as long as any one can remember, our people have feuded with the tribe of Humyan, many of whom have settled in the next valley over. Many men have died in this feud, on both sides, including two of my brothers. The Khan himself has ordered us to cease, to save men for the wars in Calradia. But I know my rights, and my brothers' blood cries out for vengeance. I waylaid and killed a Humyan on a track over the mountains, and I rode out of our village the same night, without even having had the chance to bid farewell to my father. I will bide my time in Calradia, for a year or two, then return home when the Khan's men have forgotten. The Humyan will not forget, of course, but such is the price of honour. str_npc6_backstory_b|I was a captain of horse in the service of the lord {s19}in {s20}, and my brother served with me. But we were both in love with the same woman, a courtesan -- a temptress, who played upon our jealousies! My brother and I quarreled. I had drunk too much. He slapped me with his glove, and I spit him upon my sword... My own brother! My sword-arm was stained with the blood of my kin! str_npc7_backstory_b|It was my bad luck to be born to a weak father who married me off to a drunken layabout who beat me. It was my bad luck, when I ran away from my husband, to be taken by a group of bandits. It was my bad luck that the only one among them who was kind to me, who taught me to hunt and to fight, inspired the jealousy of the others, who knifed him and forced me to run away again. str_npc8_backstory_b|I am from an old family in the northern lands, the daughter of a thane and also wife to one. I fought by my husband's side, his partner both in war and in peace. But my husband died of the plague, when I was still childless. My husband had decreed that I should inherit his lands, in the absence of an heir. My brother-in-law, cursed be his name, said that it was not our custom that women could inherit a thanedom. That was nonsense, but his gold bought the loyalties of enough of my husband's faithless servants for him to install himself in my hall. So I fled, something I was raised never to do, and something I hope never to do again. str_npc9_backstory_b|I was my father's first son, and his heir. But my mother died, and my father remarried. His new wife thought that her son should inherit. She could not move against me openly, but the other day I fed a pot of suet that had been left out for me to one of my hounds, and it keeled over. I accused my stepmother, but my father, befuddled by her witchcraft, refused to believe me and ordered me to leave his sight. str_npc10_backstory_b|A sergeant I was, in the garrison {s19} at {s20}. Twenty years I stood guard for the city, taking many a hard knock in many a tough fight, until they appointed a snot-nosed, downy-lipped princeling, barely out of his mother's cradle, as commander of the garrison. He came upon me standing watch atop the tower, with my crossbow unstrung -- on account of the rain, you see... Can't have the cord loosen... But Little Prince Snot-Nose tells me that an unstrung bow is dereliction of duty. Says he'll have me horsewhipped. And something in me snapped. So I walked off my post. str_npc11_backstory_b|For 30 years I followed the armies of this land, selling them victuals and drink, watching their games of dice and finding them girls, and nary a denar was left in my purse at the end. str_npc12_backstory_b|I am by training a natural philosopher, but condemned by the jealousy of the thick-headed doctors of my university to make my living as an itinerant surgeon. I was hired by a merchant of this city to cure his son, who fell into a coma after a fall from his balcony. I successfully trepanned the patient's skull to reduce the cranial swelling, but the family ignored my advice to treat the ensuing fevers with a tincture of willow bark, and the boy died. The father, rather than reward me for my efforts, charged me with sorcery -- me, a philosopher of nature! Such is the ignorance and ingratitude of mankind. str_npc13_backstory_b|I am a warrior by profession. But perhaps you may also have heard of my prowess as a poet, who can move the iciest of maidens to swoon. Or of my prowess in the art of the bedchamber, in which I must confess a modest degree of skill. I confess a modest affection for Calradia, and for the past several years have visited its towns, castles, and villages, making the most of my talents. str_npc14_backstory_b|I am the second son of the count of Geroia, of whom you have no doubt heard. Having no inheritance of my own, I came here to seek my fortune in Calradia, training men in the art of battle. Unfortunately, the lord here in {s20} has no taste for the disciplinary methods needed to turn rabble into soldiers. I told him it was wiser to flog them now, then bury them later. But he would not listen, and I was told to take my services elsewhere. str_npc15_backstory_b|The castellan {s19}in {s20} wanted a new tower added to the wall. Trouble is, he ran out of cash halfway through the process, before I could complete the supports. I told him that it would collapse, and it did. Unfortunately he was standing on it, at the time. The new castellan didn't feel like honouring his predecessor's debts and implied that I might find myself charged with murder if I push the point. str_npc16_backstory_b|I grew up in Malayurg castle as a bonded servant, working alongside my mother in the kitchens. I would amuse myself by hunting mice through the pantries and sculleries. I was so good at it that I put the castle cats out of a job, and eventually the lord realized that I might also be employed to track down bigger game, on certain errands of a type perhaps better left unsaid. Needless to say, I found a number of opportunities to avail myself of trinkets that had formerly belonged to my lord's enemies. So I was able to buy myself out of bondage, and find hire as a free agent. My last job was {s19}in {s20}. str_npc1_backstory_c|But if I was with a larger group who could vouch for me, they might let it pass. I'd be very grateful to you. str_npc2_backstory_c|So here I am, no money and no way home. str_npc3_backstory_c|I shall marry whom I want, when I want. Moreover, regardless of what my father might think, I am perfectly capable of taking care of myself. I was thinking that I should perhaps join a band of gypsies, or perhaps a troop of mercenaries! str_npc4_backstory_c|But I am anxious to avoid any further trouble, so if you knew of any company of fighting men where I might enlist, I would be most grateful. str_npc5_backstory_c|In the meantime, any opportunities to earn a living with my sword would be most welcome. str_npc6_backstory_c|Do you believe there is hope for a man like me? Can I find the path of righteousness, or am I doomed to follow the demons that dwell inside of me? str_npc7_backstory_c|But I do not count myself unlucky, stranger, no more than any other woman of Calradia, this fetid backwater, this dungheap among the nations, populated by apes and jackals. str_npc8_backstory_c|When I have enough gold to raise an army I shall go back and take what it is mine. str_npc9_backstory_c|I hope to offer my sword to some worthy captain, as it is the only honourable profession for a man of my birth apart from owning land, but in the meantime I am condemned to make my bed among thieves, vagabonds, merchants, and the other riff-raff of the road. str_npc10_backstory_c|Now I'm here getting drunk, and the Devil take tomorrow. str_npc11_backstory_c|It's no kind of life, victualling the armies. You earn a bit here and a bit there as the soldiers spend their money, and then along comes one defeat and you have to start over, endebting yourself to buy a new wagon and new oxen. So I've decided to get out of the business, but army life is all I know. str_npc12_backstory_c|The lord of this castle is reluctant to place me under arrest, but I am anxious to move on elsewhere. str_npc13_backstory_c|Which reminds me -- somewhere out there in the city is a rather irate husband. I don't suppose you might consider helping me leave town? str_npc14_backstory_c|So, if you know of any commander who believes that his purpose is to win battles, rather than pamper his soldiers, I would be pleased if you directed me to him. str_npc15_backstory_c|More fool me for having taken the contract without an advance, I suppose, but the end of it all is that I'm in a difficult spot, with the roads full of bandits and no money to pay for an escort. So I'd be much obliged if a well-armed party heading out in the next few days could take me along. str_npc16_backstory_c|Unfortunately, my last employer's wife had a lovely amulet, of a kind I simply could not resist. She doesn't know it's missing, yet, but she might soon. So tell me, are you looking for helpers? str_npc1_backstory_later|I've been here and about, you know, doing my best to keep out of trouble. I'm desperately in need of work, however. str_npc2_backstory_later|I sold my boots and have managed to make a few denars peddling goods from town to town, but it's a hard living. str_npc3_backstory_later|I hired myself on as a cook for some passing caravans, and that at least keeps me fed. But it is rough company on the road, and I grow weary of fighting off guards and others who would try to take liberties. I was thinking that if I could find work as a warrior, men would know to leave me alone. str_npc4_backstory_later|I went back to my ancestral barony, to inspect my lands. But we had locusts, you see, and bad rains, and other things, so here I am again, looking for work. str_npc5_backstory_later|I've been wandering through this war-torn land, looking for a leader who is worth following. str_npc6_backstory_later|I have been wandering Calradia, but have yet to find redemption. str_npc7_backstory_later|I have been wandering, looking for work as a tracker, but it has not been easy. Calradians are mostly ill-bred, lice-ridden, and ignorant, and it is not easy to work with such people. str_npc8_backstory_later|I am still seeking a war leader in whose shield wall I would fight. But I need gold, and fast, and the lords of this land as often as not prefer to stay behind the walls of their fortresses, rather march out to where glory and riches can be won. str_npc9_backstory_later|I've offered my sword to a few lords in these parts. But I find as often as not they'll ask me to run messages, or train peasants, or some other job not fit for a gentleman. str_npc10_backstory_later|I don't know if I told you or not, but I deserted my unit after I struck a young noble who had ordered me to be horsewhipped without cause. Since then I've been laying low. Thankfully I had the wit to pilfer my captain's purse before heading out, but the money is running low. str_npc11_backstory_later|I've been around and about. But it's a rare captain who'll take on an old bag of bones like me as a fighter, even if I could whip half the boys in his outfit. str_npc12_backstory_later|I have been here and about, tending to the sick and taking what reward I can. But the people of these parts are ignorant, and have little respect for my craft. The few denars I make are barely enough for me to replenish my stock of medicine. I should be grateful for the chance to find other work. str_npc13_backstory_later|I have been wandering through the cities of Calradia, leaving a string of love-sick women and cuckolded husbands in my wake. But I grow weary of such simple challenges, and had been thinking of turning myself to more martial pastimes. str_npc14_backstory_later|I have gone from court to court, but I have not yet found a lord who is to my liking. str_npc15_backstory_later|I've been going from castle to castle, looking to see if walls or towers need repair. But either the lord's away, or he's got other things on his mind, or I run into his creditors on the street, begging for change, and I realize that here's one job not to take. So if you hear of anything, let me know. str_npc16_backstory_later|I do the odd job from time to time. But there's naught like steady employment, and a regular run of corpses to loot. str_npc1_backstory_response_1|Perhaps. But how do I know that there won't be a 'misunderstanding' about one of my horses? str_npc2_backstory_response_1|Well, perhaps I could offer you work. Can you fight? str_npc3_backstory_response_1|Well, as it happens I run a company of mercenaries. str_npc4_backstory_response_1|I run such a company, and might be able to hire an extra hand. str_npc5_backstory_response_1|That's the spirit! I might be able to offer you something. str_npc6_backstory_response_1|You could join us. Right wrongs, fight oppressors, redeem yourself, that kind of thing. str_npc7_backstory_response_1|Hmm... Are you by any chance looking for work? str_npc8_backstory_response_1|I can offer you opportunities to make money through good honest fighting and pillaging. str_npc9_backstory_response_1|Perhaps you would like to join my company for a while. str_npc10_backstory_response_1|If you're looking for work, I can use experienced fighters. str_npc11_backstory_response_1|What will you do now? str_npc12_backstory_response_1|Well, you could travel with us, but you'd have to be able to fight in our battle line. str_npc13_backstory_response_1|I might be able to use an extra sword in my company. str_npc14_backstory_response_1|I might be able to use you in my company. str_npc15_backstory_response_1|Where do you need to go? str_npc16_backstory_response_1|I might be. What can you do? str_npc1_backstory_response_2|I'll do no such thing. I have better things to do then to help thieves avoid justice. str_npc2_backstory_response_2|Hard luck, friend. Good day to you. str_npc3_backstory_response_2|Go back to your family, lass. Fathers must always be obeyed. str_npc4_backstory_response_2|No, sorry, I haven't heard of one. str_npc5_backstory_response_2|Sigh.. So long as you hill clans fight tribe against tribe, you will remain a silly, weak people. str_npc6_backstory_response_2|Away with you, accursed fraticide! str_npc7_backstory_response_2|Actually, I'm rather fond of the place. Good day to you. str_npc8_backstory_response_2|Your brother-in-law was right -- women should not rule. Go back home and tend your hearth. str_npc9_backstory_response_2|Some of my best friends are riff-raff. Good day to you, sir. str_npc10_backstory_response_2|No doubt you'll wake up with your head in a noose, and you'll deserve it. Good day. str_npc11_backstory_response_2|Very interesting, madame, but I have work to do. str_npc12_backstory_response_2|Sorry. I can't take on any new hands. str_npc13_backstory_response_2|No, sorry. Nothing I can do for you. str_npc14_backstory_response_2|I'll let you know if I hear of anything. Good day. str_npc15_backstory_response_2|Sorry. I've got all the men that I can manage right now. str_npc16_backstory_response_2|Sorry, lass. You sound like you might be trouble. str_npc1_signup|{Sir/Madame} -- I'm offended that you would even think such a thing. I'd be most indebted to you, and you'll see that I show my gratitude. str_npc2_signup|Well, I will confess that I am not a warrior by trade. str_npc3_signup|Do you? Well, I am in no position to be picky! I would be pleased to join you. str_npc4_signup|Good! I look forward to vanquishing your enemies. str_npc5_signup|Why, that is a most generous offer. str_npc6_signup|Yes! You must have been sent by divine providence! Lead me -- lead me away from darkness! str_npc7_signup|I might be. I could certainly use the money. str_npc8_signup|Can you? I shall accept your offer. str_npc9_signup|I would very much like that, {sir/madame} str_npc10_signup|Are you, now? Well, that's a sight better than swinging from a gibbet for desertion. str_npc11_signup|Why, I'll be a soldier myself! Help my old hands to a bit of loot to comfort me in my retirement. Two boys I bore, both soldiers' brats, and they became soldiers themselves. One had his head split by a Khergit war club, the other died of the pox, but at least they didn't die hungry. str_npc12_signup|As I told you, I am a surgeon, not some silk-robed university physician who has never touched a body. I can get my hands dirty. str_npc13_signup|Indeed? You would do well to enlist me. str_npc14_signup|I would be pleased to ride with you, at least for a little while, for pay and a share of any loot. str_npc15_signup|Geroia, eventually, but I'd welcome the opportunity to get a few denars in my pocket, first, so I don't come home empty handed. So if you promise me food and a share of the loot, I'd be happy to fight with you for a while. str_npc16_signup|Well, {sir/madame}, let me tell you. I may not know how to read and write, but I know the quickest way to a man's heart is between his fourth and fifth rib, if you understand me. str_npc1_signup_2|I've ridden over a fair amount of rough country in my time, more often than not in a hurry. I'm a good tracker and I've got a good eye for terrain. So what do you say? str_npc2_signup_2|I'm a fast learner. I can ride, and know a fair bit about trade, prices and such. str_npc3_signup_2|I think you would find I would be a most valuable addition to your ranks. I am well versed in the classics of literature and can declaim several of the epic poems of my people. I play the lute and am a skilled manager of household servants. str_npc4_signup_2|Note however that as a gentleman and the holder of a barony, I expect to be in a position of command, and not be treated as one of the common soldiers. str_npc5_signup_2|I shall not betray you -- so long, of course, as you do your duty to me by feeding me, paying me, and not dragging my miserable hide into a battle where there is no chance of winning. Hand me some salt, if you will -- it is the custom of our people to take salt from our captains, as a token of their concern for our well-being. str_npc6_signup_2|I am well practiced in the arts of war -- but I beg you, {sir/madame}, I wish to use my skills to defend the innocent, the pure, and the defenseless, not to be a common brigand and wreak more misery than I have already wrought. str_npc7_signup_2|But let your followers know that I do not suffer louts and brutes. Anyone who misbehaves around me will quickly find an arrow in their gullet. str_npc8_signup_2|I shall be pleased to fight in your shield wall. But I warn you -- if you ask me to gather the firewood, or cook a meal, you will not like the consequences. str_npc9_signup_2|I am a gentleman, and prefer to fight with sword and lance. I recognize that you are of lower birth than I, there is no shame for me to serve under an experienced captain -- presuming, of course, that your followers do not become too familiar with me. I assume that will not be a problem? str_npc10_signup_2|You won't regret taking me on, {Brother/Sister}. I'm a dead eye with a crossbow -- a beautiful weapon, it can right punch through a nobleman's armour and spill his blue blood upon the ground. And I've trained more raw recruits than you've had hot dinners, begging your pardon. I don't toadie to the high-born. str_npc11_signup_2|I know how to swing a blade, staunch a wound, and feed an army on the march. It would be a foolish captain who passed up the opportunity to hire an experienced campaigner like me! Say, {laddie/lassie}, don't you command a war party of your own, now? str_npc12_signup_2|I have treated every variety of wound that can be inflicted by the hand of man. Before I was a surgeon, I was a student, so you may be sure that I have inflicted wounds as well as healed them. str_npc13_signup_2|Sword, lance, the bow -- my skill in all such martial pursuits is the stuff of epic verse. Together we will perform such feats as will be recounted in festivals and campfires, in filthy taverns and in the halls of kings, for many generations to come. str_npc14_signup_2|I am a skilled swordsman, and I can also instruct your men in fighting. But I warn you that I do not care to fight for a leader who is lax in discipline with {his/her} men, for in the long run they will not respect a soft hand. str_npc15_signup_2|Siegework is my speciality, although I reckon can handle myself well enough in an open battle, if need be. str_npc16_signup_2|I can throw knives, in addition to stabbing with them, and I'm slippery as quicksilver. You'll find me useful in a fight, I'll warrant. str_npc1_signup_response_1|Good. You can be useful to us. str_npc2_signup_response_1|That will do. str_npc3_signup_response_1|Um, that's a start. We can teach you the rest. str_npc4_signup_response_1|Very well. I'll be glad to have you with us, um, 'Baron.' str_npc5_signup_response_1|Certainly. Here, have some salt. str_npc6_signup_response_1|Happy to be of service! Get your things together, and we shall be on our way. str_npc7_signup_response_1|I will hire you. Try not to shoot anyone on your first day. str_npc8_signup_response_1|No fear, ma'am. You're the widow and the daughter of a thane, and you'll be treated as such. str_npc9_signup_response_1|Well, it shouldn't be. I'll have a talk with them. str_npc10_signup_response_1|Good man. We'll treat you with the respect you deserve. str_npc11_signup_response_1|It sounds like you'll be useful. You are hired. str_npc12_signup_response_1|Then welcome to our company, doctor str_npc13_signup_response_1|Good. Make yourself ready, and we'll be on our way. str_npc14_signup_response_1|Good. I'll be happy to hire someone like you. str_npc15_signup_response_1|That works for me. I will be pleased to hire you. str_npc16_signup_response_1|It sounds like you can do the job. I will hire you. str_npc1_signup_response_2|I'd prefer not to take the risk. Good day, sir. str_npc2_signup_response_2|I'm afraid I'm only looking for men with some experience. Good day to you. str_npc3_signup_response_2|Actually, we were looking for a slightly different skill-set. str_npc4_signup_response_2|Actually, we are not in the habit of hiring bandits with invented pedigrees. Good day, sir. str_npc5_signup_response_2|Actually, on second thought, I prefer to keep more civilized company. str_npc6_signup_response_2|On second thought, maybe a mercenary company is not what you need right now. str_npc7_signup_response_2|Actually, on second thought, you sound like you might be trouble. Good day to you. str_npc8_signup_response_2|Ah. Actually, if you don't do whatever I order you to do, you'd best seek your fortune elsewhere. str_npc9_signup_response_2|You assume wrong, sir. In my company we respect courage and skill, rather than noble birth. str_npc10_signup_response_2|On second thought, we value discipline pretty highly in our company. Good day to you. str_npc11_signup_response_2|Sorry, madame. We've already got as many in our company as we can handle. str_npc12_signup_response_2|A battle is not the same thing as a tavern brawl. Perhaps you should look elsewhere for work. str_npc13_signup_response_2|Actually, on second thought, a fighter overeager for glory is dangerous to have in one's company. str_npc14_signup_response_2|Actually, I have no wish to provoke a mutiny in my ranks. Good day, sir. str_npc15_signup_response_2|Actually, I need a different kind of expertise. My apologies. str_npc16_signup_response_2|To be honest, I'd prefer someone who was a little less tempted to larceny. str_npc1_payment|I will be very useful to you, {sir/madame}, you can bet on that. Just one more thing before we leave, would you mind lending me {reg3} denars? I am ashamed to say it, but I have made myself a bit of debt here, staying in this tavern over the last few weeks and the tavern owners no longer believe that I am loaded with gold as I used to tell them. You know, things could get ugly here if they see me leaving with you before paying them. str_npc4_payment|Excellent. Before we depart, would you be so kind to lend me {reg3} denars? I had to pawn a family heirloom at a pawnbroker here in {s20}, and I would like to retrieve it before we leave. str_npc5_payment|Thank you. Now, to seal off our agreement, I ask for {reg3} denars from you. It's an advice my father gave me. He told me 'Baheshtur, never fight for a barbarian before {he/she} pays you your worth of gold first'. str_npc7_payment|All right then. I will come with you. But I want a payment of {reg3} denars first. You aren't expecting me to work for free, do you? str_npc8_payment|Then I will fight your enemies for you. But first I want a bounty of {reg3} denars. If you are a worthy captain who can lead {his/her} company to riches and plunder, you should have no trouble paying. I cannot afford to follow a pauper. str_npc9_payment|That's very good of you. And before I join, can you lend me {reg3} denars, so that I can buy some proper clothing that befits a gentleman of noble birth such as myself. The coat on me has been worn down badly due to my recent bad fortune, and I cannot let common soldiers mistake me as one of their own. str_npc10_payment|That's good news. But I'll ask for one last thing, captain. I have a woman here in {s20}, a tavern wench, and she says she has my child in her belly. I want to give her some money before I leave... for the child, you know. Do you think you can spare {reg3} denars? str_npc11_payment|Hey thank you captain. But before joining up with you, I would ask for a payment of {reg3} denars. I know that in war parties soldiers can go on for weeks without seeing any wages. I am wise enough not to sign anywhere without having myself covered. str_npc13_payment|Before I sign up, there is the small matter of some expenses I have incurred while staying here -- {reg3} denars. Do you think that you could cover those for me, as a gesture of friendship? str_npc14_payment|Ah, one last thing. I would ask for an initial bounty of {reg3} denars before I join your command. It's my principle never to enter someone's service without receiving the payment I deserve. str_npc15_payment|Good. By the way, as a skilled engineer I would expect a payment for my services. A signing bonus of {reg3} denars would be fair, I think. str_npc16_payment|Now, that's good news, captain. So, how about paying me a little something to seal off our agreement? A mere {reg3} would be enough. Please don't take this the wrong way, but I've had some bad luck with employers in the past. str_npc1_payment_response|Very well, here's {reg3} denars. Now, fall in with the rest. str_npc4_payment_response|Certainly. Here's {reg3} denars. str_npc5_payment_response|Well... here's {reg3} denars, then. Your first payment. str_npc7_payment_response|No, of course not. Here's {reg3} denars. str_npc8_payment_response|Oh, I am no pauper, madame. Here's {reg3} denars for you. str_npc9_payment_response|Very well, here's {reg3} denars. str_npc10_payment_response|Of course. Here, {reg3} denars. str_npc11_payment_response|Very well, here's {reg3} denars. Make yourself ready. We leave soon. str_npc13_payment_response|Of course, here's {reg3} denars. Make ready to leave soon. str_npc14_payment_response|All right, here's {reg3} denars. You are most welcome in our company. str_npc15_payment_response|All right, here's {reg3} denars. Glad to have you with us. str_npc16_payment_response|All right, here's {reg3} denars for you. Make yourself ready. str_npc1_morality_speech|Oy -- boss. Please don't take this the wrong way, but it's a hard life and it's a bit much that we {s21}. Take a little more care in the future, captain, if you don't mind my saying. str_npc2_morality_speech|I hope you don't mind my saying so, but it's a bit hard for me to see us {s21}. Maybe I ought to try to be more of a hardened soldier, but if we could try to exercise a little mercy from time to time, I'd sleep better. str_npc3_morality_speech|Perhaps it is not my place to say so, {sir/madame}, but I confess that I am somewhat shocked that we {s21}. Of course I realize that war is cruel, but there is no need to make it more cruel than necessary. str_npc4_morality_speech|Your pardon -- just so you know, the men of the House of Rolf do not care to {s21}. I will not be pleased if you continue to take this course. str_npc5_morality_speech|Pardon me, captain. It is not good to {s21}. Your first duty is to the men who have taken your salt. The least they can expect is food, pay, the opportunity to loot, and that you not waste their lives needlessly. str_npc6_morality_speech|Excuse me, {sir/madame}. As you know, I joined with you to right wrongs, protect the innocent, and make amends for my sin. I did not expect to {s21}. str_npc7_morality_speech|Captain -- I do not like to see us {s21}. Such are the actions of a common bandit chief, with no regard for his followers. str_npc8_morality_speech|I was not pleased that you decided to {s21}. To fall in battle is an honour, but to fight in a warband led by a coward is a disgrace. str_npc9_morality_speech|{Sir/Madame} -- it is not my way to {s21}. Men of my house will accept death but not dishonour. Please do not make me ashamed to serve under you. str_npc10_morality_speech|Begging your pardon, captain. I can't say that I'm happy to see us {s21}. Those are just simple people, trying to make a living. If we could try to go easy on the poor wretches, captain, I'd feel much better. str_npc11_morality_speech|Excuse me, captain. It's not good that we {s21}. I've followed armies and warbands for 30 years, and the least the soldiers expect of a leader is to feed them, pay them, and do {his/her} best to keep their sorry skins intact as best {he/she} can. str_npc12_morality_speech|Captain -- I do not like to see us {s21}. I am prepared to be a warrior, but not a brigand. Pray let us try to show a little more compassion. str_npc13_morality_speech|Captain, if we can avoid it, I'd prefer not to {s21}. Calradia is a small place, and one's reputation is precious. I would not care for one of my rivals to include this latest unfortunate incident in a satirical verse. str_npc14_morality_speech|I do not care to {s21}. No one with a reputation for cowardice will be properly feared by his men. str_npc15_morality_speech|{Sir/Madame} -- just so you know my opinion, any commander with sense will not let his company {s21}.I hope you don't mind me speaking so bluntly. str_npc16_morality_speech|Captain. I don't like to {s21}. So many throats left uncut, and so many purses left unexplored... str_npc1_2ary_morality_speech|Boss -- just so you know, I've got no problem if we {s21}. Living to fight another day makes good sense to me. str_npc2_2ary_morality_speech|{Sir/Madame} -- I'm not altogether happy that we {s21}. I'm a merchant, and in our business one is bonded by one's word. I don't want a reputation for dishonesty -- that would spell my end as a trader, {sir/madame}. str_npc3_2ary_morality_speech|{Sir/Madame} -- I think it was a brave decision you took to {s21}. There is no shame in finding a way to avoid the spilling of blood. str_npc4_2ary_morality_speech|Your pardon -- whatever anyone else says, I think nothing of it that you {s21}. You should adopt whatever ruse you need to survive in these troubled times. str_npc6_2ary_morality_speech|{Sir/Madame} -- you may choose to {s21}, but would prefer to have no part in it. Such is not the path to my redemption. str_npc9_2ary_morality_speech|Captain, I am dismayed that you {s21}. A {gentleman/gentlewoman} such as yourself should exhibit the highest standards of honour at all times. str_npc10_2ary_morality_speech|{Brother/Sister} -- I can't say I like to see us {s21}. You should treat your men well, and they'll repay with interest. str_npc14_2ary_morality_speech|Captain -- you should not let it bother you that you {s21}. Armies are made to do their leaders' bidding, and hardships are part of a soldier's life. str_npc15_2ary_morality_speech|You know, friend {playername}, it's none too reassuring to see how you just {s21}. If you can break your word to them, you can break your word to me, is how I figure it. str_npc16_2ary_morality_speech|Captain -- just so you know, it's no problem by me that we {s21}. We do what we need to do to live, and they'd do the same to us if they were in our shoes. str_npc1_personalityclash_speech|Captain -- no offense, but I'm a bit tired of {s11}, who puts on airs like she's something better than your humble servant Borcha. str_npc2_personalityclash_speech|{Sir/Madame} -- as you recall I was a merchant before I signed on with you. I respect men who make their living peacefully, risking all to bring goods for far away lands. str_npc3_personalityclash_speech|Captain -- in my opinion, {s11} is a hard and cruel man. He speaks of nothing but the need to flog, beat, and hang his fellow soldiers. str_npc4_personalityclash_speech|{Sir/Madame}. The House of Rolf is one of the most ancient and respected families in this part of the world, with a provenance dating back to the Old Calradic Empire. Yet {s11} openly shows me disrespect, and casts doubt on the provenance of my house. str_npc5_personalityclash_speech|A moment of your time, captain. {s11} seems to think me a common bandit, just because I have rewarded myself in the past to the legitimate spoils of war from caravans passing through my family's lands. str_npc6_personalityclash_speech|Your pardon, {sir/madame}, but I cannot keep my tongue stilled any longer. That harlot, {s11} -- every time she sees me she points the five fingers of her hand at me -- a peasant's sign to ward off evil. str_npc7_personalityclash_speech|Captain, I have done my best to put up with your followers' rude talk and filthy habits. But that one who calls himself {s11} is beyond tolerance. str_npc8_personalityclash_speech|Just so you know, I cannot abide that insolent mountebank {s11}. Some minutes ago, I was remarking to our companions how the peasants of this region were more than usually slack-jawed and beetle-browed, and speculated that perhaps they had bred with apes. str_npc9_personalityclash_speech|Sir -- {s11} is a base braggart, a man with no respect for the honour of women. I am tired of hearing how he conquered this or that damsel. str_npc10_personalityclash_speech|Excuse me, captain. I hate to trouble you with such things, but I just wanted to let you know that I can't abide that fellow Rolf, the one who calls himself a baron. str_npc11_personalityclash_speech|Begging your pardon, captain, but I can't keep silent. That man, {s11} -- he killed his own brother. str_npc12_personalityclash_speech|My lord. The barbarian woman, {s11}, complained of headaches -- a possible symptom of excess of sanguinity. I thought to apply my leeches. str_npc13_personalityclash_speech|Captain, I weary of {s11}, who talks of nothing but chivalry and feats of arms. str_npc14_personalityclash_speech|Excuse me, captain. A few minutes ago, I had expressed the opinion that liberal use of the lash and occasional use of the gallows is essential to keep soldiers in line. Men without a healthy fear of their commanders are more likely to run from battle. str_npc15_personalityclash_speech|Excuse me. I hope you don't mind me telling you that in my opinion, that girl {s11} is a danger to the party. She's a feral brat, disrespectful of authority and the basic principles of the military art. str_npc16_personalityclash_speech|Oy, captain. Just so you know -- there's something funny about {s11}. He makes strange scrawlings in the dirt, and mutters to himself. str_npc1_personalityclash_speech_b|She's a common bandit, just like myself, and she has no right to tell me to keep my distance from her, as she did just now. str_npc2_personalityclash_speech_b|I don't much care to hear {s11} gloat about the caravans he has looted, or he plans to loot, like he has no respect for good honest trade. str_npc3_personalityclash_speech_b|I know that an army is not a nursery, and that strong discipline is important, but I do believe that man enjoys cruelty for cruelty's sake. I hope you do not mind me saying so. str_npc4_personalityclash_speech_b|{Sir/madame}, these are indeed sorry days if common folk are allowed to mock their betters. That is all. str_npc5_personalityclash_speech_b|I told him that if the warrior's way bothers him so much, that he become a priest or a beggar and so not have to worry about such things. I hope you do not mind that I said such things. str_npc6_personalityclash_speech_b|I know the crime I committed was an abomination, but I am seeking repentance, and I deserve better than to be the object of some witch's superstition. I just thought you should know. str_npc7_personalityclash_speech_b|I do not care for how he stares at me around the campfire after a meal, as he picks his teeth. I believe I recognize him from my days as a bandit. He is base and ignorant. I do not care to travel with such people. str_npc8_personalityclash_speech_b|{s11}, that font of impudence, overheard me, and called me ignorant, and a savage, and other words I do not care to repeat. It was only out of respect for you that I refrained from cutting his throat then and there. I thought it only fit that I should warn you. str_npc9_personalityclash_speech_b|If he persists, I shall tell him that he is a base varlot, and if it comes to blows I will not apologize. That is all, {sir/madame}. str_npc10_personalityclash_speech_b|He's just a simple brigand, as far as I can tell. House of Rolf, my arse. Genuine blue-bloods are bad enough, but those who pretend to be blue-bloods are bloody intolerable. Anyway, I might have said something a bit sharp to him a minute ago. He seemed to take offense, anyway. I just thought you should know. str_npc11_personalityclash_speech_b|He's a kinslayer, cursed by heaven, and he'll bring misfortune and sorrow upon us, that's for certain. I don't like being around him and I don't think he should be with us. That's all. Sorry for troubling you. str_npc12_personalityclash_speech_b|But when I tried to afix them, she recoiled and struck me, and accused me of witchcraft. Captain, I am deeply tired of attending to the complaints of such an ungrateful and ignorant lot. str_npc13_personalityclash_speech_b|Valorous deeds are all very well, but they are not the only goals worth pursuing in life. Personally, I never trust any man who has not at least once woken up drunk in a ditch, or been beaten by the slipper of his lover. str_npc14_personalityclash_speech_b|That chit {s11} saw fit to admonish me for this. I will not have my methods questioned in front of the men, and I will not serve any commander who tolerates such insubordination in his company. Thank you for allowing me to speak my peace. str_npc15_personalityclash_speech_b|What's more, I suspect she's a thief. I found her going through my baggage and pawing some of my schematics, and she pulled a knife on me when I thought fit to object. A wise captain would not allow her in his company. str_npc16_personalityclash_speech_b|Fearing witchcraft, I asked him about it, and he told me that a chit of a girl like myself should mind her own business. So I had a look in his baggage, and found strange plans and diagrams. I think he's a sorceror, {sir/madame}, and if I catch him trying to hex me he'll have a knife in his throat. str_npc1_personalityclash2_speech|Oy -- boss, I don't fancy myself a sensitive soul, but I don't particularly like how {s11} went about cutting the throats of the enemy wounded, back there. str_npc2_personalityclash2_speech|{Sir/Madame}. If you don't mind, I'd prefer not to be deployed anywhere near {s11}, after what he said to me during that last battle. str_npc3_personalityclash2_speech|{Sir/Madame}. Since I have joined your company, I have tried hard to learn how to live like a soldier, and how to honour the warrior's code. If I occasionally make mistakes, I would hope to be forgiven. str_npc4_personalityclash2_speech|{Sir/Madame}. I happened to exchange a few words with {s11} as we were dividing up the spoils of battle. Please inform her that when she speaks to me, she should call me 'Baron' or perhaps 'Baron Rolf,' or 'Your Grace,' but certainly not just 'Rolf.' str_npc5_personalityclash2_speech|Captain. {s11} needs to have her tongue cut out. str_npc6_personalityclash2_speech|My lord. Did you see {s11} during that last battle? He taunts the fallen foe as they lay stricken and helpless on the battlefield, mocking their parentage, their foolishness for having fought us. str_npc7_personalityclash2_speech|Captain -- I have been searching my mind trying to remember where I have seen {s11}, the one who calls himself a baron. As I watched him in action during that last battle, I suddenly remembered. He is a good fighter, but also a vicious one. str_npc8_personalityclash2_speech|Captain. {s11} is a most insolent girl. I have tried to be polite, even friendly, only to have her rebuff me. str_npc9_personalityclash2_speech|{Sir/My lady}, I hope you do not mind me telling you this, but in my opinion {s11}, the merchant, does not know his place. During that last battle, he cut in front of me to engage a foe whom I had marked for my own. str_npc10_personalityclash2_speech|{Brother/Sister} -- a question for you. Are you in charge of this company, or is it {s11}? str_npc11_personalityclash2_speech|Captain. I don't much care for that {s11}. After that last battle, he went around muttering some heathen incantation, as he went through the slain looking for loot. str_npc12_personalityclash2_speech|Captain. I can no longer abide the rank ignorance of {s11}. As I was treating the wounded during our last battle, he saw fit to disparage my use of laudanum in relieving the pain while I conducted surgery, and of treating wounds with a poultice of honey. str_npc13_personalityclash2_speech|Hello, captain! {s11} is a temperamental one, isn't he? During that last battle, I was merely having a friendly chat with our foes about their mothers as we exchanged swordblows, and it caused him to throw a fit! str_npc14_personalityclash2_speech|Sir. {s11} is incorrigibly indisciplined. During that skirmish, I called out to him that he should hold ranks with the rest of our battle array. He called back to me that I should 'get stuffed.' str_npc15_personalityclash2_speech|Captain -- I must tell you that I question {s11}'s medical credentials. As he was tending to our wounded after that last battle, I saw fit to remind him that the peerless Galerian often advocated administering a distillation of beetroot, to restore the humor imbalance brought by loss of sanguinity. str_npc16_personalityclash2_speech|Beg your pardon, {sir/ma'am}. {s11} might have been a very good thief, but he's not got the stomach to be a warrior, if you ask me. str_npc1_personalityclash2_speech_b|The way she whistles cheerfully as she does it -- it puts a chill down my spine, it does. str_npc2_personalityclash2_speech_b|The enemy was bearing down on us, and he says, 'Step aside, merchant, this is knight's work.' Next time I will step aside, and let him take a spear in the gut. str_npc3_personalityclash2_speech_b|After our last victory I was picking through the slain, and availed myself of one of our foe's purses. No sooner had I done so then {s11} came up behind me and struck it from my hands, saying that it was she who had made the kill, and thus she deserved the spoils. My lord, I could not tell in the heat of battle who had struck whom. If {s11} had simply told me that she deserved the purse, I would gladly have given it to her. str_npc4_personalityclash2_speech_b|I am of noble blood, and she is of the basest birth. She must remember her place. str_npc5_personalityclash2_speech_b|When the loot was piled up after the last battle, I found among the enemy's baggage a very decent cooking pot. Often I had wished to find such a pot, so I could boil some of the stews that my people use to warm their bellies during the winter months. But {s11} grabs the pot, and tells me that I will not be allowed to 'taint' it with heathen food, and that it should properly belong to her. I yielded the pot to her, but I will not tolerate such disrespect in the future. str_npc6_personalityclash2_speech_b|My lord -- such hubris will not be overlooked by Heaven, and I fear we shall all of us pay the price. str_npc7_personalityclash2_speech_b|Back when I lived in the ravines, we would sometimes fight with a rival band called the Brethen of the Woods. Captain -- I would not trust any man who hides his origins, and particularly would not trust a common bandit who calls himself a lord. str_npc8_personalityclash2_speech_b|As we were cleaning our weapons after that last battle, I remarked that I thought her a handsome girl, and after I regained my lands I would happily find her a match with one of my warriors. I thought it was a very generous offer, as a woman disinherited by her father is hardly going to find herself awash in prospects. But rather than thank me, she simply turned her back without a word. It was only out of respect for your leadership that I did not immediately try to teach her some manners. str_npc9_personalityclash2_speech_b|I appreciate that he is willing to risk his life in battle, but that alone does not make a gentleman. He is not of noble birth, and his family's wealth comes from commerce and usury. He may fight with us as an auxiliary, but should not attempt to steal glory from his betters. str_npc10_personalityclash2_speech_b|In that last battle he was shouting at me 'Go forward, go back, hold the line.' When I told him to mind his own trimming he said he'd have me flogged. Captain, that man is looking for a crossbow bolt in his chest, begging your pardon. str_npc11_personalityclash2_speech_b|He said it was a prayer of thanksgiving for victory, but it didn't sound like that to me. Captain, I don't want him raising up the ghosts of the dead to make trouble for us on our travels. I think you had best be rid of him str_npc12_personalityclash2_speech_b|Captain, if that man knew the slightest thing about medical matters, he would know that one should never undermine a patient's confidence in his doctor, particularly not during a complicated operation. If you would be kind enough to dismiss him from this company, you would be doing all of us a great service. str_npc13_personalityclash2_speech_b|When all the dust settled, {s11} turned on me and told me not to 'tempt the wrath of the Heavens' with my 'hubris.' I responded that at least I hadn't killed my own brother, which I think bothers the Heavens a lot more than battlefield small talk. {s11} turns red like a baboon's arse and would have struck me had I not artfully dodged out of his away. Tell him to lighten up, will you? str_npc14_personalityclash2_speech_b|{Sir/Madame}, such defiance of proper authority is a corrosive influence on our company, and I shall have him flogged if he does so again. str_npc15_personalityclash2_speech_b|{s11} responded that Galenian was an 'antiquated know-nothing.' Captain, no true doctor would have such disrespect for the great masters of the past. I do not believe you should employ such an obvious impostor. str_npc16_personalityclash2_speech_b|After our last scrap, I was slicing open the guts of some our foes to check for hidden gold, as a girl who counts her pennies ought. He gagged and muttered that I was an 'animal.' I'll inspect his innards for contraband if he doesn't keep a civil tongue in his head. str_npc1_personalitymatch_speech|Boss. {s11} back there didn't do badly in that last fight at all. He's a good egg, too. str_npc2_personalitymatch_speech|{Sir/Madame}. I just wanted to tell you that {s11} may be a rough sort, and I'll venture a thoroughgoing rogue as well, but I'm proud to call him my companion. str_npc3_personalitymatch_speech|Hello, {sir/madame}! I had just wanted to tell you that {s11} is a most gallant knight. Did you see him in our last battle? str_npc4_personalitymatch_speech|Excuse me, {sir/madame}. I just wanted to say a word in praise of {s11}. He did well in that last battle. str_npc5_personalitymatch_speech|That was a fine battle, {playername} Bahadur! {s11} is a good man to have by our side in a fight. str_npc6_personalitymatch_speech|Captain. Sometimes I am troubled by all this bloodshed, although I know that proud warlords must be humbled, and cruel bandits tamed, if we are to restore peace to Calradia. str_npc7_personalitymatch_speech|Captain. I was just talking to {s11}. She may be a bit savage, but I believe that she is a faithful friend. str_npc8_personalitymatch_speech|A fine battle that was, captain. And I have to say, I admire the taunts that {s11} hurled at our enemy. str_npc9_personalitymatch_speech|Captain. {s11} acquitted herself well in that fight back there. A fine, modest maiden she is, if I dare say so myself. str_npc10_personalitymatch_speech|Ahoy, Brother! I wish you joy of your victory! Say, old Mother {s11}'s not bad in a scrap, is she, for a woman of her years? Although I'm getting to be a bit of an old dog myself, now. str_npc11_personalitymatch_speech|Ach, captain! A fight like that one sets my old joints a-creaking. Still, we licked them pretty good, didn't we? str_npc12_personalitymatch_speech|A bloody business, captain, a bloody business -- although a necessary one, of course. {s11}, I believe, shares my ambivalence about this constant fighting. str_npc13_personalitymatch_speech|You have earned your name today, oh valorous one! And {s11}, too! I like that one. She sings the songs of her people as she goes into battle, which appeals to an artistic soul like my own. str_npc14_personalitymatch_speech|Captain. It is a pleasure going into battle with men like {s11} by my side. str_npc15_personalitymatch_speech|Captain. I was just having a word with {s11} after our last battle, and it strikes me that the man has got a good head on his shoulders. str_npc16_personalitymatch_speech|Oy -- captain. I was just having a chat with {s11}, as we picked through the bodies after our last little scrap. str_npc1_personalitymatch_speech_b|Without good honest souls like him to bring silver into Calradia, scoundrels like me would have a hard time in life, I'll warrant. I'm glad to have him with us. str_npc2_personalitymatch_speech_b|Based on how he did in that last fight, I'd say that I'd trust my back to him any day, although I'd still keep a hand on my purse. str_npc3_personalitymatch_speech_b|I also confess that I find him a truly delightful companion, a man of both wit and manners. Perhaps, perhaps... Ah, but I say too much. Good day, {sir/madame}. str_npc4_personalitymatch_speech_b|You chose well to enlist him in our company. He knows a thing or two about a fight, and also knows the importance of respecting his comrades-in-arms, unlike some others I might mention. str_npc5_personalitymatch_speech_b|As for his other attributes, I doubt that he is any more a Baron than I am, but I have to admire the brazen way he makes that claim. str_npc6_personalitymatch_speech_b|I must say that {s11} is a source of great comfort to me. I have told him of my sin, and he said to me that Heaven will forgive my transgression, if I truly repent and truly desire such forgiveness. He is wise, and I am glad that he is with us. str_npc7_personalitymatch_speech_b|At some point in the future, if you have no need of our services, she has promised to go back to the ravines with me and find the bandits who murdered my lover, and help me take my revenge. It was a kind offer. I am glad that she is with us. str_npc8_personalitymatch_speech_b|He managed to include their geneology, their appearance, and their eating habits in a well-framed Old Calradic quatrain. I personally prefer the saga, but we Nords respect poetic craftwork when we hear it. str_npc9_personalitymatch_speech_b|Were she of noble blood, I might ask for her hand. It is a pity that she is a merchant's daughter. But speaking with her is a pleasant way to pass time on the march. str_npc10_personalitymatch_speech_b|Heh. It just goes to show that youth ain't everything, that experience also wins battles. I reckon she and I could teach the young puppies of the world a thing or two, couldn't we? str_npc11_personalitymatch_speech_b|Old {s11} in particular showed them a thing or two, I thought. Not bad for the pair of us, I thought, given that between us we've probably seen close to a hundred winters. str_npc12_personalitymatch_speech_b|It saddens him deeply to take the lives of his fellow men, however just the cause. He and I have talked together of a brighter future, of the need to unite these petty warring kingdoms of Calradia, so that we may bring this time of troubles to an end. str_npc13_personalitymatch_speech_b|Also, although I normally prefer the coy to the Amazonesque, I confess that I have also noticed the femininity she tries to hide beneath her martial demeanour. True, she is a bit aloof on the march and in camp, but perhaps my fair words can melt the Nordic ice around her heart. str_npc14_personalitymatch_speech_b|He is a professional soldier, and though he may not be as fast on his feet as some others, he knows the wisdom of holding together in a disciplined battle-line. You showed good sense in bringing him into this company. str_npc15_personalitymatch_speech_b|War, like any other affair, requires careful planning and preparation, and a firm grasp of strategic principals. All other things being equal, the best trained army will win the battle, an observation that I think our last fight bears out. The men may curse him now, but they'll learn to thank him, I'll warrant. str_npc16_personalitymatch_speech_b|Have you heard her story? Can you believe the wrongs done to her? I tell you, it makes my blood boil. I want to cut off all the little bits of those bastards who mistreated her -- and I'll do it, too, if we ever run into them in our travels. str_npc1_retirement_speech|I'm a bit tired of marching up and down the land, shedding my blood for someone else's cause. The loot is good, but I think I've got enough of that, now. I'm going to head back to my village, take a wife, settle down, maybe raise horses if I can afford it. str_npc2_retirement_speech|I'm getting a bit tired of the warrior's life. I'm going to invest my share of our loot into a cargo of goods -- furs, linens, velvets, probably -- and take them back over the mountains. I would like to thank you again for taking me on, and wish you the best of luck. str_npc3_retirement_speech|I am afraid I have something to tell you. I have decided that the warrior's life is not for me. I think it is probably too late for me to find a good marriage -- no one of my people would take a wife who had served with a company of soldiers -- but I may have enough money to start myself up as a merchant. I hope you will not be angry, {sir/madame}. str_npc4_retirement_speech|I have fought with you honourably, as befits a son of the House of Rolf, but I am not altogether satisfied with your leadership. I will go home to my ancestral estates, which are much in need of my services. str_npc5_retirement_speech|Bahadur -- since I have taken your salt, I have fought for you fiercely, and loyally. But you have not always repayed my service with the kind of leadership that I deserve. So I am going home, in the hope that the Khan's men have forgotten me, to see my father and brothers again. str_npc6_retirement_speech|I joined this company in the hope that you would lead me out of darkness, and indeed I have found a measure of peace here. But I have some qualms about your leadership, and have begun to suspect that the path to redemption can be found elsewhere. str_npc7_retirement_speech|I am tired of this squalid life of endless warfare, seeing men debased by fear, greed, lust, and a hundred other sins. I have money in my purse. I am going overseas to look for a better land than Calradia. I assume that you will fare well without me. str_npc8_retirement_speech|I have fought in your shield wall, and done well by it. But your leadership is not always to my liking, and anyways I have another task. I will take what plunder I have won and raise a warband of my own and sail to Nordland to take back my husband's hall from my treacherous brother-in-law. I wish you well. str_npc9_retirement_speech|We have fought well together, and earned ourselves much glory. But I have some reservations about your leadership, and at any rate have my patrimony to reclaim. I will be leaving you. Perhaps we will meet again. str_npc10_retirement_speech|I've had enough of tromping up and down the length and breadth of Calradia. I've got enough to buy a small bit of land somewhere, so I think I'll give that a try. So long, and best of luck to you. str_npc11_retirement_speech|You did an old woman a great service by taking her into your company. But I'm afraid I'm finding this life no more to my liking than driving a wagon. Too much cold, too much hunger, and at the end all I see in front of me is a hole in the ground. So I'll be off, although I don't know where. str_npc12_retirement_speech|I've done all right in your company. I filled my belly, put some gold in my purse, and broadened my knowledge of wounds and injury -- I can't complain about that! But I think right now that service in this company is holding me back. I have a duty to share my findings with other surgeons, and for that I need to hire scribes, who are rare in Calradia. I shall be going home str_npc13_retirement_speech|As the luster of your name grows ever brighter, I fear that my own reputation will seem pale in comparison, as the moon is outshined by the sun. I have decided to strike out on my own. The very best of luck to you! str_npc14_retirement_speech|I would like to inform you that I wish to sever our relationship. I intend to seek alternative employment. str_npc15_retirement_speech|I appreciate that you took me on, but I'm not altogether happy about how things have worked out. I'm going to head off elsewhere -- maybe go home, maybe find another job, I haven't quite decided yet. str_npc16_retirement_speech|I've had good times in this company, and I've found myself a pretty trinket or two on the battlefield, but right now it isn't working out. I'm leaving you to go offer my talents to someone else. str_npc1_rehire_speech|Boss -- it's good to see you again. I know we had our differences in the past, but to tell you the truth, those were some of the best days I've known. And, to tell you the truth, I've had a bit of difficulty finding work. Listen, if you'd be willing to have me back, I'd be willing to sign up with your company again. str_npc2_rehire_speech|{Sir/Madame}! It's good to see you again. But I'll confess -- I've been looking for you. I bought a load of goods like I told you I would, loaded them up, and took them back across the steppe -- but wouldn't you know it, I was hit again by Khergits, and lost it all. I guess I'm just destined to fight for my fortune. Also, people tell me that you've done very well for yourself. So tell me, {sir/madame}, would you have me back? str_npc3_rehire_speech|Well, hello {sir/madame}! It is very good to see you again. I have not fared so well since we parted, I am afraid. My mother's family. whom I hoped would give me a start in trading, have not been as welcoming as I have hoped. I receive nothing but lectures from my aunts, on how I have ruined my prospects for marriage by taking service in a mercenary company. Perhaps I am better suited to war than to commerce, to share a meal over a campfire with rough fellows than to drink wine with the burghers of Veluca. {Sir/Madame}, I must ask you -- will you take me back? str_npc4_rehire_speech|Why hello, captain. It's been a while. You've done well for yourself, I hear. For my part, I've been having some difficulties coaxing a living from my estates -- locusts, bad rains, unruly serfs, that sort of thing. I thought I might take up the sword once more. I know there's been some bad blood between us, but I'd be honoured to fight in your ranks once again. str_npc5_rehire_speech|{playername} Bahadur! Your fame grows ever greater -- even as far as my homeland, beyond the mountains. I'd returned there, hoping that the Khan's men had forgotten. Well, they had not -- even before I set foot in my valley, I had word from my family that both the Khan and the Humyan were looking for me. So I came back again, hoping you might forget any harsh words I had spoken, to see if I could fight with you once again. str_npc6_rehire_speech|It is good to see you, {sir/madame}. Everywhere I go, men are in awe of your deeds. I have not had it so well since I left. Wherever I go, I feel my demons returning. My soul is in turmoil. For reasons that I cannot fully explain, I had found peace in your company, even if I had questions about your leadership. Will you allow me to serve with you once again? str_npc7_rehire_speech|Captain! It is good to see you. Forgive what I may have said when we parted. I took a ship out of Wercheg, bound for the east, but it was taken by pirates and after my ransom I was set ashore back here. There may be better places in the world than Calradia, but I have yet to see them. So I think, if it is my lot to live here, then your company is as good a livelihood as any. Will you have me back? str_npc8_rehire_speech|Greetings to you, {playername}. I was wondering if the harsh words spoken between us in the past could be forgotten. I have been hunting among the Nords here, to see if I could find enough men to take back my husband's hall. But I could not find enough men to crew a longship, and those whom I gathered quickly got bored and wandered off -- not, I will add, before they drank away such gold as I had accumulated. So I thought back to the battles we fought together. Those were good days, and profitable ones too. str_npc9_rehire_speech|My dear, dear {man/lady}! So good it is to see you! I have sought service with the lords of this land, but have been most grieviously disappointed. Half of them ask me to collect debts from fellow lords, as though I were a banker's errand boy, or chase down his serfs, as though I were a farm overseer. One even asked me to murder one of his creditors! I have looked for you, to see if you would wish me to join you again. str_npc10_rehire_speech|Captain! It's good to see you. You see, it turns out I'm not much of a farmer. Too soft on the hired hands, I figure. I let them rob me blind. I guess fighting is what I know best. So tell me, captain, are you still looking for good men? str_npc11_rehire_speech|Captain! So good to see you! People say that you've been making gold hand over foot. I'm a fidgety old bag of bones, I'll admit. I left you because I wasn't satisfied with the warrior's life, but I spend a bit of time in town and I realize that there are worse things in life than a full belly, honest companions, and the joy of seeing the enemy run before you. So, would you be hiring again str_npc12_rehire_speech|Captain! It's a fine thing to see an honest face like yours. This world is full of lies. I went home to publish my findings, hired some scribes and made a handful of codices, and waited for the commissions. But it turns out that the universities don't care about real medical knowledge rather than warmed-over Galerian. And publishers -- let me tell you, you never saw anyone so unscrupulous. They rent the books out chapter to by chapter to students to copy, but half of them aren't returned, and those that are have pages soaked in wine, and there's no longer a complete copy of my work anywhere. I'll keep trying, but first I need a bit of money in my pocket, first. Are you looking for a surgeon? str_npc13_rehire_speech|Well hello there, oh valorous one. I had been hoping to see you again. Everywhere I go, I hear tales and songs of your deeds. I will admit that I felt a twinge of regret that we had parted ways, and, I'll confess, a twinge of jealousy as well at your reputation. I thought that once again I might fight by your side, and thus bask in the reflection of your glory. Perhaps we might ride together again, for a little while? str_npc14_rehire_speech|Captain. It is good to see you. When last we parted, I was ready to swear that I would not serve you again, but perhaps I judged you too harshly. All over Calradia, men sing your praises. I have tried serving in other lords' armies, and believe me, what I have seen of them restores my opinion of your leadership. If you would have me in your company, I would fight for you again. str_npc15_rehire_speech|Why hello, {playername}. I can't say I'm entirely displeased to see you. You see, I took on another contract before I left, and sure enough, when it came time to collect the pay, the lord had nothing but talk and excuses and petty little complaints about my handiwork. I can't say I was always happy in your company, but at least I put gold directly into my purse after every battle. You still offering work? str_npc16_rehire_speech|Captain! They say that you've done well for yourself since we last met. I'll come out and admit that I cursed your name when we parted ways, but thinking back on it you weren't all that bad. All these lords, they're glad enough to send me on little side errands, but they don't much care to have me in their main battle-line. Apparently I spook the men. I've heard it muttered that I'm a witch, or that I eat men's hearts after killing them, or other rot. Not that I mind stabbing a man while he's asleep, but it's a lot more gratifying when he's awake and kicking. So I thought I'd try to find you again, see if you'll take me on. str_npc1_home_intro|Boss -- did you know that I was born around here, in the high steppe? This is where I got my eye for horseflesh, because this is good land for horses, although a hard land for men. I suppose that's why the Khergits like it. str_npc2_home_intro|We're approaching Sargoth. That's where I was headed when the Khergits got me. str_npc3_home_intro|Can you smell that? Lemon trees, apples and crocus flowers, it's the scent of Veluca. I spent many a happy summer here when I was a girl, playing in the gardens of my mother's family while my father was away trading. str_npc4_home_intro|The Woods of Ehlerdah. Bah. This place is thick with bandits and outlaws. str_npc5_home_intro|Bahadur, we are nearing Halmar, largest town in the lower steppe. My mother's sister went here to marry a townsman and I thought to seek service with the lord here. That is when I ran into you. str_npc6_home_intro|I can see by the vines and terraces on the hillside that I am near home. I have no wish to see my family, so I will linger outside the walls if you go into town. I am sure that you will understand. str_npc7_home_intro|Do you smell that? Salt fish, rotting flax and river mud. The smells of my childhood. I want to retch. str_npc8_home_intro|Hmf. Do you hear that? It must be the crash of waves on the headland. We must be near Gundig's Point. str_npc9_home_intro|Behold the Rock of Rivacheg! The strongest fortress in Calradia. My father was one of those who held the line here against the Nords, when they first tried to push inland from the coast. str_npc10_home_intro|D'you smell that fresh air, Brother? This was my home, before I went abroad in search of coin. It's good to be up in the hills again. It's the smell of freedom. This is the cradle of Rhodok liberty, here under Grunwalder Castle str_npc11_home_intro|I see the mountains. We must be getting near home. str_npc12_home_intro|We're passing by the site of one of my greatest medical triumphs, if that interests you. str_npc13_home_intro|Ah, Castle Ergellon! Such a lovely spot, at the foot of the Rhodok highlands. Such happy days I spent here, the summer before last. str_npc14_home_intro|Do you see that fortress up there, on the spur over the valley? Ismirala? I spent a winter there some years back, trying to train the lord's men. str_npc15_home_intro|You see that castle up on the hill? Culmarr Castle, it's called. I did some work there, not long ago. It's not as showy as some of the other castles in this land, but it's the finest stonework you ever saw. str_npc16_home_intro|Aye, captain, do you see those? Those are hare tracks in the snow. We must be getting near to my birthplace. str_npc1_home_description|Well, Khergits always lived here, even back in the old days, as the Emperor gave them gold and lands to keep out the other tribes. I'm told my grandfather was a Khergit chieftain, although my mother didn't know him, any more than I knew my father. When my mother was a lass, the Khergit started coming over the mountains in larger numbers, and now there's a Khergit Khan in Tulga. str_npc2_home_description|People say that the Nords are a bunch of bloodthirsty barbarians, but they have a good head for trade, if you ask me. They make the people up and down the coast grow flax, which they weave here into linen. It can't compete with Jelkala silks and velvets as a luxury fabric, but it makes good summertime wear and you can use it for the sails of ships. More importantly, linen was one of the few goods that someone else in Calradia wasn't already making. str_npc3_home_description|Veluca has wet winters and hot summers, but the people here build great cisterns to water their crops. They grow grapes -- Velucan wine is famous, {sir/madame} -- and those who can afford it make walled gardens, where fruit trees grow in abundance, and we sit at night listening to music, or playing chess, or merely sniff the night air. str_npc4_home_description|Well, you see, the King of Swadia declared this to be his personal hunting preserve, and said he'd kill any man who as much as strung his bow here. So what happens? Some family goes hungry, and succumbs to the temptation to poach, and the king's sheriff comes along and strings him up and takes his land. His sons, rather than starve, go bandit. And so naturally anyone in the whole valley who feels the need to run away from a debt or a nagging wife or a vengeful noble comes up here to join them, living on wild pigs and berries and the purses of unwary travellers. str_npc5_home_description|Khergits had always come here, to trade and raid, and in the last days of the Empire we began to settle. Just like the Vaegirs, Swadians, Rhodoks, Nords and the House of Sarran, we took the Emperor's coin to keep the other tribes at bay. But when the Great Horde attacked our homeland in my grandfather's day, we moved into this region in force. We pushed the Vaegirs back, and made their fortresses our own. str_npc6_home_description|Here in the Vale of Suno, our dialect and customs are closer than anywhere else in Calradia to those of the old Calrad Empire. We grow olives and wine, both crops brought to this land from overseas by the emperors, and also follow the old Calradic ways. We keep our pledges and pay our debts. str_npc7_home_description|Before I was married off, and before I was taken by bandits, I lived here. I was born in a hovel and spent my childhood in the fields. Our landlords were Nord, but we never saw them, merely their cursed minions and overseers. My father, coward that he was, cringed before them. str_npc8_home_description|You haven't heard the story? When Gundig Hairy-Breeks came to Calradia from Nordland, he planted his banner on the headland and said that it would remain there until he recaptured his 'inheritance.' His 'inheritance', he called it. Gundig believed the skalds who told him that the Emperor had bequeathed Calradia to the Nords, when in fact he just gave us a small strip of land along the coast, so that we would crew his galleys. str_npc9_home_description|The Nords would sail up the river in their longships. The townsmen of the coast could have stopped them, but they were cowards then, as they are today, and paid them a yearly stipend, known as the Nordgeld, to be let in peace. But the Vaegir king would not pay. My father decided to come over the mountains, to fight with the Vaegir hosts. Three summers in a row they tried to take the Rock, and each time the Vaegir lords held them back. str_npc10_home_description|In my father's day the Swadians would come calling, thinking to make us knuckle our foreheads and call them their overlords. But Grunwalder, an old veteran of the wars from the hills, showed us how to form a battleline with spear and crossbow that could break a Swadian charge. He fell in battle, but the people gave his name to the castle that was built here, where he fell, so that we would remember, and always stand firm against the horsemens' onslaught. str_npc11_home_description|I'm from Uxkhal. You know the saying, {sir/madame} -- 'Barley grown in Uxkhal is made into ale in Praven, and we're all the better for it.' Not sure what that means, {sir/madame}, but it's true about the barley. And wheat, and oats. We grow more grain here in the Vale of Uxkhal then all the rest of Calradia put together, and our ale is the best, too. You can see it in the soil here -- rich and black, and smells of good harvests and full bellies. str_npc12_home_description|The lord over there in Almerra Castle had the dropsy, and had requested a doctor from Uxkhal to treat him. Like a typical university-educated doctor, he went right to Galerian for a cure. Galerian commends sun-metal for dropsy. Now most of Galerian's writings were useless back in the days of the Calradic emperors when they were first written down, and they're doubly worthless today, but sometimes he hits upon the right cure by chance sun-metal does cure some kinds of dropsy in small doses. However, sun-metal in large doses is poison, something that the Galerian-worshippers never grasped. str_npc13_home_description|I had come up here with a small Swadian force, but they were caught by the Rhodoks in the woods and their horsemen cut down amid the trees. I fled and found shelter up in the high valleys, in the arms of the comeliest cowherd you ever saw. She took me to a cave near the high pastures, and would bring me cheese and berries, and tell me the tales from the hills -- of playful goat-men who guide lost animals back to their flocks, or of ghostly huntsmen who ride the winds, chasing stormclouds. Such rustics they are! str_npc14_home_description|I say 'trying' because in my opinion, Vaegirs don't take well to discipline. Finest archers you ever saw, and good riders too, but they have no stomach for fighting in ranks. Their skills serve them well enough against Khergits and Nords, particularly when they can hide behind walls, but Sarranids can match them arrow for arrow, and I've seen Swadian knights cut through Vaegirs like a knife through butter. Now, a Rhodok spear-wall is designed to stop a Swadian charge in its tracks, and usually does. str_npc15_home_description|Like most castles that last around here, it's got foundations that are old Imperial Calradic. You can't see them any more with all the rebuilding, but the slabs are the size of a house. They must have been real sorcerors back in those days, because I don't see how they moved those things otherwise. Beautiful location, too -- Culmarr sits right in front of the pass leading out of Calradia, which allows the lord to charge a pretty penny in tolls during the three months of the year that it's not snowed in. str_npc16_home_description|The snows in these valleys don't melt until late in the year, and the land is hard to plough. You can grow a bit of barley, but not much else. But there's wealth here in the woods deer, rabbit and lynx, meat and furs, and the mountains have iron, and traders would ship enough saltfish up the river from the coast to keep the people fed for the winter. str_npc1_home_description_2|They go easy on us farming folk, and don't ask for much in tax -- not that we would be able to pay in any case. The land isn't good enough for most crops. Frankly, it's only good for horse-rearing, and that only for half of the year, in the winter after the rains. In the summer they take their herds back into the mountains. Caravans come over the hills and bring spice to Tulga, but we don't see much of that money down in the villages. str_npc2_home_description_2|I had loaded up on saffron, cinnamon, cloves, pepper and other spices and a chest full of denars. I estimated that I could buy linens, furs, velvet, iron and wool, and the extra horses to carry them back, and I'd still make a profit. I just hadn't figured in the Khergits, who apparently don't care for others cutting in on their monopoly. str_npc3_home_description_2|The poets call Veluca a paradise, and I think for once that they do not exaggerate. str_npc4_home_description_2|How do I know this, you ask? Well... I was taken by them, and held for ransom, but I got away. That's really all there is to tell. str_npc5_home_description_2|Of course, you know how things go. My father's generation were hard warriors from the cold lands across the mountains, but this generation all has houses in the town and great estates and spend time as much trading as they do practicing archery. The next generation will grow soft on Velucan wine and will lose their lands to the next batch of illiterate hill-raiders to come over the mountains, just you watch. It's how things always were, and how things always will be. str_npc6_home_description_2|We men of Suno also never forget an insult, and avenge any wrong done unto us. Old-fashioned Calradic honour, I dare say, has brought me to my current fallen state. But despite that, I am proud to be from this region. Our lord is a vassal of the Swadian king in Praven, but as far as we are concerned he is just yet another barbarian chieftain, and we are the Empire's true heirs. str_npc7_home_description_2|We were allowed to fish the river, raise pigs amid the reedbeds, and grow whatever we could in our private plots, but in the open fields we were only permitted to grow flax, to be taken to Sargoth and woven into linen. So we were always hungry, and weak, and never had the courage to rebel. str_npc8_home_description_2|The skalds' tales at least gave Gundig an excuse to raise a warband -- not that we Nords ever need an excuse, mind. He sailed across the sea, rallied the Calradian Nords to his banner, and marched on the Rock of Rivacheg. The Vaegirs killed him, and threw his banner into the surf. But the Nords keep coming, and some day all of Calradia will be ours. str_npc9_home_description_2|Just as the Nords can call on their kinfolk overseas, so does the Vaegir king call on his kinfolk from over the mountains. Had my father not disinherited me, I would also have taken an oath of fealty to the lord of Reyvadin. But just as I was shorn of my inheritance, so also was I shown of my obligations, and it is the Vaegir king's loss. str_npc10_home_description_2|We grow mulberry trees here for silk and kermes too for the dye. We take it to Jelkala where they weave it into the finest velvet -- not that I have ever had enough denars in my pocket to buy velvet, mind. But the craftsmen of Jelkala also make good crossbows, and for that I'll not begrudge them their little luxuries str_npc11_home_description_2|The Swadian king will tell you that Praven was the biggest city in Calradia back under the Empire, and that's why he should rule the whole land today. Mind you, I don't care much about politics, {sir/madame} -- I've sold provisions to every army that ever marched in Calradia, and I tell you that I wouldn't give a single one of them a single biscuit unless I had the cold, hard denars in my hand first. Why these high and mighty kings and nobles can't pay their bills, I'll never know. But I prattle on a bit, there, don't I? str_npc12_home_description_2|The difference between poison and cure is the dose. You tell that to everyone you meet, and tell them you heard it first from Jeremus the Great. People think that all the wisdom worth knowing was written in Old Calradic, but I say you can learn twice as much from village midwives and careful examination of nature than from the entire imperial corpus. That's why they threw me out of the university, although in retrospect that was a blessing. Anyway, I put that lord back on his feet, and he availed me of a sack of gold and the corpse of a freshly hanged criminal to dissect. Ha! To think of the lengths I had to go to get specimens back in those days. str_npc13_home_description_2|Eventually I had to leave, and sometimes I wonder if there is a little herdsboy swaddled on her back, as she takes the cows up to pasture each morning. I'd be tempted to try to find her -- but no, no, one should never look back. str_npc14_home_description_2|If anyone were ever to unify this little land of ours, I'd sign up to serve them, free of charge. I'd put together an army of Rhodok spears with Nord footmen on the flanks and Vaegir archers in front, take along some Khergit scouts to find and fix the enemy, and some Swadian lancers and Sarranid mamlukes to finish them off. I'd take that army over the mountains and make the whole world kneel to Calradia.... Of course, that's what the Emperors thought, and in the end the tribes took away their Empire. str_npc15_home_description_2|And here's the funny thing -- when the Rhodok lands first rebelled against the Swadians, they all said they weren't going to have any noble lords ruling over them. You can guess how long that lasted. One Rhodok hill chieftain sets himself up in Culmarr, calls himself 'Count', and the good burghers of Jelkala and Veluca have to lick his boots if they want to sell their wine and velvet outside Calradia. And if you want to keep the counts under control, and the peasants providing the towns with food rather than selling to the highest bidder, then you need a King too, don't you? The Rhodok lands are no different than anyone else, whatever guff they talk about 'ancient liberties' and 'freedom.' str_npc16_home_description_2|Still, it was a thin living, and there were always too many mouths around to feed. The Vaegir king and the Khergit khan don't make life any easier for us, squeezing for tax money the villages they control, and raiding for plunder the villages they don't. Of course, I can't say I wouldn't do the same if I had a castle and an army all of my own. The mighty do whatever they can, and the humble do whatever they must. str_npc1_home_recap|I'm from the high steppe, near {s21}. str_npc2_home_recap|I was born over the mountains. I'm a merchant, the son of a merchant, and the grandson of a merchant. str_npc3_home_recap|I used to live in my father's house in {s20}, but I spent much of my childhood in {s21}. str_npc4_home_recap|Our ancestral barony is over the mountains, across the Culdarr pass. str_npc5_home_recap|I was born in the highlands on the other side of the mountains, past Tulga, but I have relatives in {s21}. str_npc6_home_recap|My family lives in {s21}, but I cannot bear to face them. str_npc7_home_recap|I was born in a hovel in the fens, not far from {s21}. str_npc8_home_recap|I was born overseas, in Nordland, and my husband's hall also was in Nordland. str_npc9_home_recap|I am from the Vaegir homeland over the mountains, where the Vaegir lords lived before the Emperor brought them in Calradia. str_npc10_home_recap|Born and raised in Jelkala, {Brother/Sister}, and I hope some day to buy land there. But I had a mind to see a bit of the world first, so I took my crossbow and went off to the wars. str_npc11_home_recap|I was born in the train of an army, and lived all my days in the train of an army. My folk are from Praven, however, so I guess that's as much home to me as anywhere. str_npc12_home_recap|I come from overseas. I travel the world in search of medical lore. str_npc13_home_recap|Oh, far away from here, my {lord/lady}, else you would already have heard about me, and would not need to ask such things. str_npc14_home_recap|I am the younger son of the Count of Geroia. str_npc15_home_recap|I'm from over the hills. But Calradia is where the money is to be made, these days, if your trade is siegecraft. str_npc16_home_recap|Why, captain, I was born in Uslum village, but my mother lost her land to a scheming relative and had to put herself in bond to a nearby lord. str_npc1_honorific|boss str_npc2_honorific|{sir/madame} str_npc3_honorific|{sir/madame} str_npc4_honorific|captain str_npc5_honorific|{playername} Bahadur str_npc6_honorific|captain str_npc7_honorific|captain str_npc8_honorific|{playername} str_npc9_honorific|{my good sir/my good lady} str_npc10_honorific|{Brother/Sister} str_npc11_honorific|{laddie/lassie} -- I mean Captain str_npc12_honorific|captain str_npc13_honorific|oh valorous one str_npc14_honorific|commander str_npc15_honorific|captain str_npc16_honorific|captain str_npc1_kingsupport_1|That's a great idea, Boss. All these kings and khans and landed nobles who rule now, with their prisons and gibbets and scaffolds, the whippings and brandings and hangings for any man who might be driven by the crying of his children to steal a loaf of bread, or maybe a horse -- Calradia deserves something better. str_npc2_kingsupport_1|Well, captain -- I'd support you. I think you'd give Calradia the kind of enlightened rule which it has long needed. str_npc3_kingsupport_1|Well, my lord -- I would worry for you. Our histories tell us that power tends to corrupt. But in the end, I am comforted by the mercy and judgment you have shown as captain of this company. str_npc4_kingsupport_1|Well, captain, I think that you would be the kind of {king/queen} that well-born gentlemen such as myself would be proud to follow into battle... str_npc5_kingsupport_1|A fine idea, Bahadur - you have shown that you know how to govern men. Mind that you govern them justly, though... str_npc6_kingsupport_1|I cannot judge the legal merits of your claim. However, I think that unlike the other kings here, you have the capacity to unify this land -- and that would put a stop to these endless wars, between kingdom and kingdom, noble and noble, and brother and brother, that have brought us all into disgrace in the eyes of the heavens. str_npc7_kingsupport_1|Aye -- you'll do well. You know how to treat bandits and ruffians. str_npc8_kingsupport_1|The saga of Bjernstad tells us that a man who does great deeds, beyond those of the other men of his time, may claim the throne. I'd say that you could make that claim. str_npc9_kingsupport_1|Very good, my lord. I'm a Vaegir by blood, but Yaroglek never stood for me when I was cheated of my inheritance. So I don't owe him anything, and I say, 'Let the throne go to the most valiant!' Which would be you, {sir/my lady}. str_npc10_kingsupport_1|Well, {Brother/Sister}, I suppose there must be {kings/kings and queens}, and if there must be {kings/kings and queens}, then you would be as good a {king/queen} as any... str_npc11_kingsupport_1|Why, that's a fine idea, {laddie/lassie}! I suppose I shall have to learn to call you 'Majesty', or 'Your Grace', then... str_npc12_kingsupport_1|I am sure that you would make a fine king, captain. I flatter myself that I am a good judge of character, and you have demonstrated a capacity for compassion that far exceeds that of these others who call themselves monarchs. str_npc13_kingsupport_1|That would be a fine thing, {sir/my lady}! Many is the tale of the hero who has proven his worthiness to wear a crown through valor. Perhaps you know the song of Antaran son of Ashdab, who rose from obscurity to become king of Dabarah. A splendid tale! str_npc14_kingsupport_1|Well, sir, the heavens have instituted a hierarchy in this world, and normally I would have no truck with usurpation. But I also think that the kings of this land are a weak and sorry lot, not worthy of the name of king, and that leaves the crown free to be taken by a better {man/ruler}, such as yourself. str_npc15_kingsupport_1|Well, you pay your men on time, when you can, generally speaking. That's the best qualification for kingship there is, in my book. You show some respect for the rights of others. str_npc16_kingsupport_1|Why not, captain? I'm sure you'd make a fine {king/queen} -- and of course I'd hope you remember the little people like myself who did you a pretty turn on your scramble to the throne. str_npc1_kingsupport_2|Sure would, Boss. But let me tell you what might bring others to your cause -- particularly us poor folk. They tell us that in the old days, each new Emperor who took the throne would issue a great amnesty for all but the worst prisoners in his dungeons, give people a second chance to make something of themselves -- like you gave me a second chance, Boss. str_npc2_kingsupport_2|Most of the lords of this land -- well, let's just say that they never held a denar that they didn't collect as rent or take as pillage. You, on the other hand, have some experience of commerce and trade, of the effort and risk involved in making sure that men don't go hungry in Sargoth while there's a glut of grain in Praven, to give an example.... If you like, captain, I reckon I could find some support for you among the merchants and burghers of this realm. str_npc3_kingsupport_2|I would, {my lord/my lady}. But I would strongly recommend that you reinstitute an old Calradic imperial tradition -- the council of lords and commons, drawn from both the nobles of the land and well-educated men of property, with the power to overrule any new taxes or other tyrannical measures that might tempt you. It would be for your own good, {sir/my lady}. str_npc4_kingsupport_2|Of course, {captain/my lady}. The trick is now to get others to follow you. As you know, one's lineage is a great determinant of one's worthiness. Perhaps you have a long-lost ancestor of whom you have not told me? str_npc5_kingsupport_2|Ay, Bahadur, I would. But there is something I should say, on behalf of the men of the steppes such as myself. It would bring great joy to us, to hear from the lips of one who would be khan, that you would restore an anicent right. From the days of the old emperors, the men of the steppes have enjoyed the right to bring their flocks to new pastures or to market, which necessarily involves the crossing of lands owned by the great lords of this realm. str_npc6_kingsupport_2|I would. I would tell anyone who listens of your deeds on behalf of the weak and helpless, of your ability to lead men against great odds and triumph, and tell them that if you were to become {king/queen}, there would be one law and one peace -- from the Rhodok highlands to the Vaegir wastes, from the high steppe to the Nordic shore. str_npc7_kingsupport_2|Yes, captain, I would. A {king/queen}'s duty is to keep the roads safe for decent folk, make it so a woman can gather the firewood or draw the water without being accosted by some drooling, scabby ape of an outlaw. Anyway, you've split the skulls of a number of such brutes in your time. Men would fear to even meet the eyes of a woman on the road, if you were {king/queen}. str_npc8_kingsupport_2|I would -- on one condition. You'd be king in Praven or Sargoth or wherever you want to rule, but I'd rule my own hall. And if I had a dispute with any other of your thegns, be it over land, livestock, or blood, you'd let us settle it sword to sword, according to the old ways, and let the heavens decide who is in the right. str_npc9_kingsupport_2|I would, {sir/madame}, and others would too. But here's what I think -- you need to show the noble lords that you'll uphold their ancient rights. Right now, Calradia's a mess -- the lord owns the land, except it's the king who owns the forest, but the city has the right to levy tax at its gates, and the commons can use the pastures on odd Tuesdays, except in Rivacheg when it's Wednesday. Who can remember? So I say you make things simple, like it was in the old days -- first the {king/sovereign}, then the lords, then everyone else. str_npc10_kingsupport_2|Certainly, {Brother/Sister}. But I'd ask that you consider a thought of mine. If you became {king/queen}, then I'd ask you open your court to the common folks, and not just to the lords and blue-bloods. I'd ask you to let it be known that should any man be judged and sentenced, that he have the right to appeal to you directly. Right now, the lords have the right -- I say every man in Calradia should have it, too. str_npc11_kingsupport_2|Of course, I would! Let me see your hand, there... Aha! You've got the 'Mark of Kings.' That's what we call it in Praven, anyway. I hear in Suno it's the 'Emperor's Line,' but they call everything differently, over there. Anyway, yours is very long -- I'd say that it means that you're meant to rule! It's your destiny! In fact, I think I can even recall a prophecy to that effect. Hmm, how did it go... str_npc12_kingsupport_2|Of course, captain. But if I have learned anything in my travels in this land, it is that Calradians are sticklers for precedent. Everything must be done as it was done in the days of the old Empire -- even though not more than one in a hundred of them can read enough Old Calradic to understand the chronicles! Veluca merchants marry their daughters according to the 'imperial' rite. Rivacheg cattle herders churn 'imperial' butter. And of course, every king must be crowned according to 'imperial' law. str_npc13_kingsupport_2|Of course, {my lord/my lady}. Also, as we learn from the tale of Antaran, when claiming a throne, it does not hurt to be the subject of an epic, recited around campfires and hearthfires, describing one's deeds. As you no doubt know, I fancy myself a fair crafter of couplets. str_npc14_kingsupport_2|I would indeed, sir. I think you can unite this land, and then we'll be able to raise an army such as Calradia has not seen for many generations -- Swadian lances, Vaegir archers, Rhodok spears, Sarranid swords, Nord axes, and Khergit skirmishers, and take it over the mountains to subdue all the lands that the Calradic emperors once held sway. str_npc15_kingsupport_2|I would. People might say that you don't have royal blood in your veins. But as far as I've seen, royal blood makes you a skinflint. Kings and nobles will take out loans or commission building projects without half a thought to how they're ever going to pay back all those commoners who expect to eat after an honest day's work. If you ask me, an honest tongue makes a {man/woman} a {king/queen}, not a fancy pedigree. str_npc16_kingsupport_2|Of course, my {lord/lady}. And what's more, I figure a girl like me could do you a bit of a service raising support with the lords of this land. I may have only had a small part in their schemes and intrigues over the years, but I think I know what they want. And given what I know of their secrets, they'd not want to be denying me admission to their halls, now would they? str_npc1_kingsupport_2a|Please go on... str_npc2_kingsupport_2a|Please continue... str_npc3_kingsupport_2a|Please continue... str_npc4_kingsupport_2a|Of course - let me tell you all about him. str_npc5_kingsupport_2a|Please go on... str_npc6_kingsupport_2a|Splendid str_npc7_kingsupport_2a|Well, yes, I will try to keep order... str_npc8_kingsupport_2a|Fair enough str_npc9_kingsupport_2a|That seems sensible enough... str_npc10_kingsupport_2a|Of course - I would give my subjects that right str_npc11_kingsupport_2a|See if you can recall that prophesy. str_npc12_kingsupport_2a|Interesting. Please go on... str_npc13_kingsupport_2a|Why, yes, that you are. str_npc14_kingsupport_2a|Please go on... str_npc15_kingsupport_2a|Well-spoken, my good man str_npc16_kingsupport_2a|Interesting... Please continue str_npc1_kingsupport_2b|Well. We saw how that turned out... str_npc2_kingsupport_2b|I do not ask for their support, as they would no doubt wish to make a profit on the transaction. str_npc3_kingsupport_2b|I have no intention of hobbling myself in that way. str_npc4_kingsupport_2b|I will have no part of this str_npc5_kingsupport_2b|I said that I wished to be {king/queen}, not that I wished to involve myself in the minutiae of nomadism str_npc6_kingsupport_2b|I'm not sure that I can quite deliver all that str_npc7_kingsupport_2b|I think you're maybe taking the idea of the king's peace a bit too far, there str_npc8_kingsupport_2b|That's a pretty tall condition str_npc9_kingsupport_2b|I'm not sure that implementing your idea would be as 'simple' as you think str_npc10_kingsupport_2b|Hmm. Let me think it over. str_npc11_kingsupport_2b|Ah... I'll have my hand back, please. str_npc12_kingsupport_2b|Enough, sir. I will not have you mock our traditions str_npc13_kingsupport_2b|Hmm. I'm not sure about that. str_npc14_kingsupport_2b|Actually, I was looking forward to a bit of rest after becoming {king/queen}... str_npc15_kingsupport_2b|{King/Queen} of the Clerks, maybe, Enough of such talk str_npc16_kingsupport_2b|No offense, but I'm not sure that's the approach I'd take str_npc1_kingsupport_3|If I could go about this land for a few weeks, telling the common folk that you were going to amnesty their kinfolk like the emperors of old -- well, they would start talking of you as the Emperor, and that would pave your way to the throne. Shall I do that, Boss? str_npc3_kingsupport_3|If you were to make such a pledge, {sir/madame}, I think that it would help many of the lords of this land overcome any reluctance that they might have. If your aim is to restore the old Calradic system, then arguably you are a more legitimate {king/ruler} then any of these come-lately usurpers. Give me leave for several weeks, {sir/madame}, and I will let it be known in the noble courts and merchant houses of this land that you intend to restore their ancient rights. str_npc4_kingsupport_3|Yes -- I think I have heard of that line, In fact, I can envision {his/her} entire genealogy. If you give me leave, 'Majesty', I shall travel about the villages and castles of this realm over the next several weeks, spreading word of your royal birth. Of course, I would hope that you would remember your faithful subject, when it comes to distributing lands... str_npc5_kingsupport_3|Anyway, lord, in these sorry times the men of the great estates have taken to blocking our passage, charging us huge fees to cross. It is a great burden on my people, Bahadur. If I could take a few weeks to let the men of the steppes know that you would support the restoration of our ancient rights, well, then, I think you would find many who would support you as khan, And when men speak of you as khan, that's the first step to becoming one. str_npc6_kingsupport_3|Very well. Although I am now a stranger to my family, I have entered many a noble's hall in your train, and I reckon I would be welcome again. I shall go about this land and tell the nobles that when you are {king/queen}, you will strive your hardest to protect the weak and to crush discord, so that no man will raise his hand against another with impunity, and one day, perhaps, the sin of fraticide will be no more. str_npc7_kingsupport_3|I'll tell you what, captain. Give me a few weeks and I'll go to some of these villages -- stinking hovels that they are, but I reckon I can take care of myself these days. I'll tell the people there that once you unify this land, you'll wipe it clean of banditry. You'll erect gallows along the roads and keep them well-stocked with broken-necked thieves, so that every passerby knows that the wages of indecency is death. str_npc8_kingsupport_3|Good! Then give me a few weeks and I'll go about the courts of this land, letting it be known that you're a {king/ruler} who respects the thegns and their ancient rights. You won't go sticking your royal nose where it doesn't belong, and Calradia will be the better for it. str_npc9_kingsupport_3|It's perfectly sensible, {sir/madame} -- and we'll be free of those cursed writs and burghers' petitions and scrolls that take up all of my time and yours, when we should both be out fighting for the glory of your kingdom. Give me leave and I'll spread word among the noble lords of this land that you're here to restore the old ways, and I'll bet there will plenty who will follow you into battle. str_npc10_kingsupport_3|Well then, {Brother/Sister}, give me leave for a few weeks and I can go about this land, letting the common folk know that you will rule justly and equitably, and that lord and common alike should be one before your law. Men will speak of you as {king/queen}, and that's a good start to becoming one... str_npc11_kingsupport_3|I can't recall now, but if you let me go back to my home, I could find an old greybeard who remembers it in full. And, I could put it around that you've got the mark of kings on your hand! There's many where I come from who are waiting for a just ruler, and a man's hands tell all that's worth knowing about him. Give me a few weeks, and I'll reckon I can have quite a few expecting you to be their next {king/queen}. str_npc12_kingsupport_3|But you know what? There was no 'imperial' law when it came to the crown. Sometimes one emperor handed the empire to his son. Sometimes he split it between his generals. Sometimes one emperor murdered the last. There's no right 'Calradic' way to crown a {king/king or queen}, and thus it makes sense that the crown should go to the one most fit to govern -- which would be you, naturally. Give me a couple of weeks, and I'll write a tract which proves it and find a copyist to post a version in every town tavern in the land. What do you say to that idea, captain? str_npc13_kingsupport_3|Then give me leave for a few weeks, oh gallant one, and I will spin such a tale as would stir even the dullest heart, inspiring admiration for your virtues, compassion for your hardships, and indignation at those who would stand in your way. I assume, of course, that I would be able to take a certain amount of poetic license with the details? str_npc14_kingsupport_3|Give me leave for a few weeks, {sir/madame}, and I will let all the worthy men of this land know that you are the one to unite not just Calradia, but all the other Calradic dominions. For according to my thinking, no one should be {king/king or queen} here unless they have the capacity to rule the entirety of the realm -- and you alone have demonstrated such a capacity, {sir/madamge}. str_npc15_kingsupport_3|I'm glad you think so. Here's what I suggest. I know men in the guilds here, men like me, who've been shafted and shaken down until they can take no more. Here's what I'll tell them -- you're honest. You respect the burghers. You'll pay your debts. You won't beggar your subjects. str_npc16_kingsupport_3|Give me leave for a few weeks, and I'll do a little tour of my former employers' castles. I'll sing them a pretty song about what you'll do as {king/queen}, about all the ancient freedoms you'll restore -- let them rob their tenants and tax the merchants and fight their wars and spend themselves silly without a thought to tomorrow, as a noble ought! What do you say to that, captain? str_npc1_kingsupport_objection|Boss -- you've given leave to Alayen to go tell the nobles that they will have rights over pasture, market, and forest? I can't say I like that. Give him his way, and he'll set up gibbets in every village in the land, where there will dangle some poor sod like me who thought he might pick up a bow, head to the woods and put a bit of meat on his table. str_npc2_kingsupport_objection|Um, captain. Matheld has ridden off to tell the lords of this land that you'll let them settle their quarrels by force and violence. You know they rarely actually fight each other, right? Most of the time, it's the traders and travellers on the roads between their castles that get clobbered in their petty disputes. Any excuse to shake down a caravan, they'll take. I really hope that she misunderstood you, sir. str_npc3_kingsupport_objection|Captain -- Deshavi has set off on some sort of expedition, which she says that you countenanced. She says that she will go about the villages of this land, telling the poor villagers that once you are {king/queen}, you intend to hang all thieves and bandits. {Sir/Madame}, I am a merchant's daughter, and know well the scourge of banditry. I also know that Deshavi has suffered great wrongs. But surely you do not intend to hang men indiscriminately. There must be some place for mercy in your kingdom str_npc4_kingsupport_objection|Captain. Artimenner has set off on a journey, telling the burghers that you claim the throne because you know how to balance your accounts. That's nonsense. Nobles and kings fight and rule. If they had to haggle over wages and overruns with every passing vagabond who ever did a scrap of work on their estates, then there would be nothing but disorder and chaos. str_npc5_kingsupport_objection|{playername} Bahadur -- I overhead what you told Ymira. But I wonder -- if the lords who live from farming, and the merchants who earn from trade, are allowed to determine what taxes will be leveed, then who will be taxed? Those who live from flocks, of course -- my people, the people of the steppes. I would have nothing to do with these councils, Bahadur -- all free men should be one, under the khan, and that is the end of it. str_npc6_kingsupport_objection|I understand that you have dispatched Rolf to fabricate a claim of royal descent. I have to tell you, {sir/madame} -- I do not think that the heavens will smile on such an attempt to take the throne by fraud. str_npc7_kingsupport_objection|I have heard what you told Bunduk, about giving every common criminal the right of appeal to the {king/ruler}. I do not approve. Bandits should be hanged when caught. Give them a trial or an appeal, and they will talk their way out of the noose. Bunduk is a good man, but no man can fully understand what these wolves in human form do to women str_npc8_kingsupport_objection|Captain -- you have dispatched Firentis to tell the lords of this land that you intend to impose a peace, under which no one should settle their disputes by the sword. Would you have us all die in our beds, then? That is a great shame, for my people. A {king/sovereign}'s duty is to lead us into battle, not to tell us how to handle our quarrels and differences. str_npc9_kingsupport_objection|{Sir/Madame} -- it is with great regret that I have learned that you have told Baheshtur to let his people know that you will allow them to lead their flocks over the lands of their betters. I hope that I am mistaken about this, sir. The money we demand is but small compensation for the damage they cause to our flocks and the pollution of our water sources. My {lord/lady}, if your future kingdom is to be some nomads' paradise, then I for one do not look forward to it. str_npc10_kingsupport_objection|I hear that you've got Nizar spinning poems to justify your ascent to the throne. I can't say I approve, {Brother/Sister}. If men fight for a {king/sovereign}, it should be because they know they're going to get something good out of it, not because they've taken a liking to a silly song. str_npc11_kingsupport_objection|I hear that Lezalit is off and about telling folks that you're going to make yourself {king/queen} and then lead an army over the mountains. Shall there be no end to these wars, {laddie/lassie}? I was thinking that if you made yourself {king/queen}, then maybe you'd give us a bit of peace. But I guess the heavens have made Calradian blood to be spilt, and Calradian bones to be broken, and there's no getting round their decree. str_npc12_kingsupport_objection|Captain. I hear that you've gone and made Klethi, of all people, some sort of ambassador to the aristocracy. I shudder to think of what that amoral girl might be promising them on your behalf -- and dignifying all these gross indulgences by calling them 'ancient freedoms.' By doing this, you mock those of us who who had hoped that you would have helped Calradia escape its bloody past, and move towards a new age of peace and learning. Enough, I have said my peace. str_npc13_kingsupport_objection|Oh valiant one -- I hear that you have given leave to Jeremus to produce some testily-worded dissertation that undermines everything the people of this land hold dear, and accuses the old emperors of murder and usurpation. Captain -- I know as a poet that people must have heroes to emulate, and a golden age to restore. Will you create a kingdom in which cynics and scholars tell us what we must believe? I can think of nothing more dull. str_npc14_kingsupport_objection|I understand that you've sent your man Borcha to proclaim to all Calradia that you intend to free all the miscreants of this land upon your accession to the throne. What a foul idea... Men must be governed, {sir/madame} -- with whips and chains and the noose, if necessary. You'll find that out the hard way if you become {king/queen}, I'll warrant. str_npc15_kingsupport_objection|I understand that you've given leave to Katrin to spread some nonsense about marks on your hands. I just want to say that, as an educated man, I find it disturbing that you would resort to old women's superstitions to back your claim. Village women will believe one thing one day, another thing the next. Now a horoscope, properly cast by an astrologer at a royal university with a reputation to uphold, might tell you something worth knowing, but those have not been performed in Calradia for some time. str_npc16_kingsupport_objection|Oy -- Captain! I hear that Marnid's gone off to sing a pretty song to the merchants, on how you'll hand them Calradia on a silver platter for them to feast upon, smack their lips, and suck the marrow from the bones. I hope that's just a tale you're telling. A noble lord will at least toss a few coppers to the poor when he holds his feasts, and will make sure that the servants go home with full bellies. A merchant marries his daughter, and you'd be lucky to get a few crusts and scraps of gristle from the table. That's my experience, anyway. str_npc1_intel_mission|Well, Boss, as it happens, I have a few cousins over in {s17}, and unlike some in my family, they can still stand the sight of me. They deal in horses --- I've even been able to supply them with stock from time to time -- and so they get to pick up a bit of the gossip round the castles and great halls of the {s18}. I could go over there for a few days and tell you what I find out. str_npc2_intel_mission|{Sir/My lady}, if you're interested in events in {s18}, I can still make contact with my old trading partners in {s17}. They're usually well-informed about political events. str_npc3_intel_mission|Captain, although I cannot return to my father's house in {s17}, I still may make contact with my sister. She will be privy to the councils of the great merchant houses, and may tell us much about the state of the {s18}. str_npc4_intel_mission|Captain, if you could spare me for a few days, I would like to look up an old comrade-in-arms in {s17}, who has from time to time led a small company in the pay of the {s18}. He is a good man, the kind who speaks little and listens much. I'm sure over a drink or two he might let us know which way the political winds are blowing in those parts. str_npc5_intel_mission|If you like, {playername} Bahadur, I can take a few days to visit my mother's sister's people. They work in a caravanserie in {s17}, and hear the news from all across the {s18}. They may have some gossip about the feuds and rivaries of the great lords, if that is of interest to you. str_npc6_intel_mission|Captain -- while I am not strictly welcome in {s17}, I would be able to make contact with some former tenants of an estate of mine nearby. I granted them ownership after my abrupt departure, and they are now well-placed in society, and also less inclined than most to hold my crime against me. If you give me a few days, I may be able to collect some interesting information about the {s18}. str_npc7_intel_mission|Captain. When I left my former home in {s17}, I had promised myself that I would never return, except for the purposes of taking out vengeance on those who wronged me. Perhaps I was rash. I am occasionally curious as to how my family is getting along. Perhaps I can bring them some gifts, to let them know what I have made of myself! Any rate, they are wretched people, but just as a cringing dog keeps its ear to the wind, so do they. They may have useful information about the {s18}, if you would give me a few days to pay them a visit. str_npc8_intel_mission|If you have any interest in the events in the {s18}, a former shield-companion of mine retired and now keeps a farm near {s17}. He keeps in contact with a number of other old warriors. I could visit him for a few days, and learn more about what is going on there. str_npc9_intel_mission|{Sir/My lady} -- it has been some time since I sampled the delights of {s17}, where gentlefolk such as myself are wont to partake of the hospitality of the most puissant and generous lord. If you wish, I could perhaps go there, and let you know something about the concerns that weigh on the minds of the great peers of the {s18}. str_npc10_intel_mission|Captain -- I was thinking that some of my old mates in the garrison at {s17} would be glad to see me. They are good lads, and would never betray the city, but like me they have no particular affection for the bluebloods that command them, and may be willing to slip a little political gossip our way. The gentry are always falling out over one little thing or the other, but the lads might be able to know if there's real dissent brewing. str_npc11_intel_mission|{Laddie/Lassie} -- I was thinking that it's been a while since I visited my kinfolk in {s17}. They've been kind enough to me over the years, helping me out during the lean times, so I feel I'd like to share some of my newfound fortune with them. I've also bought wholesale enough times from the Praven grain merchants for them to trust me. I'd reckon they might be persuaded to spill a few tidbits about events in the {s18}, if that would interest you. str_npc12_intel_mission|If you wish, Captain, I would not mind taking the time to pay a visit to a pupil of mine, now employed by the lord of {s17}. I had great hopes for him, but I have heard that he has lately endorsed the use of muskmelon for the treatment of palsy, on the grounds that its cold essence offsets an abundance of yellow bile. This is a travesty of medicine, and I must journey there swiftly to correct him. While I am there, if you wish, I could question him on the latest trends within the {s18}, a matter which may interest you. str_npc13_intel_mission|Oh valiant one! With your permission, I was thinking that I might pay a visit to the dales near {s17}. I try not to revisit old pastures, but I must confess a certain curiosity as to how a comely shepherdess of my former acquaintance is getting along. On the way, I may attempt to stop in at the castle. I suspect that it would not be terribly difficult for me to charm my way into the lord's hall, and I may be able to provide you with the latest news from the {s18}. str_npc14_intel_mission|Captain... As you may know, I helped train the garrison of {s17}. One of their number has lately been in touch with me, and suggests that if I were to visit him, he could pass me information on events within the {s18}. I am willing to do this, if you can spare me. While it is a great disgrace to be a traitor, there is no dishonor in making use of one. str_npc15_intel_mission|Captain. As you may know, I have for some time harbored a wish to go to {s17}, and study the masonry -- one of the finest examples of the old Calradic style. As it happens, one of my colleagues is currently engaged there doing repair work on the curtain wall. While his sense of professional obligation I think would prevent him, rightfully, from disclosing to me any weaknesses in its defenses, I suspect that he would not be averse to offering up his opinion on the general state of the {s18}, if that is of interest to you. str_npc16_intel_mission|Oy, Captain! I had a mind to pay a visit to my old haunts at {s17}. Let's just say that the lord and lady of the place had commissioned a certain service from me, and had been a bit lax about payment. However, a certain sparkly bauble in the lady's possession will fit the bill nicely. I see no need to trouble them by letting them know about my visit, but I could have a wee chat with my old friend the castle steward, who'll be letting me into the place, about goings-on in the {s18}. str_npc1_fief_acceptance|You'd make me lord of {s17}, Boss? Well, that would be the kindest thing that anyone has ever done for me in a long time. Heh. I'll make the most of it -- you can count on that. I have to say, though -- I'm not sure how the other lords of this realm will react, when they find old Borcha in their august company. str_npc2_fief_acceptance|{s17} as a fief? Well, I've always thought in terms of buying and selling goods, not in terms of governing anything. But now that you mention it, I bet I could make that place turn a fair bit of revenue. I thank you, {my Lord/my lady} -- this is a very kind turn that you have done me. str_npc3_fief_acceptance|{Sire/My lady}, it is most generous of you to offer me {s17}. I would be pleased to hold it, and dedicate myself to the moral and material uplift of its inhabitants. str_npc4_fief_acceptance|It is good of you to grant me {s17} as a fief -- and most appropriate. Proud indeed is the king who has a baron of the House of Rolf as {his/her} vassal. str_npc5_fief_acceptance|Bahadur -- I would be most pleased to hold {s17}. I will send word to the hills, to my kinsmen, and let them know that there is honorable gold to be earned serving under me in your armies -- and they will come flocking to fight for you! str_npc6_fief_acceptance|{Sir/Lady} -- I am surprised that you find me worthy to govern men, as I am just beginning to learn to govern myself. But if you indeed wish it, I would be most honored to hold {s17} in your name, and dedicate myself to the protection of those who live there. str_npc7_fief_acceptance|Aye, I'll hold {s17} -- and give it a reputation that strikes fear in the hearts of thieves and brigands across Calradia. Thank you, {sire/madame}, for this opportunity. str_npc8_fief_acceptance|You'd make me a thegn? Well, I suppose that I can postpone reclaiming my inheritance for a little while longer, and make my great hall at {s17}. Some day, I may travel over the seas to take back what is mine, but until then, I would be pleased to raise a band of battle-hardened Nords to fight under your banner. str_npc9_fief_acceptance|{Sire/My lady}, I was cheated of my inheritance -- but now, with this offer of this estate, you make right what was wrong. It would give me the greatest honor to serve you, to fight for you, and to hold this land in fief to you. str_npc10_fief_acceptance|You'd make me a lord? Well, no thank you -- but if you would call me 'tribune' -- the tribunes being the people's servants in the old times -- then I suppose I could bring myself to run {s17} for you. I'd put food in the bellies of the hungry, and raise a fine force of Rhodok foot to fight on your behalf, {Brother/Sister}. But I can't promise that the real blue-bloods will enjoy rubbing shoulders with me in your councils. str_npc11_fief_acceptance|Ay! You'd grant old Katrin a title of nobility? Well, I'd be daft to turn you down, now wouldn't I? My, the strange turns that life takes... Fancy this old bag of bones becoming a great peer of the realm of Calradia. str_npc12_fief_acceptance|Well, {sire/my lady}, I'd have you know that don't believe in the holding of land in fief to the king. Farmers and landholders should govern their own affairs, under the distant watch of the sovereign. That being said, Calradia has seen far too much bloodshed for us to turn the social order on its head right now. Give me that land, and I'll endeavor to prepare it for a brighter future -- if not in this generation, than perhaps in the next. str_npc13_fief_acceptance|How generous and kind of you, {sire/my lady}. Allow me to express the utmost reverence for your wisdom in selecting me. Truly, your perspicacity exceeds that of King Laminur, who could read the character of a man from a single hair of his head. Your judgment surpasses that of the Emperor Akembra, to whom even the jinns submitted their disputes. Anyway, I accept. str_npc14_fief_acceptance|You do me a great honor, captain. In Geroia, a youngest son such as myself has few opportunities to earn a fief of his own. But here, in Calradia, there is still the chance for a man to win with his sword what was denied him by his birth! I shall hold {s17} as your vassal, and raise an army to fight for your glory and for mine. str_npc15_fief_acceptance|Well, {sir/my lady}, that's a gracious act, and marks you as the kind of monarch who can save this sorry land from the incompetence of the current batch. I suspect a lot of the noble lords around here will think that a commoner like me isn't fit to hold a fief. Well, when they see what I do with it, and what revenues I can bring in, they'll change their tune! str_npc16_fief_acceptance|Oh, that's most generous of you, {sire/my lady}. I've been in and out of many a great hall or manor -- not always with the master's permission, I should add -- but I never thought I'd own one myself. Let me think... When I collect my first year's rents, what baubles shall I buy myself? str_npc3_woman_to_woman|My lady, if you don't mind me saying -- I think by now you have proven yourself to be one of the great warriors of this realm. Yet strangely, no king has come forward to offer you a fief. Perhaps it is because you are a woman. No matter -- I personally believe that you will take your place among the great lords of this realm, even if you have to fight twice as long and twice as hard to receive your due! str_npc7_woman_to_woman|Captain. If you don't mind me saying, you have fought long and hard against the scum of Calradia, and with their defeat, you make this land a better place. You are well deserving of a fief of your own -- and I suspect that if you were not a woman, a king would have offered you one by now. That is the way of the men in this sorry land they let us stand in the front of the battleline to take the enemy's blows, but when it comes to a division of the spoils, they expect us to head to the rear. str_npc8_woman_to_woman|Excuse me, {playername}. I would like to offer you my congratulations -- it seems that you are well on your way to making a name for yourself as a warrior to be feared. If you were a man, I suspect the kings of this land would be falling over themselves to make you their vassal. Alas, in this world, women like ourselves must fight twice as hard to receive what is only our due. str_npc11_woman_to_woman|Aye, lassie, I just can't help thinking to myself -- you've made quite a name for yourself, haven't you? Fighting and marching up and down the length of the land. Why, I suspect if you were a man, some king would have offered you a fief by now. Well, you may still get what you deserve -- you'll just have to prove yourself a bit more. str_npc16_woman_to_woman|Oy, Captain -- if you don't mind me saying, you've made quite a name for yourself in these parts. I suspect that if you were a man, a king would have offered you a fief by now. But we ladies should come to expect things like that. Men will find any excuse not to reward us for our work, so if we take a fancy to a bit of land somewhere, maybe we should just reach out and take it. That's the way I look at the world, anyway. str_npc1_turn_against|I'm sorry that we meet like this, boss. There's no question that I owe my rise in life to you. You doubtless think me ungrateful. However, one has to follow one's destiny -- isn't that correct? str_npc2_turn_against|This is a sad day. I never thought that I might meet my old captain on the field of battle. Even if I triumph, it will bring me no joy. str_npc3_turn_against|Oh {playername} -- what a tragic turn our lives have taken! I can only hope that the tides of war that have made us enemies, will one day allow us to be friends. str_npc4_turn_against|Aye, well.... I'm not sure what to say. If we must fight, let's get it over with. str_npc6_turn_against|It grieves me more than anything I can say to meet you like this, {playername}. I shall not dwell on the circumstances that have led us to this point. I can only hope that we may one day be reconciled. str_npc7_turn_against|Well, captain. You made of me a great lady, and for that I am grateful. However, you did not buy me, and now the circumstances have caused us our interests to clash, I can meet you in battle with a clear conscience. Still, I hope some day that circumstances may change again, and we may meet as friends. str_npc8_turn_against|So we now we meet as enemies, and may shortly face each other over the rims of our shields. A grim day this is. Sometimes, the spinners of our fate have a dark sense of humor. str_npc9_turn_against|I will not accept fault for the circumstances which have led us to become enemies. I want you to know that my conscience is clear, although my heart is heavy. str_npc10_turn_against|Well, it looks like the tides of fate have led me to make war on my old captain. Maybe things started to go wrong when you became my liege -- I suppose I was never much suited to vassalage. Anyway, here we are now. Maybe, when the world is changed and there are no more masters and servants, or lords and vassals, then we can meet together as friends. str_npc11_turn_against|Great heaven, {laddie/lassie}. So now it looks like you and I are enemies. Didn't I say that life takes us on some very strange turns? Destiny sometimes has a cruel sense of humor -- I'll say that much. str_npc12_turn_against|So, it seems we must fight. I would have you know, {sir/my lady}, that I have not betrayed you. I had never served you as a man, but served the principles which I believed you upheld. As you no longer uphold them, I must do my best to thwart you. But I bear you no ill will, and I hope that we can meet again some day as friends str_npc13_turn_against|It is sad to meet you as my enemy, Captain -- but on the other hand, to meet such a titan of the battlefield as yourself in combat is a rare privilege. Truly, the news of our contest today shall keep the bards and poets of Calradia in wine and silver for months to come, do you think? str_npc14_turn_against|Well, {playername}. We meet as enemies. I confess that I have mixed feelings. It grieves me to make war on you, but if we meet in battle and I prevail, I will have defeated the worthiest foe in all Calradia, and I will know that my mastery of the military art is complete! str_npc15_turn_against|Ah... I have not been looking forward to this day. I just want to say that in my sight, if you'd kept your faith in me, things would never have come to this. But no doubt you see it differently. str_npc16_turn_against|Hello, Captain! So, I guess we're enemies! One small word of warning if we end up fighting each other -- once the rage of battle hits me, I can't always account for my actions. Just know that whatever I do, it's not personal. Maybe if we both walk away from this, we can meet once more as friends? str_comment_intro_liege_affiliated|I am told that you are pledged to one of the pretenders who disputes my claim to the crown of Calradia. But we may still talk. str_comment_intro_famous_liege|Your fame runs before you! Perhaps it is time that you sought a liege worthy of your valor. str_comment_intro_famous_martial|Your fame runs before you! Perhaps we shall test each other's valor in a tournament, or on the battlefield! str_comment_intro_famous_badtempered|I've heard of you. Well, I'm not one for bandying words, so if you have anything to say, out with it. str_comment_intro_famous_pitiless|I know your name. It strikes fear in men's hearts. That is good. Perhaps we should speak together, some time. str_comment_intro_famous_cunning|Ah, yes. At last we meet. You sound like a good {man/woman} to know. Let us speak together, from time to time. str_comment_intro_famous_sadistic|I know your name -- and from what I hear, I'll warrant that many a grieving widow knows too. But that is no concern of mine. str_comment_intro_famous_goodnatured|I've heard of you! It's very good to finally make your acquaintance. str_comment_intro_famous_upstanding|I know your name. They say you are a most valiant warrior. I can only hope that your honour and mercy matches your valor. str_comment_intro_noble_liege|I see that you carry a {nobleman's/noble's} banner, although I do not recognize the device. Know that I am always looking for good {men/warriors} to fight for me, once they prove themselves to be worthy of my trust. str_comment_intro_noble_martial|I see that you carry a nobleman's banner, but I do not recognize the device. No matter -- a brave {man's/warrior's} home is all the world, or so they say! str_comment_intro_noble_badtempered|I don't recognize the device on your banner. No doubt another foreigner come to our lands, as if we didn't have so many here already. str_comment_intro_noble_pitiless|I see that you carry a nobleman's banner, but I do not recognize the device. Another vulture come to grow fat on the leftovers of war, no doubt! str_comment_intro_noble_cunning|I see that you carry a nobleman's banner, but I do not recognize the device. Still, it is always worthwhile to make the acquaintance of {men/women} who may one day prove themselves to be great warriors. str_comment_intro_noble_sadistic|I see that you carry a nobleman's banner, but I do not recognize the device. Perhaps you are the bastard {son/daughter} of a puffed-up cattle thief? Or perhaps you stole it? str_comment_intro_noble_goodnatured|I see that you carry a nobleman's banner, but I do not recognize the device. Forgive my ignorance, {sir/my lady}! It is good to make your acquaintance. str_comment_intro_noble_upstanding|I see that you carry a nobleman's banner, but I do not recognize the device. No doubt you have come to Calradia in search of wealth and glory. If this indeed is the case, then I only ask that you show mercy to those poor souls caught in the path of war. str_comment_intro_common_liege|You may be of common birth, but know that I am always looking for good men to fight for me, if they can prove themselves to be worthy of my trust. str_comment_intro_common_martial|Perhaps you are not of gentle birth, but even a commoner, be {he/she} of sufficient valor, may make something of {himself/herself} some day. str_comment_intro_common_badtempered|Speak quickly, if you have anything to say, for I have no time to be bandying words with common soldiers of fortune. str_comment_intro_common_pitiless|You have the look of a mercenary, another vulture come to grow fat on the misery of this land. str_comment_intro_common_cunning|Well... I have not heard of you, but you have the look of a {man/woman} who might make something of {himself/herself}, some day. str_comment_intro_common_sadistic|Normally I cut the throats of impudent commoners who barge into my presence uninvited, but I am in a good mood today. str_comment_intro_common_goodnatured|Well, you look like a good enough sort. str_comment_intro_common_upstanding|Peace to you, and always remember to temper your valor with mercy, your courage with honour. str_comment_intro_female_famous_liege|I have heard much about you. Some men may fear a woman who is versed in the art of war, but I for one will not turn away hands that can grip a sword, should their owner be brave and loyal. str_comment_intro_female_famous_martial|I have heard much about you. They say that you are the equal of even the bravest of men in your prowess at arms. Perhaps one day I shall try my valor against yours, either in a tournament or on the battlefield! str_comment_intro_female_famous_badtempered|I've heard of talk of you -- the woman who knows how to fight like a man. str_comment_intro_female_famous_pitiless|I know your name. It strikes fear in men's hearts. That is good. Perhaps we should speak together, some time. str_comment_intro_female_famous_cunning|Ah, yes. At last we meet. You sound like a good woman to know. Let us speak together, from time to time. str_comment_intro_female_famous_sadistic|I know your name -- and from what I hear, I'll warrant that many a grieving widow knows too. But that is no concern of mine. str_comment_intro_female_famous_goodnatured|I've heard of you! It's very good to finally make your acquaintance. str_comment_intro_female_famous_upstanding|I know your name. They say you are a most valiant warrior. I can only hope that your honour and mercy matches your valor. str_comment_intro_female_noble_liege|It is not often that I meet a woman who aspires to lead men into battle. But these are dark and troubled times, and I for one will not turn away hands that can grip a sword, should their owner be brave and loyal. str_comment_intro_female_noble_martial|I do not recognize the device on your banner, but clearly you are a lady of rank. Please consider me your most humble servant. str_comment_intro_female_noble_badtempered|I don't recognize the device on that banner. Clearly another foreigner come to our lands, bringing their strange ways. str_comment_intro_female_noble_pitiless|I see that you carry a noble's banner, but I do not recognize the device... You should know, lady, that in Calradia it is the men to ride to war, and if you seek to overturn the natural order of things, you will find your fair head stuck on a pike -- like that of any other rebel! str_comment_intro_female_noble_cunning|It is not unheard-of for a woman to seek her fortune on the battlefields of Calradia, but neither is it usual. I shall be most interested in your progress. str_comment_intro_female_noble_sadistic|You appear to be of noble rank, but I don't recognize your banner. Clearly, another foreigner come to our shores -- no doubt from a land where men are weak, and the women ride to war in their place! str_comment_intro_female_noble_goodnatured|I see that you carry a nobleman's banner, but I do not recognize the device. Forgive my ignorance,, my lady! It is good to make your acquaintance. str_comment_intro_female_noble_upstanding|It is not every day that we see a woman caparisoned for war. Please do not take this amiss, my lady, for you have every right to protect yourself, but I cannot pretend to be fully comfortable with your decision to fight in battle. I would prefer that women be untouched by these wars, as I believe the female to be the custodian of what little gentility and tenderness remains to us. str_comment_intro_female_admiring_liege|It is not often that I meet a woman who aspires to lead men into battle. But these are dark and troubled times, and I for one will not turn away hands that can grip a sword, should their owner be brave and loyal. str_comment_intro_female_admiring_martial|Greetings, my lady. Although I see from your demeanor that you are not a conventional maiden, I hope that you are not averse to a declaration of admiration from me, your most humble servant. str_comment_intro_female_badtempered_admiring|Heh. Fancy this -- a maiden, all equipped for war. Well, it's a strange sight, but in your case, I can imagine that it might grow on me. str_comment_intro_female_pitiless_admiring|It is unusual to see a woman girt for war. Be careful, my lady -- it is a harsh world, and it would be a shame to see such beauty marred by a sword-blow. str_comment_intro_female_cunning_admiring|Greetings, my lady. Please do not think it forward, if I say that it is unusual to see a woman caparisoned for war. I hope that one day I may be the father of a daughter possessed of such bravery and spirit. str_comment_intro_female_sadistic_admiring|What have we here! A woman, caparisoned for war! Well, I dare say that one as fair as you could lend a touch of femininity even to a mail hauberk. str_comment_intro_female_admiring_goodnatured|My lady, if you are skilled as arms as you are fair in countenance, then your enemies should indeed fear you! str_comment_intro_female_admiring_upstanding|Greetings, my lady. Even with the dust of the march upon your clothes and gear, I can see that you are not lacking in the graces of your noble sex. str_comment_intro_female_common_liege|It is not often that I meet a woman who aspires to lead men into battle. But these are dark and troubled times, and I for one will not turn away hands that can grip a sword, should their owner be brave and loyal. str_comment_intro_female_common_martial|I must say, my lady -- do be careful, riding about this dangerous land. If you ever wished to seek a more... em... settled life, I'm sure I could find you a worthy husband from among my men. str_comment_intro_female_common_badtempered|By the way, girl -- does your husband know that you nicked his weapons and armor? I'll bet you're in for a right old beating when you get home! str_comment_intro_female_common_pitiless|These are fallen times indeed, when even women turn brigand, to pick the leavings from the wreckage of war. str_comment_intro_female_common_cunning|It is not unheard-of for a woman to seek her fortune on the battlefields of Calradia, but neither is it usual. I shall be most interested in your progress. str_comment_intro_female_common_sadistic|A woman, caparisoned for war! Well, I suppose that you're no more womanly than most of those in my service who call themselves warriors. str_comment_intro_female_common_goodnatured|From the look of you, I suppose you can handle yourself, but do be careful out there, my lady. str_comment_intro_female_common_upstanding|It is not every day that we see a woman caparisoned for war. Please do not take this amiss, my lady, for you have every right to protect yourself, but I cannot pretend to be fully comfortable with your decision to fight in battle. I would prefer that women be untouched by these wars, as I believe the female to be the custodian of what little gentility and tenderness remains to us. str_rejoinder_intro_female_common_badtempered|I won my weapons in battle. Would you care to test their edge? str_rejoinder_intro_female_noble_sadistic|Never mind my country. Here in Calradia, it seems, dogs lead men to war. str_rejoinder_intro_female_common_sadistic|And you, sir, are no more bestial than my horse. str_rejoinder_intro_female_noble_pitiless|I would restore the natural order, so that you no longer speak from your arse. str_rejoinder_intro_female_common_pitiless|Indeed, these are fallen times, when brigands call themselves 'Lord'. str_rejoinder_intro_noble_sadistic|Maybe now I'll take your banner. And your cattle. And your life. str_rejoinder_intro_female_pitiless_admiring|I would be delighted to mar your handsome nose, sir. str_rejoinder_intro_female_common_upstanding|Would you like to feel the tenderness of my steel? str_rejoinder_intro_female_noble_upstanding|Would you like to feel the tenderness of my steel? str_rejoinder_intro_female_common_martial|I could find worthier husbands than those in a kennel. str_rejoinder_intro_female_sadistic_admiring|You could add a touch of humanity to a horse's harness, but just a touch. str_rejoinder_intro_female_badtempered_admiring|If you're disturbed by the sight of me, I'd be pleased to put out your eyes. str_comment_you_raided_my_village_enemy_benevolent|You have attacked innocent farmers under my protection in the village of {s51}. I will punish you for your misdeeds! str_comment_you_raided_my_village_enemy_spiteful|You have raided my village of {s51}, destroying my property and killing the tenants. I will take my compensation in blood! str_comment_you_raided_my_village_enemy_coldblooded|You have raided my village of {s51}, destroying my property and killing the tenants. I will make you think twice before you disrupt my revenues like that again. str_comment_you_raided_my_village_enemy|You have raided my village of {s51}, destroying my property and killing tenants under my protection. You will pay the price for your crime! str_comment_you_raided_my_village_unfriendly_spiteful|You have raided my village of {s51}. Do it again and I'll gut you like a fish. str_comment_you_raided_my_village_friendly|You have raided my village of {s51}. This will place a grave strain on our friendship. str_comment_you_raided_my_village_default|You have raided my village of {s51}. If you continue to behave this way, we may soon come to blows. str_comment_you_stole_cattles_from_my_village_enemy_benevolent|I have heard that you have stolen cattles from innocent farmers under my protection in the village of {s51}. I will punish you for your misdeeds! str_comment_you_stole_cattles_from_my_village_enemy_spiteful|I have heard that you have stolen cattles from my villagers living at {s51}, stoling my villager's property. You will pay results of this dishonorable act! str_comment_you_stole_cattles_from_my_village_enemy_coldblooded|I have heard that you have stolen cattles from my villagers living at {s51}, stoling my villager's property. I will make you think twice before you disrupt my revenues like that again. str_comment_you_stole_cattles_from_my_village_enemy|I have heard that you have stolen cattles from my villagers living at {s51}, stoling my villager's property. You will pay results of this dishonorable act! str_comment_you_stole_cattles_from_my_village_unfriendly_spiteful|I have heard that you have stolen cattles from my villagers living at {s51}. Do it again and I'll gut you like a fish. str_comment_you_stole_cattles_from_my_village_friendly|I have heard that you have stolen cattles from my villagers living at {s51}. This will place a grave strain on our friendship. str_comment_you_stole_cattles_from_my_village_default|I have heard that you have stolen cattles from my villagers living at {s51}. If you continue to behave this way, we may soon come to blows. str_comment_you_robbed_my_village_enemy_coldblooded|You have robbed my tenants in the village of {s51}. I take that as a personal insult. str_comment_you_robbed_my_village_enemy|You have robbed innocent farmers under my protection in the village of {s51}. I will punish you for your misdeeds! str_comment_you_robbed_my_village_friendly_spiteful|I have heard that you pinched some food from my tenants at {s51}. Well, I'll not begrudge you a scrap or two, but keep in mind that I'm the one who must listen to their whining afterward. str_comment_you_robbed_my_village_friendly|I have heard that you requisitioned supplies from my tenants at {s51}. I am sure that you would not have done so were you not desperately in need. str_comment_you_robbed_my_village_default|You have robbed my tenants in the village of {s51}. If you continue to behave this way, we may soon come to blows. str_comment_you_accosted_my_caravan_enemy|You have been accosting caravans under my protection. But your trail of brigandage will soon come to an end. str_comment_you_accosted_my_caravan_default|You have been accosting caravans under my protection. This sort of behavior must stop. str_comment_you_helped_villagers_benevolent|I heard that you gave charity to my tenants in the village of {s51}. I had been neglectful in my duties as lord and protector, and I appreciate what you have done. str_comment_you_helped_villagers_friendly_cruel|I heard that you gave charity to my tenants in the village of {s51}. I appreciate that you meant well, but I'd rather you not undercut my authority like that. str_comment_you_helped_villagers_friendly|I heard that you gave charity to my tenants in the village of {s51}. Times are hard, and I know that you mean well, so I will not object to you providing them with assistance. str_comment_you_helped_villagers_unfriendly_spiteful|I heard that you gave charity to my tenants in the village of {s51}. As amusing as it is to see you grubbing for favor among my vassals, I would ask you to mind your own business. str_comment_you_helped_villagers_cruel|I heard that you gave charity to my tenants in the village of {s51}. As the peasants' lord and protector, it is most properly my duty to assist them in times of hardship. You may mean well, but your actions still undercut my authority. I would thank you to leave them alone. str_comment_you_helped_villagers_default|I heard that you gave charity to my tenants in the village of {s51}. Times are hard, and I know that you mean well, but try not to make a habit of it. I am their lord and protector, and I would rather not have them go looking to strangers for assistance. str_comment_you_give_castle_in_my_control|You won't regret your decision to give {s51} to me. You can count on me to protect it. str_comment_you_captured_a_castle_allied_friendly|I heard that you have besieged and taken {s51}. That was a great dead, and I am proud to call you my friend! str_comment_you_captured_a_castle_allied_spiteful|I heard that you have besieged and taken {s51}. Good work! Soon, we will have all their fortresses to despoil, their treasuries to ransack, their grieving widows to serve us our wine. str_comment_you_captured_a_castle_allied_unfriendly_spiteful|I heard that you have besieged and taken {s51}. Well, every dog has his day, or so they say. Enjoy it while you can, until your betters kick you back out in the cold where you belong. str_comment_you_captured_a_castle_allied_unfriendly|I heard that you have besieged and taken {s51}. Whatever our differences in the past, I must offer you my congratulations. str_comment_you_captured_a_castle_allied|I heard that you have besieged and taken {s51}. We have them on the run! str_comment_you_captured_my_castle_enemy_spiteful|I hear that you have broken into my home at {s51}. I hope the dungeon is to your liking, as you will be spending much time there in the years to come. str_comment_you_captured_my_castle_enemy_chivalrous|You hold {s51}, my rightful fief. I hope you will give me the chance to win it back! str_comment_you_captured_my_castle_enemy|You have something that belongs to me -- {s51}. I will make you relinquish it. str_comment_we_defeated_a_lord_unfriendly_spiteful|I suppose you will want to drink to the memory of our victory over {s54}. Well, save your wine -- it will take more than that to wipe out the stain of your earlier disgraces. str_comment_we_defeated_a_lord_unfriendly|I will not forget how we fought together against {s54}, but I can also not forget the other matters that lie between us. str_comment_we_defeated_a_lord_cruel|That was a great victory over {s54}, wasn't it? We made of his army a feast for the crows! str_comment_we_defeated_a_lord_quarrelsome|I won't forget how we whipped {s54}? I enjoyed that. str_comment_we_defeated_a_lord_upstanding|I will not forget our victory over {s54}. Let us once again give thanks to heaven, and pray that we not grow too proud. str_comment_we_defeated_a_lord_default|That was a great victory over {s54}, wasn't it? I am honoured to have fought by your side. str_comment_we_fought_in_siege_unfriendly_spiteful|I suppose you will want to drink to the memory of our capture of {s51}. Well, save your wine -- it will take more than that to wipe out the stain of your earlier disgraces. str_comment_we_fought_in_siege_unfriendly|I will not forget how we together we stormed {s51}, but I can also not forget the other matters that lie between us. str_comment_we_fought_in_siege_cruel|I won't forget how we broke through the walls of {s51} and put its defenders to the sword. It is a sweet memory. str_comment_we_fought_in_siege_quarrelsome|Remember how the enemy squealed when we came over the walls of {s51}? They had thought they were safe! We wiped the smug smiles of their faces! str_comment_we_fought_in_siege_upstanding|I will not forget our capture of {s51}. Let us once again give thanks to heaven, and pray that we not grow too proud. str_comment_we_fought_in_siege_default|I will not forget how together we captured {s51}. I am honoured to have fought by your side. str_comment_we_fought_in_major_battle_unfriendly_spiteful|I suppose you will want to drink to the memory of our great victory near {s51}. Well, save your wine -- it will take more than that to wipe out the stain of your earlier disgraces. str_comment_we_fought_in_major_battle_unfriendly|I will not forget how we fought together in the great battle near {s51}, but I can also not forget the other matters that lie between us. str_comment_we_fought_in_major_battle_cruel|I won't forget the great battle near {s51}, when we broke through the enemy lines and they ran screaming before us. It is a sweet memory. str_comment_we_fought_in_major_battle_quarrelsome|That was a fine fight near {s51}, when we made those bastards run! str_comment_we_fought_in_major_battle_upstanding|I will not forget how we fought side by side at the great battle near {s51}. Let us once again give thanks to heaven, and pray that we not grow too proud. str_comment_we_fought_in_major_battle_default|I will not forget how we fought side by side at the great battle near {s51}. I am honoured to have fought by your side. str_comment_you_defeated_a_lord_allied_liege|So, you crossed swords with that rascal they call {s54}, and emerged victorious. I am very happy to hear that. str_comment_you_defeated_a_lord_allied_unfriendly_spiteful|I heard that you fought and defeated {s54}. Every dog has its day, I suppose. str_comment_you_defeated_a_lord_allied_spiteful|I heard that you fought and defeated that dog {s54}. Ah, if only I could have heard him whimpering for mercy. str_comment_you_defeated_a_lord_allied_unfriendly_chivalrous|I heard that you fought and defeated {s54}. I hope that you did not use dishonourable means to do so. str_comment_you_defeated_a_lord_allied|I heard that you fought and defeated {s54}. I wish you joy of your victory. str_comment_you_defeated_me_enemy_chivalrous|I will not begrudge you your victory the last time that we met, but I am anxious for another round! str_comment_you_defeated_me_enemy_spiteful|I have been looking forward to meeting you again. Your tricks will not deceive me a second time, and I will relish hearing your cries for mercy. str_comment_you_defeated_me_enemy|When last we met, {playername}, you had the better of me. But I assure you that it will not happen again! str_comment_i_defeated_you_enemy_spiteful|Back for more? Make me fight you again, and I'll feed your bowels to my hounds. str_comment_i_defeated_you_enemy_chivalrous|Come to test your valor against me again, {playername}? str_comment_i_defeated_you_enemy_benevolent|So once again you come at me? Will you ever learn? str_comment_i_defeated_you_enemy_coldblooded|You are persistent, but a nuisance. str_comment_i_defeated_you_enemy|How many times must I chastise you before you learn to keep your distance? str_comment_we_were_defeated_unfriendly_spiteful|Last I saw you, you had been struck down by the men of {s54}. I blame you for that disaster. What a pity to see that you survived. str_comment_we_were_defeated_unfriendly|Last I saw you, you had been struck down by the men of {s54}. Well, I see that you survived. str_comment_we_were_defeated_cruel|Last I saw you, you had been struck down by the men of {s54}. Don't worry -- we'll find him, and make him choke on his victory. str_comment_we_were_defeated_default|Last I saw you, you had been struck down by the men of {s54}. It is good to see you alive and well. str_comment_you_were_defeated_allied_friendly_spiteful|I heard that {s54} gave you a hard time. Don't worry, friend -- I'll find him for you, and make you a gift of his head. str_comment_you_were_defeated_allied_unfriendly_cruel|I had heard that {s54} slaughtered your men like sheep. But here you are, alive. Such a disappointment! str_comment_you_were_defeated_allied_spiteful|I heard that {s54} crushed you underfoot like an ant. Hah! Children should not play games made for grown-ups, little {boy/girl}! str_comment_you_were_defeated_allied_pitiless|I heard that {s54} defeated you, and scattered your forces. That is most disappointing... str_comment_you_were_defeated_allied_unfriendly_upstanding|I heard that {s54} defeated you. Perhaps you should consider if you have considered any misdeeds, that might cause heaven to rebuke you in this way. str_comment_you_were_defeated_allied_unfriendly|I heard that {s54} defeated you. Look, try not to get too many of our men killed, will you? str_comment_you_were_defeated_allied|I heard that {s54} defeated you. But take heart -- the tables will soon be turned! str_comment_you_helped_my_ally_unfriendly_chivalrous|I heard that you saved {s54} from likely defeat. Whatever else I may think of you, I must at least commend you for that. str_comment_you_helped_my_ally_liege|I heard that you saved my vassal {s54} from likely defeat. str_comment_you_helped_my_ally_unfriendly_spiteful|I heard that you rode to the rescue of our poor {s54}. Did you think him a damsel in distress? No matter -- it's a common mistake. str_comment_you_helped_my_ally_spiteful|I heard that you saved {s54} from a whipping. You should have let him learn his lesson, in my opinion. str_comment_you_helped_my_ally_chivalrous|I heard that you got {s54} out of a tight spot. That was a noble deed. str_comment_you_helped_my_ally_default|I heard that you got {s54} out of a tight spot. Good work! str_comment_you_abandoned_us_unfriendly_spiteful|You worm! You left us alone to face {s54}, didn't you? I spit at you. str_comment_you_abandoned_us_unfriendly_pitiless|Well... You abandoned me in the middle of a battle with {s54}, didn't you? I'll see you buried in a traitor's grave. str_comment_you_abandoned_us_spiteful|You disappeared in the middle of that battle with {s54}... I hope you have a good explanation. Did your bowels give out? Were you shaking too hard with fear to hold your weapon? str_comment_you_abandoned_us_chivalrous|What happened? You disappeared in the middle of that battle against {s54}. I can only hope that you were too badly wounded to stand, for I would be ashamed to have gone into battle alongside a coward. str_comment_you_abandoned_us_benefitofdoubt|What happened? You disappeared in the middle of that battle against {s54}. I assume that you must have been wounded, but it did look suspicious. str_comment_you_abandoned_us_default|What happened? One moment you were fighting with us against {s54}, the next moment you were nowhere to be found? str_comment_you_ran_from_me_enemy_spiteful|Last time we met, you ran from me like a whipped dog. Have you come back to bark at me again, or to whine for mercy? str_comment_you_ran_from_me_enemy_chivalrous|Last time we met, you fled from me. Learn to stand and fight like a gentleman! str_comment_you_ran_from_me_enemy_benevolent|When I saw you flee the last time that we met, I had hoped that I would not have to fight you again. str_comment_you_ran_from_me_enemy_coldblooded|Last time we met, you fled from me. That was a wise decision str_comment_you_ran_from_me_enemy|You may have been able to escape the last time we crossed paths, but the next time I doubt that you be so lucky. str_comment_you_ran_from_foe_allied_chivalrous|They say that you fled from {s54}, leaving your men behind. I pray that this is not true, for such conduct does dishonour to us all. str_comment_you_ran_from_foe_allied_upstanding|They say that you fled from {s54}, leaving your men behind. I do not always believe such rumors, and I also know that desperate straits call for desperate measures. But I beg you to take more care of your good name, for men will not fight in our armies if they hear that we abandon them on the field of battle. str_comment_you_ran_from_foe_allied_spiteful|By the way, they said that you ran away from {s54} like a quaking little rabbit, leaving your men behind to be butchered. Ha! What a sight that would have been to see! str_comment_you_defeated_my_friend_enemy_pragmatic|You may have bested {s54}, but you cannot defeat us all. str_comment_you_defeated_my_friend_enemy_chivalrous|I have heard that you defeated {s54}, and ever since have been anxious to cross swords with you. str_comment_you_defeated_my_friend_enemy_spiteful|Your fame runs before you, {playername}. {s54} may have fallen for your tricks, but if you fight me, you'll find a me a much more slippery foe. str_comment_you_defeated_my_friend_enemy|They say that you have defeated {s54}. But I will be a truer test of your skill at arms. str_comment_you_captured_a_lord_allied_friendly_spiteful|I heard that you captured {s54}. I hope that you squeezed him for every denar. str_comment_you_captured_a_lord_allied_unfriendly_spiteful|I heard that you captured {s54}. Your coffers must be well-bloated with ransom by now. Such a pity that money cannot transform a low-born cur into a gentleman! str_comment_you_captured_a_lord_allied_chivalrous|I heard that you captured {s54}. Well done. I assume, of course, that he has been been treated with the honours due his rank. str_comment_you_captured_a_lord_allied|I heard that you captured {s54}. Well done. His ransom must be worth quite something. str_comment_you_let_go_a_lord_allied_chivalrous|I heard that you captured {s54}, but then let him go. Such chivalry does a credit to our cause. str_comment_you_let_go_a_lord_allied_upstanding|I heard that you captured {s54}, but then let him go. Well, that was an honourable course of action, if possibly also a dangerous one. str_comment_you_let_go_a_lord_allied_coldblooded|I heard that you captured {s54}, but then let him go. That was most chivalrous of you, but chivalry does not win wars. str_comment_you_let_go_a_lord_allied_unfriendly_spiteful|I heard that you captured {s54}, but then let him go. How very chivalrous of you! No doubt the widows and orphans he leaves in his wake will want to commend you in person. str_comment_you_let_go_a_lord_allied|I heard that you captured {s54}, but then let him go. Well, I will not tell you what to do with your own prisoners. str_comment_you_let_me_go_spiteful|When last we met, you had me at your mercy and allowed me to go free. I hope you enjoyed toying with me, like a cat with a mouse, because soon I will have you at my mercy, to slay or humiliate according to my fancy. str_comment_you_let_me_go_enemy_chivalrous|When last we met, you had me at your mercy and allowed me to go free. That was most chivalrous of you, and I will not forget. But I also must remember my oath to my liege, and our kingdoms are still at war. str_comment_you_let_me_go_enemy_coldblooded|When last we met, you had me at your mercy and allowed me to go free. But we are still enemies, and I cannot promise to repay your mercy in kind. str_comment_you_let_me_go_enemy|When last we met, you had me at your mercy and allowed me to go free. That was kind of you. But we are still at war. str_comment_you_let_me_go_default|When last we met, you had me at your mercy and allowed me to go free. That was kind of you, and I am glad that our kingdoms are no longer at war. str_comment_pledged_allegiance_allied_martial_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. Pray do not disgrace us by behaving in a cowardly fashion. str_comment_pledged_allegiance_allied_martial|I heard that you have pledged allegiance to our lord, {s54}. I look forward to fighting alongside you against our foes. str_comment_pledged_allegiance_allied_quarrelsome_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. Bah. Do yourself a favor, and stay out of my way. str_comment_pledged_allegiance_allied_quarrelsome|I heard that you have pledged allegiance to our lord, {s54}. Fight hard against our foes, respect your betters, and don't cross me, and we'll get along fine. str_comment_pledged_allegiance_allied_selfrighteous_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. If I were he, I would not trust you to clean the sculleries. str_comment_pledged_allegiance_allied_selfrighteous|I heard that you have pledged allegiance to our lord, {s54}. Fight bravely and you will be well-rewarded. Betray us, and we shall make of you the kind of example that will not soon be forgotten. str_comment_pledged_allegiance_allied_cunning_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. I do not pretend to be happy about his decision, but perhaps it is better to have you inside our tent pissing out, than the other way around. str_comment_pledged_allegiance_allied_cunning|I heard that you have pledged allegiance to our lord, {s54}. That is good. The more skilled fighters we have with us in these troubled times, the better. I shall be watching your progress. str_comment_pledged_allegiance_allied_debauched_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. No doubt you will soon betray him, and I will have the pleasure of watching you die a traitor's death. str_comment_pledged_allegiance_allied_debauched|I heard that you have pledged allegiance to our lord, {s54}. Excellent... I am sure that you and I will become very good friends. But remember -- if you betray us, it will be the biggest mistake you will ever make. str_comment_pledged_allegiance_allied_goodnatured_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. Well, I can't say that I would have trusted you, but perhaps you deserve the benefit of the doubt. str_comment_pledged_allegiance_allied_goodnatured|I heard that you have pledged allegiance to our lord, {s54}. Good {man/woman}! Our lord is a noble soul, and rewards loyalty and valor with kindness and generosity. str_comment_pledged_allegiance_allied_upstanding_unfriendly|I heard that you have pledged allegiance to our lord, {s54}. Alas, from what I know of you I fear that you will disgrace us, but I will be happy if you prove me wrong. str_comment_pledged_allegiance_allied_upstanding|I heard that you have pledged allegiance to our lord, {s54}. Fight against our foes with valor, but also with honour and compassion. A good name is as valuable as a sharp sword or a swift horse in affairs of arms. str_comment_our_king_granted_you_a_fief_allied_friendly_cruel|I heard that {s54} granted you {s51} as a fief. Don't forget -- spare the whip and spoil the peasant! str_comment_our_king_granted_you_a_fief_allied_friendly_cynical|I heard that {s54} granted you {s51} as a fief. I am glad to see you prosper -- but be careful. Men are vipers, envious and covetous of their neighbours' wealth. Stay close to me, and I'll watch your back. str_comment_our_king_granted_you_a_fief_allied_friendly|I heard that {s54} granted you {s51} as a fief. May your new lands prosper. str_comment_our_king_granted_you_a_fief_allied_unfriendly_upstanding|I heard that {s54} granted you {s51} as a fief. But keep in mind that pride goes before a fall. str_comment_our_king_granted_you_a_fief_allied_unfriendly_spiteful|I heard that {s54} granted you {s51} as a fief. I suspect, however, that fortune is only raising you up so as to humble you even more, when it casts you back into the dung from whence you came. str_comment_our_king_granted_you_a_fief_allied_spiteful|I heard that {s54} granted you {s51} as a fief. Let's hope you are indeed deserving of our lord's favor. str_comment_our_king_granted_you_a_fief_allied|I heard that {s54} granted you {s51} as a fief. You seem to be doing very well for yourself. str_comment_you_renounced_your_alliegance_enemy_friendly|I heard that you renounced your allegiance to our lord, {s54}. It grieves me that we must now meet on the field of battle. str_comment_you_renounced_your_alliegance_friendly|I heard that you renounced your allegiance to our lord, {s54}. Let us pray that we may not come to blows. str_comment_you_renounced_your_alliegance_unfriendly_spiteful|I always had you figured for a traitor to {s54}, and now it seems I was proven right. I hope you are prepared to die a traitor's death! str_comment_you_renounced_your_alliegance_unfriendly_moralizing|I heard that you renounced your allegiance to our lord, {s54}. I am forced to consider you a traitor. str_comment_you_renounced_your_alliegance_enemy|I heard that you renounced your allegiance to our lord, {s54}. Well, it is the way of the world for old comrades to become enemies. str_comment_you_renounced_your_alliegance_default|I heard that you renounced your allegiance to our lord, {s54}. Well, that is your decision, but do not expect me to go easy on you when we meet on the battlefield. str_comment_you_claimed_the_throne_1_player_liege|My informants tell me that some people in this realm are speaking of you as the next king. I assume that you will quickly put a stop to such idle and dangerous talk. str_comment_you_claimed_the_throne_2_player_liege|My informants tell me that some of your companions have telling the peasants that you have a claim to the throne. I sincerely hope that they have been acting without your orders. str_comment_lord_intervened_against_me|It is well known that I had quarreled with {s54}, and {s50} ruled in my rival's favor. str_comment_i_protested_marshall_appointment|It is well known that I had protested {s54}'s decision to appoint {s51} as marshal. str_comment_i_blamed_defeat|It is well known that I am dissatisfied with {s54} for the favor shown to {s51}, who led us to defeat against the {s56}. str_comment_i_was_entitled_to_fief|It is well known that I am disappointed that {s54} received the fief of {s51}, which should have gone to me. str_comment_i_quarreled_with_troop_over_woman|It is well known that {s51} paid suit to {s54}, while I was also courting her. He is unworthy of her attentions, and I intend to teach him to keep his distance from her. str_comment_i_quarreled_with_you_over_woman_default|I hear that you have been paying suit to {s54}. I do not believe that you are worthy of a fair lady such as her, and would strongly encourage you to cease pursuing her. str_comment_i_quarreled_with_you_over_woman_derisive|I hear that you have been paying suit to {s54}. Let me tell you something -- I've had my eye on that one ever since I was a lad, and she was a lass. She's a high-born lady of this realm, and should not be demeaned by a foreigner's crude attentions. Keep away from her, or expect to pay the price! str_comment_player_suggestion_succeeded|I followed your suggestion, and profited much by your advice. str_comment_player_suggestion_failed|I followed your suggestion and met with disaster, and I hold you responsible. str_comment_you_enfiefed_a_commoner_hesitant|I understand that you have given {s51} to a commoner who calls himself {s54}. Be careful. To learn the art of governance is no easy task, and perhaps it is best that fathers pass it on to their sons. I advise you against tampering with the institution of lordship. str_comment_you_enfiefed_a_commoner_derisive|I understand that you have given {s51} to a commoner who calls himself {s54}. Do not the ancients warn us against making royal robes out of the hides of pigs? str_comment_you_enfiefed_a_commoner_nasty|I understand that you have given {s51} to a commoner who has taken the name of {s54}. Have a care! A dog may turn on its master. str_comment_marriage_normal_family|Congratulations on your marriage to my {s11} {s50}. You may now consider yourself part of the family! str_comment_marriage_normal|Congratulations on your marriage to {s50}. The news does credit to you both. str_comment_marriage_normal_nasty|Well -- I see that you have married {s50}. She was always a silly girl, with appalling judgment. str_comment_marriage_elopement_family|Well... You somehow persuaded my {s11} {s50} to marry you. I don't know what you did to make her accept you, but our family will not forget this humiliation. str_comment_marriage_elopement_liege|I hear that you have eloped with {s50}, against her family's wishes. I am not pleased. Her family are among the great lords of my realm, and I do not like to see them made to look like fools. str_comment_you_broke_truce_as_my_vassal|I hear that you have broken my truce by attacking {s55}. Do you know how this makes me look? If you were acting under my orders, I appear dishonorable. If you were not, I look weak. I have half a mind to indict you for treason here and now. str_comment_you_attacked_neutral_as_my_vassal|I hear that you have attacked subjects of the {s55}. You have given them an excuse to attack me, if they want... We shall see what comes of this. A fine day's work you have done! str_personality_archetypes|liege str_martial|martial str_quarrelsome|bad-tempered str_selfrighteous|pitiless str_cunning|cunning str_debauched|sadistic str_goodnatured|good-natured str_upstanding|upstanding str_roguish|roguish str_benevolent|benevolent str_mercantile|mercantile str_surrender_demand_default|Yield or die! str_surrender_demand_martial|The odds are not in your favor today. You may fight us, but there is also no shame if you yield now. str_surrender_demand_quarrelsome|I've got you cornered. Give up, or I'll ride you down like a dog. str_surrender_demand_pitiless|You cannot defeat me, and I'll teach you a painful lesson if you try. Yield! str_surrender_demand_cunning|You are outmatched today. Give up -- if not for your own sake, then think of your men! str_surrender_demand_sadistic|Surrender or I'll gut you like a fish! str_surrender_demand_goodnatured|We have the advantage of you. Yield, and you will be well-treated. str_surrender_demand_upstanding|You may fight us, but many of your men will be killed, and you will probably lose. Yield, and spare us both the unnecessary bloodshed. str_surrender_offer_default|Stop! I yield! str_surrender_offer_martial|Stop! I yield! str_surrender_offer_quarrelsome|Enough! You win today, you dog! Ach, the shame of it! str_surrender_offer_pitiless|I yield! You have won. Cursed be this day! str_surrender_offer_cunning|Stop! I yield to you! str_surrender_offer_sadistic|I give up! I give up! Call back your dogs! str_surrender_offer_goodnatured|I yield! Congratulations on your victory, {sir/madame}! str_surrender_offer_upstanding|I yield! Grant me the honours of war, and do yourself credit! str_lord_declines_negotiation_offer_default|That may be, but I wish to fight with you str_lord_declines_negotiation_offer_martial|That may be, but it is my duty to fight with you str_lord_declines_negotiation_offer_quarrelsome|Hah! I want to fight with you str_lord_declines_negotiation_offer_pitiless|Why should I care? I wish to fight with you str_lord_declines_negotiation_offer_cunning|Ah. Unfortunately, you see, I wish to fight with you str_lord_declines_negotiation_offer_sadistic|Still your tongue! You will have need of it shortly, while begging for mercy str_lord_declines_negotiation_offer_goodnatured|I'm sorry -- I can't just let you ride away. No hard feelings? str_lord_declines_negotiation_offer_upstanding|That may be, but my duty to my liege requires me to fight with you str_prisoner_released_default|You have my gratitude, {sir/madame}. I shall not forget your kindness. str_prisoner_released_martial|You are indeed a {man/woman} of honour, {sir/madame}. I shall not forget this! str_prisoner_released_quarrelsome|I'm free? Well... Good bye, then. str_prisoner_released_pitiless|Thank you. When you are finally defeated, I will request for your death to be swift and merciful. Unless, that is, you care to join us... Good bye, for now. str_prisoner_released_cunning|Am I? You are a good {man/woman}. I will try to find a way to repay you. str_prisoner_released_sadistic|Am I? So refined is your cruelty, that you would rather see me free and humiliated, than in chains. Enjoy your triumph! str_prisoner_released_goodnatured|You are indeed a {man/woman} of honour, {sir/madame}. I shall not forget this! str_prisoner_released_upstanding|You are indeed a {man/woman} of honour, {sir/madame}. I shall not forget this! str_enemy_meet_default|Who are you, that comes in arms against me? str_enemy_meet_martial|What is your name, {sir/madame}? If we come to blows, I would know whom I fight. str_enemy_meet_quarrelsome|Who the hell are you? str_enemy_meet_pitiless|Who are you? Speak, so that I may know whom I slay. str_enemy_meet_cunning|Tell me your name. It is always good to know your enemy. str_enemy_meet_sadistic|Who are you? Speak quick, before I cut your tongue out. str_enemy_meet_goodnatured|What is your name, {sir/madame}? If we come to blows, I would know whom I fight. str_enemy_meet_upstanding|Who are you, who would come in arms to dispute our righteous cause? str_battle_won_default|You have proven yourself a most valued ally, today. str_battle_won_martial|There is no greater fortune than the chance to show one's valor on the field of arms! str_battle_won_quarrelsome|Hah! We showed those bastards a thing or two, there, didn't we? str_battle_won_pitiless|Together, we will make the foe learn to fear our names, and to quail at our coming! str_battle_won_cunning|Now, we must be sure to press our advantage, so that the blood shed today is not wasted. str_battle_won_sadistic|Now let us strip their dead and leave them for the crows, so that all will know the fate of those who come against us. str_battle_won_goodnatured|That was a good scrap! No joy like the joy of victory, eh? str_battle_won_upstanding|Now, let us give thanks to the heavens for our victory, and mourn the many fine men who have fallen today. str_battle_won_grudging_default|You helped turn the tide on the field, today. Whatever I may think of you, I cannot fault you for your valor. str_battle_won_grudging_martial|{playername} -- you have shown yourself a worthy {man/woman} today, whatever your misdeeds in the past. str_battle_won_grudging_quarrelsome|Hmf. Yours is not a face which I normally like to see, but I suppose today I should thank you for your help. str_battle_won_grudging_pitiless|Your help was most valuable today. I would not imagine that you came to help me out of kindness, but I nonetheless thank you. str_battle_won_grudging_cunning|It would be unwise of me not to thank you for coming to help me in my hour of need. So... You have my gratitude. str_battle_won_grudging_sadistic|Well! How touching! {playername} has come to rescue me. str_battle_won_grudging_goodnatured|{playername}! I can't say that we've always gotten along in the past, but you fought well today. My thanks to you! str_battle_won_grudging_upstanding|Perhaps I was wrong about you. Your arrival was most timely. You have my gratitude. str_battle_won_unfriendly_default|So you're here. Well, better late than never, I suppose. str_battle_won_unfriendly_martial|We have hard harsh words in the past, but for now let us simply enjoy our victory. str_battle_won_unfriendly_quarrelsome|If you're standing there waiting for thanks, you can keep waiting. Your help wasn't really needed, but I guess you had nothing better to do, right? str_battle_won_unfriendly_pitiless|You have come here, like a jackal to a lion's kill. Very well then, help yourself to the spoils. I shall not stop you. str_battle_won_unfriendly_cunning|{playername}... Well, I suppose your arrival didn't hurt, although I won't pretend that I'm happy to see you. str_battle_won_unfriendly_sadistic|Back off, carrion fowl! This was my victory, however hard you try to steal the glory for yourself. str_battle_won_unfriendly_goodnatured|Oh, it's you. Well, I suppose I should thank you for your help. str_battle_won_unfriendly_upstanding|Thank you for coming to my support. Now I will be off, before I say something that I regret. str_troop_train_request_default|I need someone like you to knock them into shape. str_troop_train_request_martial|They need someone to show them the meaning of valor. str_troop_train_request_quarrelsome|Fat lazy bastards. They make me puke. str_troop_train_request_pitiless|They are more afraid of the enemy than they are of me, and this will not do. str_troop_train_request_cunning|But men, like swords, are tempered and hardened by fire. str_troop_train_request_sadistic|They need someone with steel in his back to flog some courage into them, or kill them trying. str_troop_train_request_goodnatured|They're good enough lads, but I am afraid that they are not quite ready for a battle just yet. str_troop_train_request_upstanding|It would be tantamount to murder for me to lead them into combat in their current state. str_unprovoked_attack_default|What? Why do you attack us? Speak, you rascal! str_unprovoked_attack_martial|I have no objection to a trial of arms, but I would ask you for what reason you attack us? str_unprovoked_attack_quarrelsome|You're making a big mistake, {boy/girl}. What do you think you're doing? str_unprovoked_attack_pitiless|Indeed? If you really want to die today, I'd be more than happy to oblige you, but I am curious as to what you hope to accomplish. str_unprovoked_attack_cunning|Really? I think that you are acting most unwisely. What do you hope to gain by this? str_unprovoked_attack_sadistic|What's this? Do you enjoy having your eyes put out? str_unprovoked_attack_goodnatured|Why do you do this? We've got no quarrel, {sir/madame}. str_unprovoked_attack_upstanding|I consider this an unprovoked assault, and will protest to your king. Why do you do this? str_unnecessary_attack_default|I will not hesitate to cut you down if pressed, but I will offer you the chance to ride away from this. str_unnecessary_attack_martial|I am eager to take you up on your challenge, {sir/madame}, although I will give you a minute to reconsider. str_unnecessary_attack_quarrelsome|Bah! I'm in no mood for this nonsense today. Get out of my way. str_unnecessary_attack_pitiless|I am in a merciful mood today. I will pretend that I did not hear you. str_unnecessary_attack_cunning|I don't see what you have to gain by making an enemy of me. Maybe you should just ride away. str_unnecessary_attack_sadistic|I have no time to waste on a worm like you. Get out of my way. str_unnecessary_attack_goodnatured|I don't see what you have to gain by picking a fight, {sir/madame}. You can still ride away. str_unnecessary_attack_upstanding|If a fight is what you wish, {sir/madame}, then you will have one, but I will yet offer you the chance to back down. str_lord_challenged_default|As you wish. Prepare to die! str_lord_challenged_martial|So be it. Defend yourself! str_lord_challenged_quarrelsome|You impudent whelp! I'll crush you! str_lord_challenged_pitiless|If you so badly wish to die, then I have no choice but to oblige you. str_lord_challenged_cunning|Well, if you leave me no choice... str_lord_challenged_sadistic|You heap of filth! I'll make you wish you'd never been born. str_lord_challenged_goodnatured|Very well. I had hoped that we might avoid coming to blows, but I see that have no choice. str_lord_challenged_upstanding|So be it. It saddens me that you cannot be made to see reason. str_lord_mission_failed_default|Well, I am disappointed, but I am sure that you will have many chances to redeem yourself. str_lord_mission_failed_martial|There is no honour in failing a quest which you endeavoured to take, but I will accept your word on it. str_lord_mission_failed_quarrelsome|You failed? Bah. I should have expected as much from the likes of you. str_lord_mission_failed_pitiless|You failed? Well. You disappoint me. That is a most unwise thing to do. str_lord_mission_failed_cunning|Well, I am disappointed, but no one can guarantee that the winds of fortune will always blow their way. str_lord_mission_failed_sadistic|Indeed? Those who fail me do not always live to regret it. str_lord_mission_failed_goodnatured|Oh well. It was a long shot, anyway. Thank you for making an effort. str_lord_mission_failed_upstanding|Very well. I am sure that you gave it your best effort. str_lord_follow_refusal_default|Follow you? You forget your station, {sir/madame}. str_lord_follow_refusal_martial|Perhaps if you one day prove yourself a valorous and honourable warrior, then I would follow you. But not today. str_lord_follow_refusal_quarrelsome|Follow someone like you? I don't think so. str_lord_follow_refusal_pitiless|Lords like me do not follow people like you, {sir/madame}. str_lord_follow_refusal_cunning|First show me that you are the type of {man/woman} who will not lead me into disaster, and then perhaps I will follow you. str_lord_follow_refusal_sadistic|I think not! Rather, you should follow me, as a whipped cur follows {his/her} master. str_lord_follow_refusal_goodnatured|Um, I am a bit pressed with errands right now. Perhaps at a later date. str_lord_follow_refusal_upstanding|First show me that you are worthy to lead, and then perhaps I will follow. str_lord_insult_default|base varlot str_lord_insult_martial|dishonourable knave str_lord_insult_quarrelsome|filth-swilling bastard str_lord_insult_pitiless|low-born worm str_lord_insult_cunning|careless oaf str_lord_insult_sadistic|sniveling cur str_lord_insult_goodnatured|unpleasant fellow str_lord_insult_upstanding|disgraceful scoundrel str_lord_derogatory_default|base and vile str_lord_derogatory_martial|bullheaded str_lord_derogatory_quarrelsome|quarrelsome and divisive str_lord_derogatory_pitiless|cruel, tyrannical str_lord_derogatory_cunning|unscrupulous and manipulative str_lord_derogatory_sadistic|vile and dishonorable str_lord_derogatory_goodnatured|hopelessly naive str_lord_derogatory_upstanding|stiffnecked and sanctimonious str_lord_derogatory_result|bring us to ruin str_lord_derogatory_martial_action|attack the enemy without thought or plan, and throw away the lives of your men str_lord_derogatory_quarrelsome_action|pick fights with other lords, leaving us divided and weak str_lord_derogatory_pitiles_action|alienate the commons, provoking revolt and mutiny str_lord_derogatory_cunning_action|cut a deal with the enemy behind our back str_lord_derogatory_sadistic_action|bring shame upon our cause and our realm str_lord_derogatory_goodnatured_action|take pity on our enemies, rather than fight them str_lord_derogatory_upstanding_action|place your own exaggerated sense of honor above the needs of the realm str_rebellion_dilemma_martial|{s45} was clearly wronged. Although I gave an oath to {s46}, it does not bind me to support him if he usurped his throne illegally. str_rebellion_dilemma_quarrelsome|Hmm. {s46} has never given me my due, so I don't figure I owe him much. However, maybe {s45} will be no better, and {s46} has at least shown himself . str_rebellion_dilemma_pitiless|Hmm. {s45} says {reg3?she he} is the rightful heir to the throne. That is good -- it absolves me of my oath to {s46}. But still I must weight my decision carefully. str_rebellion_dilemma_cunning|Hmm. I gave an oath of homage to {s46}, yet the powerful are not bound by their oaths as our ordinary people. Our duty is to our own ability to rule, to impose order and prevent the war of all against all. str_rebellion_dilemma_sadistic|Hmm. In this vile world, a wise man must think of himself, for no one else will. So -- what's in it for me? str_rebellion_dilemma_goodnatured|I do not know what to say. I gave an oath to {s46} as the lawful ruler, but if he is not the lawful ruler, I don't know if I am still bound. str_rebellion_dilemma_upstanding|This is troublesome. It is a grave thing to declare my homage to {s46} to be null and void, and dissolve the bonds which keep our land from sinking into anarchy. Yet I am also pledged to support the legitimacy of the succession, and {s45} also has a valid claim to the throne. str_rebellion_dilemma_2_martial|On the other hand, {s46} has led us in war and peace, and I am loathe to renounce my allegiance. str_rebellion_dilemma_2_quarrelsome|So tell me, why should I turn my back on the bastard I know, in favor of {reg3?a woman the bastard} I don't know? str_rebellion_dilemma_2_pitiless|It is a most perilous position to be in, to be asked whom I would make {reg3?ruler king} of this land. Yet it is also a time of opportunity, for me to reap the rewards that have always been my due! str_rebellion_dilemma_2_cunning|{s46} has been challenged, and thus he will never be able to rule as strongly as one whose claim has never been questioned. Yet if {s45} takes the throne by force, {reg3?she he} will not be as strong as one who succeeded peacefully. str_rebellion_dilemma_2_sadistic|Perhaps if I join {s45} while {reg3?she he} is still weak {reg3?she he} will enrich me, but perhaps if I bring {s46} your head he will give me an even greater reward. str_rebellion_dilemma_2_goodnatured|{s46} has always treated me decently, yet it's true that he did wrong to {s45}. I hesitate to renounce my homage to {s46}, yet I also don't think it's right to support injustice. str_rebellion_dilemma_2_upstanding|I feel that I must do whatever is best for the realm, to avoid it being laid waste by civil war and ravaged by its enemies. str_political_philosophy_martial|My sword is at the disposal of my rightful liege, so long as he upholds his duty to me. str_political_philosophy_quarrelsome|Bah. They're all a bunch of bastards. I try to make sure that the ones who wrong me learn to regret it. str_political_philosophy_pitiless|Men will always try to cheat others of their rightful due. In this faithless world, each must remain vigilant of his own rights. str_political_philosophy_cunning|Well, it's a harsh world, and it is our lot to face harsh choices. Sometimes one must serve a tyrant to keep the peace, but sometimes a bit of rebellion keeps the kings honest. Circumstance is all. str_political_philosophy_sadistic|My philosophy is simple it is better to be the wolf than the lamb. str_political_philosophy_goodnatured|Well, you should keep faith with your promises, and not do injustice to others. Sometimes it's hard to balance those. Stick with people you trust, I think, and it's hard to go far wrong. str_political_philosophy_upstanding|Kingship and lordship have been instituted to keep the peace and prevent the war of all against all, yet that must not blind us to the possibility of injustice. str_political_philosophy_roguish|Hmm.. I guess I'm thinking that it's good to be a lord. str_political_philosophy_benefactor|A good ruler makes sure all are treated justly. Personally, I intend to use my authority to better the lot of those who live in my demesne. str_political_philosophy_custodian|A good ruler creates the proper conditions for people to prosper. Personally, I intend to use my wealth to create more wealth, for myself and for the common benefit. str_rebellion_prior_argument_very_favorable|I have already heard some arguments for supporting your candidate for the throne, and I tend to agree with them. str_rebellion_prior_argument_favorable|I have already heard some arguments for supporting your candidate for the throne, and I tend to agree with them. str_rebellion_prior_argument_unfavorable|I have already heard some arguments for supporting your candidate for the throne, but I do not find them convincing. str_rebellion_prior_argument_very_unfavorable|I have already heard some arguments for supporting your candidate for the throne, but I disagree with most of them. str_rebellion_rival_martial|{s49} your ally {s44} once questioned my honour and my bravery. It's not often I get the chance to face him in battle, and make him retract his statement. str_rebellion_rival_quarrelsome|{s49} you're working with {s44}. He's a crafty weasel, and I don't trust him one bit. str_rebellion_rival_pitiless|{s49} you seem to have enlisted the support of {s44} -- who is soft, and weak, and not fit to govern a fief, and whom I have always detested. str_rebellion_rival_cunning|{s49} {s44}, who has already joined you, is headstrong and quarrelsome, and a bit of liability. str_rebellion_rival_sadistic|{s49} I have no desire to fight alongside your ally {s44}, who puts on such a nauseating display of virtue. str_rebellion_rival_goodnatured|{s49} I'd be reluctant to be on the same side as {s44}, who has quite a reputation for cruelty. str_rebellion_rival_upstanding|{s49} your ally {s44} is in my opinion a dangerous, unreliable, and highly unprincipled man. str_rebellion_argument_favorable|I respect your line of argument str_rebellion_argument_neutral|I find your line of argument only moderately compelling str_rebellion_argument_unfavorable|I do not find your line of argument compelling str_rebellion_persuasion_favorable|you state your case eloquently str_rebellion_persuasion_neutral|you make a reasonable case str_rebellion_persuasion_unfavorable|you make an unconvincing case str_rebellion_relation_very_favorable|I have the greatest respect for you personally. str_rebellion_relation_favorable|I know and respect you personally. str_rebellion_relation_neutral|I do not know you as well as I might like. str_rebellion_relation_unfavorable|I do not trust you. str_and_comma_3|Furthermore, str_but_comma_3|However, str_and_comma_1|, and str_but_comma_1|, but str_and_comma_2|. Moreover, str_but_comma_2|. Nonetheless, str_rebellion_agree_martial|I have decided. I will back {s45} as the rightful heir. str_rebellion_agree_quarrelsome|Ahh, I've thought long enough. I never did like {s46} much anyway. Let's go take his throne away from him. str_rebellion_agree_pitiless|You are fortunate. I have decided to join you. Pray do not give me cause to regret this decision. str_rebellion_agree_cunning|This is a most dangerous decision, but after careful consideration, I have decided that I will join you. Let's hope it is for the best. str_rebellion_agree_sadistic|I have decided. I will back your {reg3?woman man} {s45}. But you'd best make sure that {reg3?she he} rewards me well! str_rebellion_agree_goodnatured|All right. I think your {reg3?woman man} will be a good ruler. I'll join you. str_rebellion_agree_upstanding|So be it. My first duty is to this realm, and to save it from lawlessness I will back {s45} and renounce my homage to {s46}. May the Heavens forgive me if I do wrong. str_rebellion_refuse_martial|I am sorry. {s45} has a good claim, but it's not enough for me to turn my back on {s46}. I will remain loyal to my liege. str_rebellion_refuse_quarrelsome|Nah. Your whelp {s45} doesn't have what it takes to rule this realm. I'm sticking with {s46}. str_talk_later_martial|Now is not the time to talk politics! I am here today with my fellow lords, armed for battle. You'd better prepare to fight. str_talk_later_quarrelsome|Do you expect me to discuss betraying my liege with you, while we are surrounded by his army? What do you take me for, a bloody idiot? str_talk_later_pitiless|Still your tongue! Whatever I have to say on this matter, I will not say it here and now, while we are in the midst of our army. str_talk_later_cunning|This is hardly the time or the place for such a discussion. Perhaps we can discuss it at a later time and a different place, but for now we're still foes. str_talk_later_sadistic|You should have your mouth sewn shut! Can you imagine what would happen if the other vassals see me talking to you of treason? str_talk_later_goodnatured|So you wish to discuss your rebellion with me? Try that again when we aren't surrounded by my liege's army, and I will hear what you have to say. str_talk_later_upstanding|Whatever my thoughts on the legitimacy of the succession, I am not about to discuss them here and now. If we meet again when we can talk in privacy, I will hear what you have to say on the matter. But for now, consider me your enemy. str_gossip_about_character_default|They say that {s6} doesn't possess any interesting character traits. str_gossip_about_character_martial|They say that {s6} loves nothing more than war. str_gossip_about_character_quarrelsome|They say that {s6} almost came to blows with another lord lately, because the man made a joke about his nose. str_gossip_about_character_selfrighteous|I heard that {s6} had a squire executed because the unfortunate man killed a deer in his forest. str_gossip_about_character_cunning|They say that {s6} is a cunning opponent. str_gossip_about_character_sadistic|They say that {s6} likes to torture his enemies. I wouldn't want to get on the bad side of that man. str_gossip_about_character_goodnatured|They say that {s6} is a good man and treats people living in his lands decently. That is more than what can be said for most of the nobles. str_gossip_about_character_upstanding|People say that it is good to be in the service of {s6}. He is good to his followers, and rewards them if they work well. str_latest_rumor|The latest rumor you heard about {s6} was str_changed_my_mind_martial|However, your stirring words make me reconsider my position. str_changed_my_mind_quarrelsome|But I think you've talked me into it anyway, you bastard. I'm still listening str_changed_my_mind_pitiless|But when you plea like that, I will deign to reconsider. str_changed_my_mind_cunning|But you know, you're a well-spoken bastard. That impresses me. I'm still listening. str_changed_my_mind_sadistic|But as your silver tongue sings so pretty a song on your behalf, I will not dismiss the idea just yet. str_changed_my_mind_goodnatured|But you make a good case, so I'll try to keep an open mind. str_changed_my_mind_upstanding|However, you make an eloquent case. I am still listening. str_swadian_rebellion_pretender_intro|I am Isolla, rightful Queen of the Swadians. str_vaegir_rebellion_pretender_intro|My name is Valdym. Some men call me 'the Bastard.' I am a prince of the Vaegirs, but by all rights I should be their king, instead of my cousin Yaroglek. str_khergit_rebellion_pretender_intro|I am Dustum Khan, son of Janakir Khan, and rightful Khan of the Khergits. str_nord_rebellion_pretender_intro|I am Lethwin Far-Seeker, son of Hakrim the Old, who should be king of the Nords of Calradia. str_rhodok_rebellion_pretender_intro|I am Lord Kastor, the rightful King of the Rhodoks, who will free them from tyranny. str_sarranid_rebellion_pretender_intro|I am Arwa, whom they call the Pearled One, Mother of the Sarranids and their rightful Queen. str_swadian_rebellion_pretender_story_1|I was the only child of my father, King Esterich. Although I am a woman, he loved me like a son and named me his heir -- not once, but several times, before the grandest nobles of the land so that none could doubt his intention. There is no law that bars a woman from ruling -- indeed, we Swadians tell tales of warrior queens who ruled us in our distant past. str_vaegir_rebellion_pretender_story_1|My father died when I was young, leaving me in the care of his brother, the regent Burelek. But rather than hold the throne until I came of age, this usurper used his newfound power to accuse my mother of adultery, and to claim that I was not my father's son. She was executed for treason, and I was declared a bastard. str_khergit_rebellion_pretender_story_1|Sanjar Khan and I are brothers, sons of the old Janakir Khan, although of different mothers. Although I was the younger brother, all those who knew the old Khan will testify that throughout my father's life, I was his favorite, entrusted with the responsibilities of government. Sanjar busied himself with hunts and feasts to win the affection of the more dissolate of my father's commanders. str_nord_rebellion_pretender_story_1|I am called the Far-Seeker because I have travelled great distances, even by the standards of the Nords, in search of knowledge. Before I came of age, my father sent me abroad on a tour of study at the courts and universities in the lands overseas. If the Nords are to call themselves the heirs of the Calradian empire, then they must act the part, and know something of law and letters, and not call themselves content merely to fight, plunder, and drink. str_rhodok_rebellion_pretender_story_1|The Rhodoks are a free people, and not slaves to any hereditary monarch. The king must be chosen from one of the leading noble families of the land, by a council drawn by lot from the patricians of the cities of Jelkala, Veluca, and Yalen. The council meets on a field before Jelkala, and no man is allowed to appear in arms during their deliberations, on pain of death. str_sarranid_rebellion_pretender_story_1|I was born in a faraway land, to a humble family, and made a slave when I was but a girl -- but there is no shame in that, for the mothers of many of our kings were slaves. The old Sultan, Ayzar, spotted me in the markets and was struck by my beauty. I entered his household, and there he also learned to respect my intelligence. As he grew older, he allowed me to govern in his stead. First I managed the affairs of the palace, and later those of the realm. str_swadian_rebellion_pretender_story_2|Yet when my father died, his cousin Harlaus convinced the nobles that no Swadian king of sound mind could name a woman as his heir. Harlaus said that his designation of me was the act of a madman, and thus had no legal standing, and that he, as my father's closest male relative, should of take the throne. str_vaegir_rebellion_pretender_story_2|I was smuggled abroad by a faithful servant, but now I am of age and have returned to reclaim what is rightfully mine. Burelek died soon after his act of perfidy -- the judgment of heaven, no doubt. His son Yaroglek now calls himself king, but as his claim is tainted, he is no less a usurper than his father, and I will topple him from his throne. str_khergit_rebellion_pretender_story_2|According to Khergit custom, when a man dies his herds are split between all his sons, equally. So too it is with the khanate. When I heard of my father's death, I was away inspecting our borders, but I hurried home to Tulga, ready to give Sanjar his due and share the khanate with him. But when I arrived, I found that he rushed his supporters to the court, to have himself proclaimed as the sole khan. str_nord_rebellion_pretender_story_2|My father died however before I completed my course of study, and as I hurried home to claim his throne my ship was wrecked by a storm. One of my father's thanes, Ragnar, seized this opportunity and spread rumors that I had died abroad. He summoned a gathering of his supporters to have himself proclaimed king, and has taken the past few years to consolidate his power. str_rhodok_rebellion_pretender_story_2|During the last selection, there were but two candidates, myself, and Lord Graveth. While the council was deliberating, Graveth appeared, sword in hand, telling them that a Swadian raiding party was about to descend on the field of deliberation -- which was true, by the way -- and if he were not elected king, then he would leave them to their fate. str_sarranid_rebellion_pretender_story_2|When Sultan Ayzar died, it seemed to the emirs of the realm only natural that I should succeed him as ruler, thus avoiding any danger of civil war. They insisted, however, that I should marry one of his generals, the Emir Baybak. The emirs then lined up to give us the oath of allegiance together -- to Baybak as Commander of the Armies, and to me as Mother of the Realm. For the brief time that we ruled, our realm prospered. str_swadian_rebellion_pretender_story_3|I will admit that I did my cause no good by cursing Harlaus and all who listened to him as traitors, but I also believe that the magistrates who ruled in his favor were bought. No matter -- I will raise an army of loyal subjects, who would honour their old king's memory and will. And if anyone doubts that a woman can wield power, then I will prove them wrong by taking Harlaus' ill-gotten crown away from him. str_vaegir_rebellion_pretender_story_3|Until I have my rights restored in the sight of all the Vaegirs, I will bear the sobriquet, 'the Bastard', to remind me of what I must do. str_khergit_rebellion_pretender_story_3|My brother thinks that Khergits will only respect strength a leader who takes what he wants, when he wants it. But I think that he misreads the spirit of our people.--we admire a resolute leader, but even more we a just one, and we know that a man who does not respect his own brother's rights will not respect the rights of his followers. str_nord_rebellion_pretender_story_3|So I remain in exile -- except now I am not looking for sages to tutor me in the wisdom of faraway lands, but warriors, to come with me back to the land of the Nords and regain my throne. If Ragnar doubts my ability to rule, then let him say so face to face, as we stare at each other over the rims of our shields. For a warrior can be a scholar, and a scholar a warrior, and to my mind, only one who combines the two is fit to be king! str_rhodok_rebellion_pretender_story_3|Well, Graveth defeated the Swadians, and for that, as a Rhodok, I am grateful. When I am king, I will myself place the wreath of victory on his head. But after that I will have it separated from his shoulders, for by his actions he has shown himself a traitor to the Rhodok confederacy and its sacred custom. str_sarranid_rebellion_pretender_story_3|But alas, Baybak himself was soon killed in a skirmish with the Khergits. Had I known of his death in time, I would have been able to prepare myself against any possibility of betrayal. But alas, my husband's treacherous nephew Hakim came riding with his men, still covered with the dust of the battlefield, and drove me from the palace at swordpoint and proclaimed himself sultan. So be it -- I shall gather an army of my own, and return him the favor. str_swadian_rebellion_monarch_response_1|Isolla thinks she should be Queen of the Swadians? Well, King Esterich had a kind heart, and doted on his daughter, but a good-hearted king who doesn't use his head can be a curse to his people. Isolla may tell you stories of warrior queens of old, but you might also recall that all the old legends end in the same way -- with the Swadians crushed underfoot by the armies of the Calradic Emperor. str_vaegir_rebellion_monarch_response_1|Were Valdym to come to me in peace, I would laden him with titles and honours, and he would become the greatest of my vassals. But as he comes in war, I will drag him before me in chains and make him acknowledge me as rightful sovereign, then cut his tongue from his mouth so that he cannot recant. str_khergit_rebellion_monarch_response_1|My brother Dustum has perhaps told you of his insistence upon splitting the khanate, as though it were a herd of sheep. Let me tell you something. Ever since the Khergits established themselves on this land, the death of every khan has had the same result -- the land was divided, the khan's sons went to war, and the strongest took it all anyway. I simply had the foresight to stave off the civil war in advance. str_nord_rebellion_monarch_response_1|Lethwin 'Far-Seeker'? Lethwin Inkfingers, is more like it. Perhaps you have heard the expression, 'Unhappy is the land whose king is a child.' Unhappy too is the land whose king is a student. You want the Nords to be ruled by a beardless youth, whose hand bears no callouses left by a sword's grip, who has never stood in a shield wall? If Lethwin were king, his thanes would laugh at him to his face! str_rhodok_rebellion_monarch_response_1|No doubt Lord Kastor told you that I defiled the hallowed Rhodok custom by interfering with the patricians' election of a king. Well, let me tell you something. The patricians of the towns make longwinded speeches about our ancient liberties, but then choose as their king whichever noble last sat in their villa and sipped a fine wine and promised to overlook their unpaid taxes. str_sarranid_rebellion_monarch_response_1|Our scholars have long agreed that there is one overriding principle in politics. Men should accept the authority of the ruler, because tyranny is better than civil war. It was for that reason that I accepted the authority of both Baybak and Arwa, to whom I gave my oath as co-rulers. str_swadian_rebellion_monarch_response_2|Those who weep for the plight of a Swadian princess denied her father's throne should reflect instead on the fate of a Swadian herdswoman seized by a Vaegir raider and taken as chattel to the slave markets. Talk to me of queens and old stories when our warlike neighbors are vanquished, and our land is at peace. str_vaegir_rebellion_monarch_response_2|Whatever my father may or may not have done to secure the throne does not matter. I have inherited it, and that is final. If every old claim were to be brought up anew, if every man's inheritance could be called into question at any time, then it would be the end of the institution of kingship, and we would live in a state of constant civil war. str_khergit_rebellion_monarch_response_2|Dustum would make a fine assessor of flocks, or adjudicator of land disputes. But can you imagine such a man as khan? We would be run off of our land in no time by our neighbors, and return to our old days of starving and freezing on the steppe. str_nord_rebellion_monarch_response_2|Old Hakrim may have had fancy ideas about how to dispose of his kingdom, but it is not just royal blood that makes a King of the Nords. I am king by acclamation of the thanes, and by right of being the strongest. That counts for more than blood, and woe to any man in this land who says otherwise. str_rhodok_rebellion_monarch_response_2|The only liberty that concerns them is their liberty to grow fat. Meanwhile, my men sleep out on the steppe, and eat dry bread and salt fish, and scan the horizon for burning villages, and shed our blood to keep the caravan routes open. Here's an idea -- if I ever meet a merchant who limps from a Khergit arrow-wound or a Swadian sword-stroke, then I'll say, 'Here's a man whose counsel is worth taking.' str_sarranid_rebellion_monarch_response_2|You should know, however, that Arwa was not chosen as Baybak's partner because of her wisdom or love of justice. No, she was chosen because she was a witch, who could transform men like Ayzar and Baybak into stammering fools. No matter -- I was true to my oath, and respected her usurpation, until the very hour that it was invalidated by the death of her puppet. Now she must respect mine. str_courtship_comment_conventional_generic|is a very well-bred sort str_courtship_comment_adventurous_generic|seems decent enough str_courtship_comment_otherworldly_generic|is most polite and attentive str_courtship_comment_ambitious_generic|lacks drive -- but perhaps that may be remedied str_courtship_comment_moralist_generic|seems to be a man of good character str_feast_description|scant str_feast_description_2|meager str_feast_description_3|barely adequate str_feast_description_4|sufficient str_feast_description_5|bountiful str_feast_description_6|magnificent str_feast_lengthy_description_1|The food you provided was insufficient for your guests and their retinues, forcing them to purchase their sustenance from the surrounding countryside at grossly inflated prices. The consensus among those who attended was that you failed to do your duty as a host, diminishing both their trust in you and your overall reputation. str_feast_lengthy_description_2|The food and drink you provided eventually ran out, forcing some guests to either buy their own from passing peddlars, or send some of their retinue home early. The more charitable attributed the shortfall to poor planning rather than meanness, but either way, it did your reputation no good. str_feast_lengthy_description_3|The food and drink you provided was adequate for your noble guests, although some of the commoners in their retinues went without. You are establishing a reputation as one who has at least a grasp of your social obligations as a noble. str_feast_lengthy_description_4|You have provided enough food and drink, and with sufficient varieties, to do yourself credit. The food, drink, and merriment have loosened your guests tongues, allowing them to converse candidly about the matters of the realm, and deepening their trust in you. str_feast_lengthy_description_5|You have provided a bountiful table not just for your noble guests but for their retinues, with food left over to be distributed to the poor. Your guests lavish praise upon you for your generosity, and for your understanding of the social obligations of your rank. The conversation, fueled by the food and drink, has been merry, strengthening the bonds between those who attended. str_feast_lengthy_description_6|The realm will be speaking of the bounty of your table for months to come, and it will become the standard to which all other feasts will aspire. You have filled the bellies not just of your noble guests and their retinues, but also of the poor who flocked to the gates. str_kingdom_1_adjective|Swadian str_kingdom_2_adjective|Vaegir str_kingdom_3_adjective|Khergit str_kingdom_4_adjective|Nord str_kingdom_5_adjective|Rhodok str_kingdom_6_adjective|Sarranid str_credits_1|Mount Blade Warband Copyright 2008-2010 Taleworlds Entertainment str_credits_2|Game design ^Armagan Yavuz^Steve Negus^Cem Cimenbicer str_credits_3|Programming ^Armagan Yavuz^Cem Cimenbicer^Serdar Kocdemir^Ozan Gumus str_credits_4|CG Artists ^Ozgur Saral^Mustafa Ozturk^Pinar Cekic^Ozan Unlu^Yigit Savtur^Umit Singil str_credits_5|Concept Artist ^Ganbat Badamkhand str_credits_6|Writing ^Steve Negus^Armagan Yavuz^Ryan A. Span str_credits_7|Original Music ^Jesse Hopkins str_credits_8|Voice Talent ^Tassilo Egloffstein str_credits_9|This game has been supported by The Scientific and Technological Research Council of Turkey.^^Tutorial written by ^Steve Negus^Armagan Yavuz^Edward Spoerl^^Horse Motion Capture Animation Supplied by ^Richard Widgery Kinetic Impulse^^Physics ^Havok^^Sound and Music Program Library ^FMODex Sound System by Firelight Technologies^^Skybox Textures ^Jay Weston^^Chinese Translation ^Hetairoi; Gaodatailang; silentjealousy; Ginn; fallout13; James; D.Kaede; Kan2; alixyang; muyiboy^^TaleWorlds Director of Communications ^Ali Erkin^^TaleWorlds Forum Programming ^Brett Flannigan ^^^TaleWorlds.com Forum Administrators and Moderators ^Janus^Archonsod^Narcissus^Nairagorn^Lost Lamb^Deus Ex^Merentha^Volkier^Instag0^Ativan^ego^Guspav^Hallequin^Invictus^okiN^Raz^rejenorst^Skyrage^ThVaz^^^Mount Blade Community Suggestions and Feedback ^A Mustang^adamlug^Adorno^alden^Alhanalem^amade^Anthallas^Alkhadias Master^Arch3r^Archevious^Arcas Nebun^Arcon^Arcturus^ares007^Arjihad^BadabombadaBang^Badun^BaronAsh^Berserker Pride^bgfan^bierdopjeee^Big Mac^Binboy^blink180heights^BlodsHammar^Bloid^Brandon^Brego^chenjielian^cifre^COGlory^Corinthian Hoplite^Crazed Rabbit^CryptoCactus^CtrlAltDe1337^Cuther^Da-V-Man^dimitrischris^dstemmer^EasyCo506^Egbert^ethneldryt^eudaimondaimon^Faranox^Fawzia dokhtar-i-Sanjar^Fei Dao^Gabeed^GeN76^General Hospital^GhosTR^glustrod^guspav^Halcyon^Harn^Hethwill^Highelfwarrior^HULKSMASH^Iberon^ignoble^Jack Merchantson^JoG^Jov^Kazzan^King Jonathan the Great^Kleidophoros^knight^Kong Burger^Kristiania^l3asu^Larkraxm^Leandro1021DX^lighthaze^Llew2^Lord Rich^lordum ediz^Lucke189^Mabons^MacPharlan^Madnes5^MagicMaster^Makh^ManiK^Manitas^Marin Peace Bringer^Martinet^MAXHARDMAN^Merlkir^miguel8500^Mithras^Moddan^Nate^Nemeo^Nite/m4re^noobalicous^Nord Champion^okiN^Orion^OTuphlos^Papa Lazarou^Phallas^Plazek^Prcin^PSYCHO78^PsykoOps^Reapy^Red River^Rhizobium^Riggea^Rongar^Ros^sadnhappy^Sarejo^ScientiaExcelsa^Scorch!^Seawied86^sebal87^shikamaru 1993^Shun^silentdawn^Sir Gowe^Skyrage^Slawomir of Aaarrghh^SoloSebo^SovietSoldier^Stabbing Hobo^Stratigos001^Styo^TalonAquila^test^The Yogi^Thundertrod^Thyr^Tim^Titanshoe^tmos^Toffey^Tonttu^Trenalok^Tronde^UberWiggett^Urist^Ursca^urtzi^Vermin^Viajero^Vincenzo^Vulkan^Warcat92^Welcome To Hell^Wheem^Wu-long^Yellonet^Yobbo^Yoshi Murasaki^Yoshiboy^Zyconnic^^^Special Thanks to Toby Lee for his ideas and in depth feedback on the combat system.^...and many many other wonderful Mount Blade players!^^(This is only a small sample of all the players who have contributed to the game by providing suggestions and feedback.^This list has been compiled by sampling only a few threads in the Taleworlds Forums.^Unfortunately compiling an exhaustive list is almost impossible.^We apologize sincerely if you contributed your suggestions and feedback but were not listed here, and please know that we are grateful to you all the same...) str_credits_10|Paradox Interactive^^President and CEO ^Theodore Bergqvist^^Executive Vice President ^Fredrik Wester^^Chief Financial Officer ^Lena Eriksson^^Finance Accounting ^Annlouise Larsson^^VP Sales Marketing US ^Reena M. Miranda^^VP Sales Marketing EU ^Martin Sirc^^Distribution Manager Nordic ^Erik Helmfridsson^^Director of PR Marketing ^Susana Meza^^PR Marketing ^Sofia Forsgren^^Product Manager ^Boel Bermann str_credits_11|Logotype ^Jason Brown^^Cover Art ^Piotr Fox Wysocki^^Layout ^Christian Sabe^Melina Grundel^^Poster ^Piotr Fox Wysocki^^Map Concept Art ^Ganbat Badamkhand^^Manual Editing ^Digital Wordsmithing Ryan Newman, Nick Stewart^^Web ^Martin Ericsson^^Marketing Assets ^2Coats^^Localization ^S H Entertainment Localization^^GamersGate ^Ulf Hedblom^Andreas Pousette^Martin Ericson^Christoffer Lindberg str_credits_12|Thanks to all of our partners worldwide, in particular long-term partners ^Koch Media (Germany UK)^Blue Label (Italy France)^Friendware (Spain)^New Era Interactive Media Co. Ltd. (Asia)^Snowball (Russia)^Pinnacle (UK)^Porto Editora (Portugal)^Hell-Tech (Greece)^CD Projekt (Poland, Czech Republic, Slovakia Hungary)^Paradox Scandinavian Distribution (Scandinavia) str_multi_scene_1|Ruins str_multi_scene_2|Village str_multi_scene_3|Hailes Castle str_multi_scene_4|Ruined Fort str_multi_scene_5|Scene 5 str_multi_scene_6|Scene 6 str_multi_scene_7|Field by the River str_multi_scene_8|Rudkhan Castle str_multi_scene_9|Snowy Village str_multi_scene_10|Turin Castle str_multi_scene_11|Nord Town str_multi_scene_16|Port Assault str_multi_scene_17|Brunwud Castle str_multi_scene_18|Battle on Ice str_multi_scene_19|Mahdaar Castle str_multi_scene_20|Jameyyed Castle str_multi_scene_21|The Arena str_multi_scene_22|Forest Hideout str_multi_scene_12|Random Plains (Medium) str_multi_scene_13|Random Plains (Large) str_multi_scene_14|Random Steppe (Medium) str_multi_scene_15|Random Steppe (Large) str_multi_scene_end|multi scene end str_multi_game_type_1|Deathmatch str_multi_game_type_2|Team Deathmatch str_multi_game_type_3|Battle str_multi_game_type_4|Fight and Destroy str_multi_game_type_5|Capture the Flag str_multi_game_type_6|Conquest str_multi_game_type_7|Siege str_multi_game_type_8|Duel str_multi_game_types_end|multi game types end str_poll_kick_player_s1_by_s0|{s0} started a poll to kick player {s1}. str_poll_ban_player_s1_by_s0|{s0} started a poll to ban player {s1}. str_poll_change_map_to_s1_by_s0|{s0} started a poll to change map to {s1}. str_poll_change_map_to_s1_and_factions_to_s2_and_s3_by_s0|{s0} started a poll to change map to {s1} and factions to {s2} and {s3}. str_poll_change_number_of_bots_to_reg0_and_reg1_by_s0|{s0} started a poll to change bot counts to {reg0} and {reg1}. str_poll_kick_player|Poll to kick player {s0} 1 = Accept, 2 = Decline str_poll_ban_player|Poll to ban player {s0} 1 = Accept, 2 = Decline str_poll_change_map|Poll to change map to {s0} 1 = Accept, 2 = Decline str_poll_change_map_with_faction|Poll to change map to {s0} and factions to {s1} versus {s2} 1 = Accept, 2 = Decline str_poll_change_number_of_bots|Poll to change number of bots to {reg0} for {s0} and {reg1} for {s1} 1 = Accept, 2 = Decline str_poll_time_left|({reg0} seconds left) str_poll_result_yes|The poll is accepted by the majority. str_poll_result_no|The poll is rejected by the majority. str_total_item_cost_reg0|Total cost {reg0} str_server_name|Server name str_game_password|Game password str_map|Map str_game_type|Game type str_max_number_of_players|Maximum number of players str_number_of_bots_in_team_reg1|Number of bots in team {reg1} str_team_reg1_faction|Team {reg1} faction str_enable_valve_anti_cheat|Enable Valve Anti-cheat (Requires valid Steam account) str_allow_friendly_fire|Allow ranged friendly fire str_allow_melee_friendly_fire|Allow melee friendly fire str_friendly_fire_damage_self_ratio|Friendly fire damage self (%) str_friendly_fire_damage_friend_ratio|Friendly fire damage friend (%) str_spectator_camera|Spectator camera str_control_block_direction|Control block direction str_map_time_limit|Map time limit (minutes) str_round_time_limit|Round time limit (seconds) str_players_take_control_of_a_bot_after_death|Switch to bot on death str_team_points_limit|Team point limit str_point_gained_from_flags|Team points gained for flags (%) str_point_gained_from_capturing_flag|Points gained for capturing flags str_respawn_period|Respawn period (seconds) str_add_to_official_game_servers_list|Add to official game servers list str_combat_speed|Combat speed str_combat_speed_0|Slowest str_combat_speed_1|Slower str_combat_speed_2|Medium str_combat_speed_3|Faster str_combat_speed_4|Fastest str_off|Off str_on|On str_defender_spawn_count_limit|Defender spawn count str_unlimited|Unlimited str_automatic|Automatic str_by_mouse_movement|By mouse movement str_free|Free str_stick_to_any_player|Lock to any player str_stick_to_team_members|Lock to team members str_stick_to_team_members_view|Lock to team members' view str_make_factions_voteable|Allow polls to change factions str_make_kick_voteable|Allow polls to kick players str_make_ban_voteable|Allow polls to ban players str_bots_upper_limit_for_votes|Bot count limit for polls str_make_maps_voteable|Allow polls to change maps str_valid_vote_ratio|Poll accept threshold (%) str_auto_team_balance_limit|Auto team balance threshold (diff.) str_welcome_message|Welcome message str_initial_gold_multiplier|Starting gold (%) str_battle_earnings_multiplier|Combat gold bonus (%) str_round_earnings_multiplier|Round gold bonus (%) str_allow_player_banners|Allow individual banners str_force_default_armor|Force minimum armor str_respawning_in_reg0_seconds|Respawning in {reg0} seconds... str_no_more_respawns_remained_this_round|No lives left for this round str_reg0_respawns_remained|({reg0} lives remaining) str_this_is_your_last_respawn|(This is your last life) str_wait_next_round|(Wait for the next round) str_yes_wo_dot|Yes str_no_wo_dot|No str_we_resign|We have no strength left to put up a fight. We surrender to you, {playername}. str_i_resign|I don't want to die today. I surrender. str_s1_returned_flag|{s1} has returned their flag to their base! str_s1_auto_returned_flag|{s1} flag automatically returned to their base! str_s1_captured_flag|{s1} has captured the enemy flag! str_s1_taken_flag|{s1} has taken the enemy flag! str_s1_neutralized_flag_reg0|{s1} has neutralized flag {reg0}. str_s1_captured_flag_reg0|{s1} has captured flag {reg0}! str_s1_pulling_flag_reg0|{s1} has started pulling flag {reg0}. str_s1_destroyed_target_0|{s1} destroyed target A! str_s1_destroyed_target_1|{s1} destroyed target B! str_s1_destroyed_catapult|{s1} destroyed the catapult! str_s1_destroyed_trebuchet|{s1} destroyed the trebuchet! str_s1_destroyed_all_targets|{s1} destroyed all targets! str_s1_saved_1_target|{s1} saved one target. str_s1_saved_2_targets|{s1} saved all targets. str_s1_defended_castle|{s1} defended their castle! str_s1_captured_castle|{s1} captured the castle! str_auto_team_balance_in_20_seconds|Auto-balance will be done in 20 seconds. str_auto_team_balance_next_round|Auto-balance will be done next round. str_auto_team_balance_done|Teams have been auto-balanced. str_s1_won_round|{s1} has won the round! str_round_draw|Time is up. Round draw. str_round_draw_no_one_remained|No one left. Round draw. str_death_mode_started|Hurry! Become master of the field! str_reset_to_default|Reset to Default str_done|Done str_player_name|Player Name str_kills|Kills str_deaths|Deaths str_ping|Ping str_dead|Dead str_reg0_dead|{reg0} Dead str_bots_reg0_agents|Bots ({reg0} agents) str_bot_1_agent|Bot (1 agent) str_score|Score str_score_reg0|Score {reg0} str_flags_reg0|(Flags {reg0}) str_reg0_players|({reg0} players) str_reg0_player|({reg0} player) str_open_gate|Open Gate str_close_gate|Close Gate str_open_door|Open Door str_close_door|Close Door str_raise_ladder|Raise Ladder str_drop_ladder|Drop Ladder str_back|Back str_start_map|Start Map str_choose_an_option|Choose an option str_choose_a_poll_type|Choose a poll type str_choose_faction|Choose Faction str_choose_a_faction|Choose a faction str_choose_troop|Choose Troop str_choose_a_troop|Choose a troop class str_choose_items|Choose Equipment str_options|Options str_redefine_keys|Redefine Keys str_submit_a_poll|Submit a Poll str_administrator_panel|Administrator Panel str_kick_player|Kick Player str_ban_player|Ban Player str_mute_player|Mute Player str_unmute_player|Unmute Player str_quit|Quit str_poll_for_changing_the_map|Change the map str_poll_for_changing_the_map_and_factions|Change the map and factions str_poll_for_changing_number_of_bots|Change number of bots in teams str_poll_for_kicking_a_player|Kick a player str_poll_for_banning_a_player|Ban a player str_choose_a_player|Choose a player str_choose_a_map|Choose a map str_choose_a_faction_for_team_reg0|Choose a faction for team {reg0} str_choose_number_of_bots_for_team_reg0|Choose number of bots for team {reg0} str_spectator|Spectator str_spectators|Spectators str_command|Command str_profile_banner_selection_text|Choose a banner for your profile str_use_default_banner|Use Faction's Banner str_party_morale_is_low|Morale of some troops are low! str_weekly_report|Weekly Report str_has_deserted_the_party|has deserted the party. str_have_deserted_the_party|have deserted the party. str_space| str_us_|Us str_allies_|Allies str_enemies_|Enemies str_routed|Routed str_weekly_budget|Weekly Budget str_income_from_s0|Income from {s0} str_mercenary_payment_from_s0|Mercenary payment from {s0} str_s0s_party|{s0}'s Party str_loss_due_to_tax_inefficiency|Loss due to tax inefficiency str_wages_for_s0|Wages for {s0} str_earlier_debts|Earlier debts str_net_change|Net change str_earlier_wealth|Earlier wealth str_new_wealth|New wealth str_new_debts|New debts str_maximum_seconds_for_round_is_reg0|Maximum seconds for round is {reg0}. str_respawn_period_is_reg0_seconds|Respawn period is {reg0} seconds. str_bots_upper_limit_for_votes_is_reg0|Bots upper limit for votes is {reg0}. str_map_is_voteable|Map is voteable. str_map_is_not_voteable|Map is not voteable. str_factions_are_voteable|Factions are voteable. str_factions_are_not_voteable|Factions are not voteable. str_players_respawn_as_bot|Players respawn as bot. str_players_do_not_respawn_as_bot|Players do not respawn as bot. str_kicking_a_player_is_voteable|Kicking a player is voteable. str_kicking_a_player_is_not_voteable|Kicking a player is not voteable. str_banning_a_player_is_voteable|Banning a player is voteable. str_banning_a_player_is_not_voteable|Banning a player is not voteable. str_player_banners_are_allowed|Player banners are allowed. str_player_banners_are_not_allowed|Player banners are not allowed. str_default_armor_is_forced|Default armor is forced. str_default_armor_is_not_forced|Default armor is not forced. str_percentage_of_yes_votes_required_for_a_poll_to_get_accepted_is_reg0|Percentage of yes votes required for a poll to get accepted is {reg0}%. str_auto_team_balance_threshold_is_reg0|Auto team balance threshold is {reg0}. str_starting_gold_ratio_is_reg0|Starting gold ratio is {reg0}%. str_combat_gold_bonus_ratio_is_reg0|Combat gold bonus ratio is {reg0}%. str_round_gold_bonus_ratio_is_reg0|Round gold bonus ratio is {reg0}%. str_point_gained_from_flags_is_reg0|Team points gained for flags is {reg0}%. str_point_gained_from_capturing_flag_is_reg0|Points gained for capturing flags is {reg0}%. str_map_time_limit_is_reg0|Map time limit is {reg0} minutes. str_team_points_limit_is_reg0|Team point limit is {reg0}. str_defender_spawn_count_limit_is_s1|Defender spawn count is {s1}. str_system_error|SYSTEM ERROR! str_prisoner_granted_parole|Prisoner granted parole str_prisoner_not_offered_parole|Prisoner not offered parole str__age_reg1_family_|^Age {reg1}^Family str_s49_s12_s11_rel_reg0|{s49} {s12} ({s11}, rel {reg0}), str_s49_s12_s11|{s49} {s12} ({s11}), str_lord_info_string|{reg6? {reg4?{s54} is the ruler of {s56}.^ {s54} is a vassal of {s55} of {s56}.^}}Renown {reg5}. Controversy {reg15}.^{reg9?{reg3?She He} is the {reg3?lady lord} of {s58}. {reg3?She He} has no fiefs.}{s59}^{s49} str_foreign_relations__|Foreign relations ^ str_s21__the_s5_is_at_war_with_the_s14|{s21}^* The {s5} is at war with the {s14}. str_s21_the_s5_has_had_the_upper_hand_in_the_fighting|{s21} The {s5} has had the upper hand in the fighting. str_s21_the_s5_has_gotten_the_worst_of_the_fighting|{s21} The {s5} has gotten the worst of the fighting. str_s21_the_fighting_has_gone_on_for_some_time_and_the_war_may_end_soon_with_a_truce|{s21} The fighting has gone on for some time, and the war may end soon with a truce. str_s21_the_fighting_has_begun_relatively_recently_and_the_war_may_continue_for_some_time|{s21} The fighting has begun relatively recently, and the war may continue for some time. str__however_the_truce_is_no_longer_binding_on_the_s14| However, the truce is no longer binding on the {s14} str_s21__the_s5_is_bound_by_truce_not_to_attack_the_s14s18_the_truce_will_expire_in_reg1_days|{s21}^* The {s5} is bound by truce not to attack the {s14}.{s18} The truce will expire in {reg1} days. str_s21__the_s5_has_recently_suffered_provocation_by_subjects_of_the_s14_and_there_is_a_risk_of_war|{s21}^* The {s5} has recently suffered provocation by subjects of the {s14}, and there is a risk of war. str_s21__the_s5_has_no_outstanding_issues_with_the_s14|{s21}^* The {s5} has no outstanding issues with the {s14}. str_s21_the_s14_was_recently_provoked_by_subjects_of_the_s5_and_there_is_a_risk_of_war_|{s21} The {s14} was recently provoked by subjects of the {s5}, and there is a risk of war.^ str_the_s5_is_ruled_by_s6_it_occupies_s8_its_vassals_are_s10__s21|The {s5} is ruled by {s6}.^It occupies {s8}.^Its vassals are {s10}.^^{s21} str_reg4_killed_reg5_wounded_reg6_routed|{reg4} killed, {reg5} wounded, {reg6} routed str_reg4_killed_reg5_routed|{reg4} killed, {reg5} routed str_reg4_killed_reg5_wounded|{reg4} killed, {reg5} wounded str_reg4_wounded_reg5_routed|{reg4} wounded, {reg5} routed str_s42|{s42} str_s4_awarded_to_s5|{s4} awarded to {s5} str_calculating_sortie_for_s4_strength_of_reg3_vs_reg4_enemies|Calculating sortie for {s4}, strength of {reg3} vs {reg4} enemies str_current_wealth_reg1_taxes_last_collected_from_s4|Current wealth {reg1}. Taxes last collected from {s4} str_s4_has_reg4_chance_of_recruiting_troops|{s4} has {reg4} chance of recruiting troops str_s4_has_reg4_chance_of_going_to_s5|{s4} has {reg4} chance of going to {s5} str_s4_has_reg5_chance_of_patrolling_s6|{s4} has {reg5} chance of patrolling {s6} str_s4_has_reg5_chance_of_raiding_s6|{s4} has {reg5} chance of raiding {s6} str_s4_has_reg5_chance_of_besieging_s6|{s4} has {reg5} chance of besieging {s6} str_sum_chances_reg6|Sum chances {reg6} str_deciding_faction_ai_for_s3|Deciding faction AI for {s3} str_lords_of_the_s1_gather_for_a_feast_at_s2|Lords of the {s1} gather for a feast at {s2}. str_players_kingdom_has_had_reg3_days_of_peace|Player's kingdom has had {reg3} days of peace str_s4_is_present_at_the_center_and_is_attending_the_feast|{s4} is present at the center and is attending the feast str_s4_is_present_at_the_center_and_is_awaiting_the_player_in_private|{s4} is present at the center and is awaiting the player in private str_s4_is_present_at_the_center_and_is_allowed_to_meet_the_player|{s4} is present at the center and is allowed to meet the player str_s4_is_present_at_the_center_and_is_not_allowed_to_meet_the_player|{s4} is present at the center and is not allowed to meet the player str_no_relation|no relation str_niece|niece str_nephew|nephew str_aunt|aunt str_uncle|uncle str_cousin|cousin str_daughterinlaw|daughter-in-law str_soninlaw|son-in-law str_motherinlaw|mother-in-law str_fatherinlaw|father-in-law str_sisterinlaw|sister-in-law str_brotherinlaw|brother-in-law str_print_party_members_entered|print party members entered str_num_companion_stacks_=_reg10|num companion stacks = {reg10} str_someone|someone str_i_take_what_work_i_can_sirmadame_i_carry_water_or_help_the_merchants_with_their_loads_or_help_build_things_if_theres_things_to_be_built|I take what work I can, {sir/madame}. I carry water, or help the merchants with their loads, or help build things, if there are things to be built. str_im_not_doing_anything_sirmadame_theres_no_work_to_be_had_around_here_these_days|I'm not doing anything, {sir/madame}. There's no work to be had around here these days. str_im_not_doing_anything_sirmadame_i_have_no_land_of_my_own_and_theres_no_work_to_be_had_around_here_these_days|I'm not doing anything, {sir/madame}. I have no land of my own, and there's no work to be had around here these days. str_why_im_still_living_off_of_your_kindness_and_goodness_sirmadame_hopefully_there_will_be_work_shortly|Why, I'm still living off of your kindness and goodness, {sir/madame}. Hopefully there will be work, shortly. str_i_work_in_the_fields_just_outside_the_walls_where_they_grow_grain_we_dont_quite_grow_enough_to_meet_our_needs_though_and_have_to_import_grain_from_the_surrounding_countryside|I work in the fields, just outside the walls, where they grow grain. We don't quite grow enough to meet our needs, though, and have to import grain from the surrounding countryside. str_i_work_mostly_in_the_fields_growing_grain_in_the_town_they_grind_it_to_make_bread_or_ale_and_we_can_also_boil_it_as_a_porridge|I work mostly in the fields, growing grain. In the town they grind it to make bread or ale, and we can also boil it as a porridge. str_i_work_in_the_breweries_making_ale_the_poor_folk_drink_a_lot_of_it_as_its_cheaper_than_wine_we_make_it_with_grain_brought_in_from_the_countryside|I work in the breweries, making ale. The poor folk drink a lot of it, as it's cheaper than wine. We make it with grain brought in from the countryside. str_i_work_in_a_mill_grinding_flour_to_make_bread_bread_is_cheap_keeps_well_and_fills_the_stomach|I work in a mill, grinding flour to make bread. Bread is cheap, keeps well, and fills the stomach. str_i_tend_cattle_we_dry_and_salt_meat_to_preserve_it_and_make_cheese_from_the_milk|I tend cattle. We dry and salt meat to preserve it, and send the hides to the towns to be made into leather. We also make cheese from the milk. str_i_tend_cattle_we_dry_and_salt_meat_to_preserve_it_and_make_cheese_from_the_milk_so_it_doesnt_spoil|I tend cattle. We dry and salt meat to preserve it, and send the hides to the towns to be made into leather. We also make cheese from the milk. str_i_tend_sheep_we_send_the_wool_to_the_cities_to_be_woven_into_cloth_and_make_mutton_sausage_when_we_cull_the_herds|I tend sheep. We send the wool to the cities to be woven into cloth, and make mutton sausage when we cull the herds. str_i_work_at_a_loom_spinning_cloth_from_wool_wool_is_some_of_the_cheapest_cloth_you_can_buy_but_it_will_still_keep_you_warm|I work at a loom, spinning cloth from wool. Wool is some of the cheapest cloth you can buy, but it will still keep you warm. str_i_crew_a_fishing_boat_we_salt_and_smoke_the_flesh_to_sell_it_far_inland|I crew a fishing boat. We salt and smoke the flesh, to sell it far inland. str_i_sift_salt_from_a_nearby_flat_they_need_salt_everywhere_to_preserve_meat_and_fish|I sift salt from a nearby flat. They need salt everywhere, to preserve meat and fish. str_i_mine_iron_from_a_vein_in_a_nearby_cliffside_they_use_it_to_make_tools_arms_and_other_goods|I mine iron from a vein in a nearby cliffside. They use it to make tools, arms, and other goods. str_i_make_pottery_which_people_use_to_store_grain_and_carry_water|I make pottery, which people use to store grain and carry water. str_trade_explanation_tools|I work in a smithy, {sir/madame}, making all sorts of ironware -- knives, axes, pots, plough-blades, scythes, hammers, anvils, tongs, adzes, saws, nails, horseshoes, firesteel, braziers, and of course arms and armor for your excellencies. str_trade_explanation_oil|I work in an oil press, making oil from olives brought in from the countryside. If you can afford it, our oil has a hundred uses -- in cooking, lamps, even for easing childbirth. str_trade_explanation_linen|I weave linen, using flax brought in from the surrounding countryside. It's makes a tough, light fabric, {sir/madame} -- good for summer clothing, sails for boats, and the like. str_trade_explanation_velvet|I work in one of this town's great weaveries, carefully making the velvet for which we are known. We use silks brought from across the mountains, and dyes from the far corners of the earth, and make of it the finest and most expensive fabric that can be found in the land. str_trade_explanation_spice|I work in the caravanserie, helping the merchants unload the spice they bring from across the mountains. Pepper, cinnamon, cloves, saffron... The rich mark their wealth by the amount of spices in their food, and they say that for every ailment, there's a spice which cures it. str_trade_explanation_apples|I'm just coming in from the orchards, where we grow apples. We dry them for storage, or they can also be made into cider or vinegar. str_trade_explanation_grapes|I work in the vineyards on the hillsides, growing grapes to be made into fine wines for the tables of the lords, ladies, and merchants, and cheap wine to be mixed with water to quench the thirst of the commons. str_trade_explanation_dyes|I work in the caravanseries, unloading dyes brought in from the lands outside Calradia -- the crimson of oak beetles and the red roots of madder, the blue of indigo and woad shrubs, the yellow of weld root and greenweed. The weavers use it to color the silks and velvets of the great lords of the realm. str_trade_explanation_leatherwork|I work in the tanneries outside the walls, turning cured hides from the countryside into good, supple leather. It's foul work, and I come home stinking of urine, dung, and lime -- but that's where your boots, saddles, and bridles come from, {sir/my lady}. str_trade_explanation_flax|I sew and harvest linseed, and rot the stems to make flax fibers. That's the source of your fine linens, {sir/my lady} -- a rotting pit on the edge of a field. str_trade_explanation_dates|I tend to a grove of date palms. I hope you don't mind me saying so, but it takes great skill to tend them, as we must climb to the tops of the palms to ensure that the trees will flower. We export the fruit far and wide, as they keep for many months when properly dried. As sweet as honey, and they grant the eater health and strength. str_trade_explanation_olives|I tend to a grove of olive trees. You can eat the fruit or preserve it in brine, but we end up sending most of it to be pressed, to be made into oil. str_s14_i_hear_that_you_can_find_a_good_price_for_it_in_s15|{s14}. I hear that you can find a good price for it in {s15}. str_s2s_rebellion|{s2}'s Rebellion str_political_suggestion|Political suggestion str_instability_reg0_of_lords_are_disgruntled_reg1_are_restless|Instability {reg0}% of lords are disgruntled, {reg1}% are restless str_reg1shehe_is_prisoner_of_s1|{reg1?She He} is prisoner of {s1}. str_s39_rival|{s39} (rival) str_s41_s39_rival|{s41}, {s39} (rival) str_love_interest|love interest str_betrothed|betrothed str_other_relations_s40_|Other relations {s40}^ str_relation_with_liege_reg0_|Relation with liege {reg0}^ str_sense_of_security_military_reg1_court_position_reg3_|Sense of security military {reg1}, court position {reg3}^ str_political_details_s47_|Political details ^{s47}^ str_the_s55|the {s55} str_travellers_on_the_road|travellers on the road str_a_short_while_ago|a short while ago str_one_day_ago|one day ago str_two_days_day_ago|two days day ago str_earlier_this_week|earlier this week str_about_a_week_ago|about a week ago str_about_two_weeks_ago|about two weeks ago str_several_weeks_ago|several weeks ago str_unknown_assailants|unknown assailants str_swadians|Swadians str_vaegirs|Vaegirs str_khergits|Khergits str_nords|Nords str_rhodoks|Rhodoks str_sarranids|Sarranids str_bandits|bandits str_deserters|deserters str_your_followers|your followers str_we_have_heard_that_travellers_heading_to_s40_were_attacked_on_the_road_s46_by_s39|We have heard that travellers heading to {s40} were attacked on the road {s46} by {s39} str_we_have_heard_that_travellers_coming_from_s40_were_attacked_on_the_road_s46_by_s39|We have heard that travellers coming from {s40} were attacked on the road {s46} by {s39} str_travellers_coming_from_s40_traded_here_s46|Travellers coming from {s40} traded here {s46} str_it_is_still_early_in_the_caravan_season_so_we_have_seen_little_tradings42|It is still early in the caravan season, so we have seen little trading.{s42} str_there_has_been_very_little_trading_activity_here_recentlys42|There has been very little trading activity here recently.{s42} str_there_has_some_trading_activity_here_recently_but_not_enoughs42|There has some trading activity here recently, but not enough.{s42} str_there_has_some_trading_activity_here_recently_but_the_roads_are_dangerouss42|There has some trading activity here recently, but the roads are dangerous.{s42} str_the_roads_around_here_are_very_dangerouss42|The roads around here are very dangerous.{s42} str_we_have_received_many_traders_in_town_here_although_there_is_some_danger_on_the_roadss42|We have received many traders in town here, although there is some danger on the roads.{s42} str_we_have_received_many_traders_in_town_heres42|We have received many traders in town here.{s42} str_there_is_little_news_about_the_caravan_routes_to_the_towns_of_s44_and_nearby_parts_but_no_news_is_good_news_and_those_are_therefore_considered_safe|There is little news about the caravan routes to the towns of {s44} and nearby parts. But no news is good news, and those are therefore considered safe. str_s47_also_the_roads_to_the_villages_of_s44_and_other_outlying_hamlets_are_considered_safe|{s47} Also, the roads to the villages of {s44} and other outlying hamlets are considered safe. str_however_the_roads_to_the_villages_of_s44_and_other_outlying_hamlets_are_considered_safe|However, the roads to the villages of {s44} and other outlying hamlets are considered safe. str_we_have_shortages_of|We have shortages of str_we_have_adequate_stores_of_all_commodities|We have adequate stores of all commodities str_s33_and_some_other_commodities|{s33} and some other commodities str_the_roads_are_full_of_brigands_friend_but_that_name_in_particular_does_not_sound_familiar_good_hunting_to_you_nonetheless|The roads are full of brigands, friend, but that name in particular does not sound familiar. Good hunting to you, nonetheless. str_less_than_an_hour_ago|less than an hour ago str_maybe_reg3_hours_ago|maybe {reg3} hours ago str_reg3_days_ago|{reg3} days ago str_youre_in_luck_we_sighted_those_bastards_s16_near_s17_hurry_and_you_might_be_able_to_pick_up_their_trail_while_its_still_hot|You're in luck. We sighted those bastards {s16} near {s17}. Hurry, and you might be able to pick up their trail while it's still hot. str_you_speak_of_claims_to_the_throne_good_there_is_nothing_id_rather_do_than_fight_for_a_good_cause|You speak of claims to the throne. Good. There is nothing I'd rather do than fight for a good cause. str_you_speak_of_claims_to_the_throne_well_there_is_nothing_id_rather_do_than_fight_for_a_good_cause_but_the_claim_you_make_seems_somewhat_weak|You speak of claims to the throne. Well, there is nothing I'd rather do than fight for a good cause, but the claim you make seems somewhat weak. str_i_am_pleased_that_you_speak_of_upholding_my_ancient_rights_which_are_sometimes_trod_upon_in_these_sorry_days|I am pleased that you speak of upholding my ancient rights, which are sometimes trod upon in these sorry days. str_i_am_pleased_that_you_speak_of_upholding_my_ancient_rights_but_sometimes_men_make_pledges_before_they_are_king_which_they_cannot_keep_once_they_take_the_throne|I am pleased that you speak of upholding my ancient rights. But sometimes men make pledges before they are king, which they cannot keep once they take the throne. str_you_speak_of_protecting_the_commons_well_i_supposed_thats_good_but_sometimes_the_commons_overstep_their_boundaries_im_more_concerned_that_your_claim_be_legal_so_i_can_swing_my_sword_with_a_good_conscience|You speak of protecting the commons. Well, I supposed that's good, but sometimes the commons overstep their boundaries. I'm more concerned that your claim be legal, so I can swing my sword with a good conscience. str_you_speak_of_giving_me_land_good_i_ask_for_no_more_than_my_due|You speak of giving me land. Good. I ask for no more than my due. str_you_speak_of_giving_me_land_unfortunately_you_are_not_wellknown_for_rewarding_those_to_whom_you_have_made_such_offers|You speak of giving me land. Unfortunately, you are not well-known for rewarding those to whom you have made such offers. str_you_speak_of_unifying_calradia_well_i_believe_that_well_always_be_fighting__its_important_that_we_fight_for_a_rightful_cause|You speak of unifying Calradia. Well, I believe that we'll always be fighting - it's important that we fight for a rightful cause. str_you_talk_of_claims_to_the_throne_but_i_leave_bickering_about_legalities_to_the_lawyers_and_clerks|You talk of claims to the throne, but I leave bickering about legalities to the lawyers and clerks. str_you_speak_of_ruling_justly_hah_ill_believe_theres_such_a_thing_as_a_just_king_when_i_see_one|You speak of ruling justly. Hah! I'll believe there's such a thing as a just king when I see one. str_you_spoke_of_protecting_the_rights_of_the_nobles_if_you_did_youd_be_the_first_king_to_do_so_in_a_very_long_time|You spoke of protecting the rights of the nobles. If you did, you'd be the first king to do so in a very long time. str_you_speak_of_giving_me_land_ay_well_lets_see_if_you_deliver|You speak of giving me land. Ay, well, let's see if you deliver. str_you_speak_of_giving_me_land_bah_youre_not_known_for_delivering_on_your_pledges|You speak of giving me land. Bah. You're not known for delivering on your pledges. str_you_speak_of_unifying_calradia_well_youve_done_a_good_job_at_making_calradia_bend_its_knee_to_you_so_maybe_thats_not_just_talk|You speak of unifying Calradia. Well, you've done a good job at making Calradia bend its knee to you, so maybe that's not just talk. str_you_speak_of_unifying_calradia_id_be_impressed_if_i_thought_you_could_do_it_but_unfortunately_you_dont|You speak of unifying Calradia. I'd be impressed if I thought you could do it. But unfortunately, you don't. str_you_speak_of_claims_to_the_throne_well_any_peasant_can_claim_to_be_a_kings_bastard|You speak of claims to the throne. Well, any peasant can claim to be a king's bastard str_well_its_a_fine_thing_to_court_the_commons_with_promises_but_what_do_you_have_to_offer_me|Well, it's a fine thing to court the commons with promises, but what do you have to offer me? str_you_speak_of_protecting_the_rights_of_lords_that_would_make_a_fine_change_if_my_rights_as_lord_would_be_respected|You speak of protecting the rights of lords. That would make a fine change, if my rights as lord would be respected. str_you_speak_of_protecting_the_rights_of_lords_that_would_make_a_fine_change_if_my_rights_as_lord_would_be_respected_however_it_is_easy_for_you_to_make_promises_while_you_are_weak_that_you_have_no_intention_of_keeping_when_you_are_strong|You speak of protecting the rights of lords. That would make a fine change, if my rights as lord would be respected. However, it is easy for you to make promises while you are weak, that you have no intention of keeping when you are strong. str_you_speak_of_giving_me_land_well_my_family_is_of_ancient_and_noble_lineage_so_you_promise_me_no_more_than_my_due_still_your_gesture_is_appreciated|You speak of giving me land. Well, my family is of ancient and noble lineage, so you promise me no more than my due. Still, your gesture is appreciated. str_you_speak_of_giving_me_land_well_you_make_that_pledge_but_i_am_not_impressed|You speak of giving me land. Well, you make that pledge, but I am not impressed. str_you_speak_of_unifying_calradia_well_much_of_this_land_now_bends_its_knee_to_you_so_perhaps_that_is_not_just_talk|You speak of unifying Calradia. Well, much of this land now bends its knee to you, so perhaps that is not just talk. str_you_speak_of_unifying_calradia_but_right_now_yours_is_just_one_squabbling_faction_among_many|You speak of unifying Calradia, but right now yours is just one squabbling faction among many. str_you_speak_of_claims_well_no_offense_but_a_claim_unsupported_by_might_rarely_prospers|You speak of claims. Well, no offense, but a claim unsupported by might rarely prospers. str_you_speak_of_protecting_the_commons_well_i_suppose_that_will_make_for_a_more_prosperous_realm_ive_always_tried_to_treat_my_peasants_decently_saves_going_to_bed_worrying_about_whether_youll_wake_up_with_the_roof_on_fire|You speak of protecting the commons. Well, I suppose that will make for a more prosperous realm. I've always tried to treat my peasants decently. Saves going to bed worrying about whether you'll wake up with the roof on fire. str_you_speak_of_protecting_the_commons_very_well_but_remember_that_peasants_are_more_likely_to_cause_trouble_if_you_make_promises_then_dont_deliver_than_if_you_never_made_the_promise_in_the_first_place|You speak of protecting the commons. Very well. But remember that peasants are more likely to cause trouble if you make promises then don't deliver, than if you never made the promise in the first place. str_you_speak_of_protecting_the_rights_of_lords_good_youd_be_well_advised_to_do_that__men_fight_better_for_a_king_wholl_respect_their_rights|You speak of protecting the rights of lords. Good. You'd be well advised to do that -- men fight better for a king who'll respect their rights. str_you_speak_of_protecting_the_rights_of_lords_very_well_but_remember__failing_to_keep_promises_which_you_made_while_scrambling_up_the_throne_is_the_quickest_way_to_topple_off_of_it_once_you_get_there|You speak of protecting the rights of lords. Very well. But remember -- failing to keep promises which you made while scrambling up the throne is the quickest way to topple off of it once you get there. str_you_speak_of_giving_me_land_very_good_but_often_i_find_that_when_a_man_makes_too_many_promises_trying_to_get_to_the_top_he_has_trouble_keeping_them_once_he_reaches_it|You speak of giving me land. Very good, but often I find that when a man makes too many promises trying to get to the top, he has trouble keeping them once he reaches it. str_you_speak_of_unifying_calradia_well_many_have_said_that_you_might_very_well_be_the_one_to_do_it|You speak of unifying Calradia. Well, many have said that, you might very well be the one to do it. str_you_speak_of_unifying_calradia_well_all_the_kings_say_that_im_not_sure_that_you_will_succeed_while_they_fail|You speak of unifying Calradia. Well, all the kings say that. I'm not sure that you will succeed while they fail. str_you_speak_of_claims_do_you_think_i_care_for_the_nattering_of_lawyers|You speak of claims. Do you think I care for the nattering of lawyers? str_you_speak_of_protecting_the_commons_how_kind_of_you_i_shall_tell_my_swineherd_all_about_your_sweet_promises_no_doubt_he_will_become_your_most_faithful_vassal|You speak of protecting the commons. How kind of you! I shall tell my swineherd all about your sweet promises. No doubt he will become your most faithful vassal. str_you_speak_of_protecing_the_rights_of_lords_such_sweet_words_but_ill_tell_you_this__the_only_rights_that_are_respected_in_this_world_are_the_rights_to_dominate_whoever_is_weaker_and_to_submit_to_whoever_is_stronger|You speak of protecing the rights of lords. Such sweet words! But I'll tell you this -- the only rights that are respected in this world are the rights to dominate whoever is weaker, and to submit to whoever is stronger. str_you_speak_of_giving_me_land_yes_very_good__but_you_had_best_deliver|You speak of giving me land. Yes, very good -- but you had best deliver. str_you_speak_of_giving_me_land_hah_perhaps_all_those_others_to_whom_you_promised_lands_will_simply_step_aside|You speak of giving me land. Hah! Perhaps all those others to whom you promised lands will simply step aside? str_you_speak_of_unifying_calradia_you_may_indeed_humble_the_other_kings_of_this_land_and_in_that_case_i_would_hope_that_you_would_remember_me_as_your_faithful_servant|You speak of unifying Calradia. You may indeed humble the other kings of this land, and in that case I would hope that you would remember me as your faithful servant. str_you_speak_of_unifying_calradia_but_you_are_weak_and_i_think_that_you_will_remain_weak|You speak of unifying Calradia. But you are weak, and I think that you will remain weak. str_you_speak_of_claims_its_good_for_a_king_to_have_a_strong_claim_although_admittedly_im_more_concerned_that_he_rules_just_ly_than_with_legalities_anyway_your_claim_seems_wellfounded_to_me|You speak of claims. It's good for a king to have a strong claim, although admittedly I'm more concerned that he rules just ly than with legalities. Anyway, your claim seems well-founded to me. str_you_speak_of_claims_but_your_claim_seems_a_bit_weak_to_me|You speak of claims, but your claim seems a bit weak to me. str_you_speak_of_protecting_the_commons_i_like_that_my_tenants_are_a_happy_lot_i_think_but_i_hear_of_others_in_other_estates_that_arent_so_fortunate|You speak of protecting the commons. I like that. My tenants are a happy lot, I think, but I hear of others in other estates that aren't so fortunate. str_you_speak_of_protecting_the_commons_im_glad_to_hear_you_say_that_but_do_me_a_favor__dont_promise_the_commons_anything_you_cant_deliver_thats_a_sure_way_to_get_them_to_rebel_and_it_breaks_my_heart_to_have_to_put_them_down|You speak of protecting the commons. I'm glad to hear you say that. But do me a favor -- don't promise the commons anything you can't deliver. That's a sure way to get them to rebel, and it breaks my heart to have to put them down. str_you_speak_of_protecting_the_rights_of_lords_well_very_good_i_suppose_but_you_know__we_lords_can_take_of_ourselves_its_the_common_folk_who_need_a_strong_king_to_look_out_for_them_to_my_mind|You speak of protecting the rights of lords. Well, very good, I suppose. But you know -- we lords can take of ourselves. It's the common folk who need a strong king to look out for them, to my mind. str_you_speak_of_giving_me_land_its_kind_of_you_really_though_that_is_not_necessary|You speak of giving me land. It's kind of you. Really, though, that is not necessary. str_you_speak_of_unifying_calradia_well_maybe_you_can_unite_this_land_by_the_sword_but_im_not_sure_that_this_will_make_you_a_good_ruler|You speak of unifying Calradia. Well, maybe you can unite this land by the sword. But I'm not sure that this will make you a good ruler. str_you_speak_of_claims_a_king_must_have_a_strong_legal_claim_for_there_not_to_be_chaos_in_the_realm_and_yours_is_wellestablished|You speak of claims. A king must have a strong legal claim for there not to be chaos in the realm, and yours is well-established. str_you_speak_of_claims_a_king_must_have_a_strong_legal_claim_for_there_not_to_be_chaos_in_the_realm_but_your_claim_is_not_so_strong|You speak of claims. A king must have a strong legal claim for there not to be chaos in the realm, but your claim is not so strong. str_you_speak_of_protecting_the_rights_of_lords_it_is_of_course_important_that_a_king_respect_the_rights_of_his_vassals_although_i_worry_that_a_king_who_took_a_throne_without_proper_cause_would_not_rule_with_justice|You speak of protecting the rights of lords. It is of course important that a king respect the rights of his vassals, although I worry that a king who took a throne without proper cause would not rule with justice. str_you_speak_of_protecting_the_rights_of_lords_it_is_of_course_important_that_a_king_respect_the_rights_of_his_vassals_however_i_would_like_to_know_that_you_would_indeed_deliver_on_your_promises|You speak of protecting the rights of lords. It is of course important that a king respect the rights of his vassals. However, I would like to know that you would indeed deliver on your promises. str_you_speak_of_protecting_the_commons_i_would_be_pleased_to_serve_a_king_who_respected_the_rights_of_his_subjects_although_i_worry_that_a_king_who_took_a_throne_without_proper_cause_would_not_rule_with_justice|You speak of protecting the commons. I would be pleased to serve a king who respected the rights of his subjects, although I worry that a king who took a throne without proper cause would not rule with justice. str_you_speak_of_protecting_the_commons_i_would_be_pleased_to_serve_a_king_who_respected_the_rights_of_his_subjects_however_i_would_like_to_know_that_you_would_indeed_deliver_on_your_promises|You speak of protecting the commons. I would be pleased to serve a king who respected the rights of his subjects. However, I would like to know that you would indeed deliver on your promises. str_i_am_not_swayed_by_promises_of_reward|I am not swayed by promises of reward str_you_speak_of_unifying_calradia_it_would_be_good_to_bring_peace_to_the_realm_and_i_believe_that_you_are_strong_enough_to_do_so|You speak of unifying Calradia. It would be good to bring peace to the realm, and I believe that you are strong enough to do so. str_you_speak_of_unifying_calradia_it_would_be_good_to_bring_peace_the_realm_but_with_your_kingdom_in_its_current_state_i_worry_that_you_are_just_bringing_more_discord|You speak of unifying Calradia. It would be good to bring peace the realm, but with your kingdom in its current state, I worry that you are just bringing more discord. str_my_s11_s15|my {s11} {s15} str_my_s11_s18|My {s11} {s18} str_the_socalled_s11_s18|The so-called {s11} {s18} str_s18_would_cheat_me_of_my_inheritance_by_heaven_i_know_my_rights_and_im_not_going_to_back_down|{s18} would cheat me of my inheritance. By heaven, I know my rights, and I'm not going to back down. str_s18_once_questioned_my_honour_and_my_bravery_i_long_for_the_day_when_i_can_meet_him_in_battle_and_make_him_retract_his_statement|{s18} once questioned my honour and my bravery. I long for the day when I can meet him in battle, and make him retract his statement. str_s18_once_questioned_my_judgment_in_battle_by_heaven_would_he_have_us_shirk_our_duty_to_smite_our_sovereigns_foes|{s18} once questioned my judgment in battle. By heaven, would he have us shirk our duty to smite our sovereign's foes? str_s18_seems_to_think_he_has_the_right_to_some_of_my_property_well_he_does_not|{s18} seems to think he has the right to some of my property. Well, he does not. str_s18_once_took_something_i_said_amiss_stubborn_bastard_wont_give_it_up_and_keeps_trying_to_get_me_to_recant_my_words|{s18} once took something I said amiss. Stubborn bastard won't give it up, and keeps trying to get me to recant my words. str_s18_is_a_crafty_weasel_and_i_dont_trust_him_one_bit|{s18} is a crafty weasel, and I don't trust him one bit. str_s18_i_despite_him_he_puts_on_such_a_nauseating_display_of_virtue_and_thinks_nothing_of_insulting_his_betters|{s18}? I despise him. He puts on such a nauseating display of virtue, and thinks nothing of insulting his betters. str_s18_entered_into_a_little_deal_with_me_and_is_now_trying_to_wriggle_out_of_it|{s18} entered into a little deal with me and is now trying to wriggle out of it. str_s18_once_ran_an_errand_for_me_and_now_thinks_i_owe_him_something_i_owe_his_ilk_nothing|{s18} once ran an errand for me, and now thinks I owe him something. I owe his ilk nothing. str_s18_is_soft_and_weak_and_not_fit_to_govern_a_fief_and_i_have_always_detested_him|{s18} is soft, and weak, and not fit to govern a fief, and I have always detested him. str_s18_is_a_quarrelsome_oaf_and_a_liability_in_my_opinion_and_ive_let_him_know_as_much|{s18} is a quarrelsome oaf and a liability, in my opinion, and I've let him know as much. str_s18_i_am_sorry_to_say_is_far_too_softhearted_a_man_to_be_given_any_kind_of_responsibility_his_chivalry_will_allow_the_enemy_to_flee_to_fight_another_day_and_will_cost_the_lives_of_my_own_faithful_men|{s18}, I am sorry to say, is far too softhearted a man to be given any kind of responsibility. His chivalry will allow the enemy to flee to fight another day, and will cost the lives of my own faithful men. str_s18_seems_to_have_something_against_me_for_some_reason_i_dont_like_to_talk_ill_of_people_but_i_think_hes_can_be_a_bit_of_a_cad_sometimes|{s18} seems to have something against me, for some reason. I don't like to talk ill of people, but I think he's can be a bit of a cad, sometimes. str_s18_has_always_treated_me_contemptuously_although_i_have_done_him_no_wrong|{s18} has always treated me contemptuously, although I have done him no wrong. str_s18_is_thoroughly_dishonorable_and_a_compulsive_spinner_of_intrigues_which_i_fear_will_drag_us_into_wars_or_incite_rebellions|{s18} is thoroughly dishonorable, and a compulsive spinner of intrigues which I fear will drag us into wars or incite rebellions. str_s18_disappoints_me_i_once_scolded_for_his_rashness_in_battle_and_he_took_offense_i_do_not_care_to_apologize_for_my_efforts_to_save_his_life_and_the_lives_of_his_men|{s18} disappoints me. I once scolded for his rashness in battle, and he took offense. I do not care to apologize for my efforts to save his life, and the lives of his men. str_s18_squanders_money_and_carouses_in_a_way_most_unbefitting_a_noble_by_doing_so_he_disgraces_us_all|{s18} squanders money and carouses in a way most unbefitting a noble. By doing so, he disgraces us all. str_s18_has_been_speaking_ill_of_me_behind_my_back_or_so_they_say|{s18} has been speaking ill of me behind my back, or so they say. str_s18_is_a_disgrace_reg3shehe_consorts_with_merchants_lends_money_at_interest_uses_coarse_language_and_shows_no_attempt_to_uphold_the_dignity_of_the_honor_bestowed_upon_reg3herhim|{s18} is a disgrace. {reg3?She He} consorts with merchants, lends money at interest, uses coarse language, and shows no attempt to uphold the dignity of the honor bestowed upon {reg3?her him}. str_s18_has_condemned_me_for_engaging_in_commerce_what_could_possibly_be_wrong_with_that|{s18} has condemned me for engaging in commerce. What could possibly be wrong with that? str_s18_i_have_heard_has_been_encouraging_seditious_ideas_among_the_peasantry__a_foolish_move_which_endangers_us_all|{s18}, I have heard, has been encouraging seditious ideas among the peasantry -- a foolish move which endangers us all. str_s18_has_called_me_out_for_the_way_i_deal_with_my_tenants_well_so_be_it_if_i_teach_them_that_they_are_the_equal_of_anyone_with_socalled_gentle_blood_what_is_it_to_reg3herhim|{s18} has called me out for the way I deal with my tenants. Well, so be it. If I teach them that they are the equal of anyone with so-called 'gentle' blood, what is it to {reg3?her him}? str_a_most_gallant_gentleman_who_knows_how_to_treat_a_lady|a most gallant gentleman, who knows how to treat a lady str_a_base_cad|a base cad str_a_man_who_treats_me_as_his_equal_which_is_rare|a man who treats me as his equal, which is rare str_appears_to_value_me_with_his_estate_and_his_horse_as_prizes_worth_having|appears to value me with his estate and his horse as prizes worth having str_a_bit_dull_but_what_can_you_expect|a bit dull, but what can you expect... str_the_man_whom_destiny_intends_for_me|the man whom destiny intends for me str_is_not_right_for_me__i_cannot_say_why_but_he_makes_my_skin_crawl|is not right for me - I cannot say why, but he makes my skin crawl str_is_a_man_who_clearly_intends_to_make_his_mark_in_the_world|is a man who clearly intends to make his mark in the world str_is_a_layabout_a_naif_prey_for_others_who_are_cleverer_than_he|is a lay-about, a naif, prey for others who are cleverer than he str_is_a_man_of_stalwart_character|is a man of stalwart character str_appears_to_be_a_man_of_low_morals|appears to be a man of low morals str_appears_to_be_a_man_who_lacks_selfdiscipline|appears to be a man who lacks self-discipline str_bandits_attacked_a_party_on_the_roads_so_a_bounty_is_probably_available|Bandits attacked a party on the roads, so a bounty is probably available str_total_additions_reg4|Total additions {reg4} str_total_subtractions_reg4|Total subtractions {reg4} str_s11_relocates_to_s10|{s11} relocates to {s10}. str__i_must_attend_to_this_matter_before_i_worry_about_the_affairs_of_the_realm| I must attend to this matter before I worry about the affairs of the realm. str_the_other_matter_took_precedence|The other matter took precedence. str_i_cannot_leave_this_fortress_now_as_it_is_under_siege|I cannot leave this fortress now, as it is under siege. str_after_all_we_are_under_siege|After all, we are under siege. str_we_are_not_strong_enough_to_face_the_enemy_out_in_the_open|We are not strong enough to face the enemy out in the open. str_i_should_probably_seek_shelter_behind_some_stout_walls|I should probably seek shelter behind some stout walls. str_enemies_are_reported_to_be_nearby_and_we_should_stand_ready_to_either_man_the_walls_or_sortie_out_to_do_battle|Enemies are reported to be nearby, and we should stand ready to either man the walls or sortie out to do battle. str_the_enemy_is_nearby|The enemy is nearby. str_as_the_marshall_i_am_assembling_the_army_of_the_realm|As the marshal, I am assembling the army of the realm. str_as_the_marshall_i_am_assembling_the_army_of_the_realm_and_travel_to_lands_near_s10_to_inform_more_vassals|As the marshal, I am assembling the army of the realm. We are travelling to the region of {s10} to inform more vassals. str_i_intend_to_assemble_the_army_of_the_realm|I intend to assemble the army of the realm. str_as_the_marshall_i_am_leading_the_siege|As the marshal, I am leading the siege. str_i_intend_to_begin_the_siege|I intend to begin the siege. str_as_the_marshall_i_am_leading_our_raid|As the marshal, I am leading our raid. str_i_intend_to_start_our_raid|I intend to start our raid. str_as_the_marshall_i_am_leading_our_forces_in_search_of_the_enemy|As the marshal, I am leading our forces in search of the enemy. str_i_intend_to_lead_our_forces_out_to_find_the_enemy|I intend to lead our forces out to find the enemy. str_as_the_marshall_i_am_leading_our_forces_to_engage_the_enemy_in_battle|As the marshal, I am leading our forces to engage the enemy in battle. str_i_intend_to_lead_our_forces_out_to_engage_the_enemy|I intend to lead our forces out to engage the enemy. str_i_dont_have_enough_troops_and_i_need_to_get_some_more|I don't have enough troops, and I need to get some more. str_i_am_running_low_on_troops|I am running low on troops. str_we_are_following_your_direction|We are following your direction. str_i_need_to_make_preparations_for_your_wedding|I need to make preparations for your wedding. str_after_all_i_need_to_make_preparations_for_your_wedding|After all, I need to make preparations for your wedding. str_i_am_heading_to_the_site_of_our_wedding|I am heading to the site of our wedding.
https://w.atwiki.jp/japanmiltonserver/pages/14.html
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https://w.atwiki.jp/warband/pages/344.html
qstr_You_have_equipped_an_item_restricted_for|この種族では使用できないアイテムを装備しています。ワールドマップに移動する際にインベントリに戻されるか、空きがなければ破棄されます。 qstr_Restricted_Item|使用できないアイテム qstr_{reg1}.0|{reg1}.0 qstr_{reg1}.00{reg2}|{reg1}.00{reg2} qstr_{reg1}.0{reg2}|{reg1}.0{reg2} qstr_{reg1}.{reg2}|{reg1}.{reg2} qstr_v{s1}_|v{s1} qstr_Next_Page|他の軍旗を見る qstr_Continue...|次へ qstr_Candidate_#1 _{s1}|候補 #1 {s1} qstr_Candidate_#2 _{s1}|候補 #2 {s1} qstr_{s3}_of_{s4}_wishes_to_select_a_new_mars|{s4}の{s3}は家臣団を呼び寄せ、^新しい元帥を選出する協議を行うよう要請した。^候補者は{s1}と{s2}のようだ。 qstr_Who_do_you_wish_to_support?|誰を支持する? qstr_{s1}_gives_his_support_to_{s2}.|{s1} は {s2} を支持。 qstr_Number_of_Supporters _{reg0}|投票数:{reg0} qstr_{s2}_has_heard_his_vassals__counsel._He_|{s2}は家臣団の協議の結果を聞き、^{s3}元帥として {s1}を任命する。 qstr_Action|アクション qstr_Mount|騎乗 qstr_Attack_Type|攻撃タイプ qstr_Stand_Ground|拠点防衛 qstr_Charge|突撃 qstr_Follow_Me|追従 qstr_Hold_This_Position|待機 qstr_Spread_Out|散開 qstr_Stand_Closer|密集 qstr_Fall_Back|後退 qstr_Advance|前進 qstr_Dismount|下馬 qstr_Fire_At_Will|自由に攻撃せよ qstr_Hold_Your_Fire|射撃待て qstr_Use_Blunt_Weapons|鈍器を使え qstr_Use_Any_Weapon|全ての武器を使え qstr_Ready|兵力 qstr_Wounded|負傷 qstr_Dead|死亡 qstr_Number_of_men_knocked_down _{reg1}|気絶した兵数 {reg1} qstr_Number_of_men_left _{reg1}|死亡した兵数 {reg1} qstr_Opponents_Beaten _{reg1}|倒した敵兵 {reg1} qstr_Opponents_Remaining _{reg1}|残りの敵兵 {reg1} qstr_Remain_in_retirement.|復員させた兵数 {reg1} qstr_Go_back_to_the_adventuring.|冒険に戻る qstr_You_have_retired_at_level_{reg4}_after_{|あなたは{reg5}日の冒険の末、^レベル{reg4}で引退を決意しました。 qstr_Effect_on_Score|あなたの功績 qstr_Settlements_owned_by_you _{reg0}|所有する領地 {reg0} qstr_Friendly_Settlements _{reg0}|友好的な領地 {reg0} qstr_Hostile_Settlements _{reg0}|敵対的な領地 {reg0} qstr_Friendly_Lords _{reg0}|友好的な領主 {reg0} qstr_Enemy_Lords _{reg0}|敵対する領主 {reg0} qstr_Victories _{reg0}|勝利回数 {reg0} qstr_Defeats _{reg0}|敗北回数 {reg0} qstr_Quests_Completed _{reg0}|成功したクエスト {reg0} qstr_Companions_Found _{reg0}|発見した仲間 {reg0} qstr_Companions_Lost/Departed _{reg0}|去った仲間 {reg0} qstr_Wealth _{reg0}_aurums|財産 {reg0}オーラム qstr_Inventory _{reg0}_aurums|インベントリ {reg0}オーラム qstr_Renown _{reg0}|名声 {reg0} qstr_Experience _{reg0}|経験値 {reg0} qstr_Days_Passed _{reg0}|経過日数 {reg0} qstr_Difficulty _{reg0}%|難易度 {reg0}% qstr_TOTAL_SCORE _{reg0}|総合得点 {reg0} qstr_unknown_yet|未だ不明 qstr_tomorrow|明日 qstr_Next_Payday _{s22}|次の支払日 {s22} qstr_{s0}__{s50}_|{s0} ({s50}) qstr_None|なし qstr_Wages_for_{s0}__you_pay_{reg7}_aurums_ |{s0}への賃金 ({reg7}オーラム支払います) qstr_Staff |幹部: qstr_Collection_date_should_encourage_acccura|徴集日は正確な集計を促す必要があります。 qstr_Collection_date_causes_large_inaccuracie|徴集日により、集計に大きな誤差が生じます。 qstr_Collection_date_causes_moderate_inaccura|徴集日により、集計に誤差が生じます。 qstr_Collection_date_causes_some_inaccuracies|徴集日により、集計に少々の誤差が生じます。 qstr_Collection_date_has_given_your_people_ti|徴収日により、民が税金を納める日です。 qstr_Earlier_cash |以前の財産 qstr_New_cash |新しい財産 qstr_Done|完了 qstr_Name _{s1}^Level _{reg1}|名前 {s1}^レベル {reg1} qstr_{s1}^HP _{reg1}/{reg2}|{s1}^HP {reg1}/{reg2} qstr_{s1}|{s1} qstr_Weapon_upgrade_settings |武器のアップグレードの設定: qstr_Apply_to_everyone|全員に適用する qstr_Upgrade_armor_|防具をアップグレードする qstr_Upgrade_horse_|馬をアップグレードする qstr_Select_your_domestic_policy|国内政策を選択してください。 qstr_Centralization |中央集権化: qstr_Aristocracy |貴族制: qstr_Serfdom |農奴制: qstr_Mercantilism |重商主義: qstr_High_centralization_reduces_tax_ineffici|高度な中央集権化は、 王にとっては税の非効率性を 減少させますが、家臣にとっては それを増加させます。 これは支配者と家臣の関係を 阻害することになります。 qstr_High_aristocracy_will_improve_the_relati|高貴な貴族制は、 支配者と家臣の関係を改善させ、 家臣はより大きな部隊を持つことができるようになりますが、 交易は減退します。 qstr_High_serfdom_reduces_tax_inefficiency_fo|高度な農奴制は、 支配者と家臣の税の非効率性を 減少させます。 家臣はより大きな部隊を 持つことができますが、 士気はすぐに低下してしまいます。 qstr_Mercantilistic_policies_maximize_exports|重商主義政策は、輸出を最大にすると同時に^輸入を最小にして、産業の政府規制を強化します。 qstr_Cancel|キャンセル qstr_Dictate_the_peace_terms|和平を指示 qstr_Select_the_castle_and_the_amount_of_mone|城と金額を選択し、要求を有効にするためにボックスにチェックせよ。^要求は双方のボックスがチェックされれば合意される。 qstr_1000_aurums|1000オーラム qstr__Faction_Relations_Report_| 勢力関係レポート qstr__Return_to_menu_| メニューに戻る qstr_Your_kingdom|あなたの王国 qstr_Player^Relation|プレイヤーとの関係 qstr_War|戦争 qstr_Casus_Belli|開戦理由 qstr_Peace|中立 qstr_Truce|停戦中 qstr_Alliance|同盟 qstr_Defense|防衛協定 qstr_Trade|貿易協定 qstr_{reg59?{reg59}_days }|{reg59?{reg59}日 } qstr_{reg61}|{reg61} qstr_{s9}|{s9} qstr_Loyal|忠実な下僕です qstr_Devoted|献身的です qstr_Fond|愛しています qstr_Gracious|慕っています qstr_Friendly|友情を感じています qstr_Supportive|支持しています qstr_Favorable|好意的です qstr_Cooperative|協力的です qstr_Accepting|理解があります qstr_Indifferent|無関心です qstr_Suspicious|懐疑的です qstr_Grumbling|不満をもっています qstr_Hostile|敵意を感じています qstr_Resentful|恨んでいます qstr_Angry|怒っています qstr_Hateful|憎んでいます qstr_Revengeful|復讐心を抱いています qstr_Vengeful|生涯の敵だと考えています qstr_{reg1}|{reg1} qstr_{s3}|{s3} qstr_{reg61}_{reg58?_{reg58}_U__ }Centers|{reg61} {reg58?({reg58} U) }の領土 qstr_{reg62}_Caravans|{reg62}の隊商 qstr_{reg60}_{reg59?_{reg59}_P__ }Lords|{reg60} {reg59?({reg59} P) }人の諸侯 qstr_How_will_your_male_vassals_be_known?|男性の家臣の名を何と呼びますか? qstr_How_will_your_female_vassals_be_known?|女性の家臣の名を何と呼びますか? qstr_Use_the_Titles_Entered_Above.|上で入力した称号を使用する。 qstr_Use_Default_Titles__Lord/Lady_.|標準の称号を使用する (卿/女卿)。 qstr_Sell_items_automatically_when_leaving |離れる時に自動でアイテムを売却する qstr_Price_limit_for_auto_sell |自動売却の限度額 qstr_Item_types_for_auto_sell |自動売却するアイテムの種類 qstr_Select_all|全てを選択 qstr_Select_invert|全てを反転 qstr_Buy_food_automatically_when_leaving |出発時に食料を自動的に購入する qstr_*|* qstr__Courtships_in_progress_| 進行中の求婚 qstr__Known_Lords_by_Relation_| 既知のロードとの関係 qstr__Character_ _Companions_| キャラクター&コンパニオン qstr__Done_|完了 qstr_Your_supporters|貴方の支援者 qstr_Tolrania|トルラニア王国 qstr_Reich_Des_Drachen|ドラッヘン・ライヒ qstr_Drahara|ダラハラ朝 qstr_Maccavia|マッカヴィア共和国 qstr_Elintor|エリントール qstr_Hakkon_Empire|ハッコン皇国 qstr_Realm_Of_The_Falcon|ファルコン領国 qstr_The_Valahir_Clan|ワラヒーレ族 qstr_Kaikoth_Confederation|カイコス連盟 qstr_Geldar|ゲルダール qstr_Cretas_ _Illica_Alliance|クレタス・イリッカ連合 qstr_Kuu_lan_Horde|クー=ラン共同体 qstr_Bakhal_Giants|バカール巨人族 qstr_Sut_Giants|スット巨人族 qstr_Aroulo_Ojibwakan|オロウロ族 qstr_Zann_Dynasty|ザン大帝国 qstr_All_Factions|全ての勢力 qstr_What_will_your_party_be_known_as?|パーティーの名前を決めてください。 qstr_By_the_name_entered_above.|入力した上記の名前にする。 qstr_Simply_by_my_name _{s5}.|単に {s5}とする。 qstr_Weapons|武器 qstr_Armors|防具 qstr_Others|その他 qstr_This_area_of_{s1}_can_best_be_described_|{s1}のこの場所は、まさに街の中枢部と言える。^^ ここで街を操る糸、際限がないかのように金が出入りする様子が見られる。 ^ここでは郊外にある耕地を購入でき、 その土地を働き者たちに貸すことで地代を得ることができる。 ^もちろんその為の金が無いかもしれないが、 金貸しは予備の小銭を持っていることは知られている。 qstr_{reg1}_people_live_in_{s1}._There_are_cu|{s1}には{reg1}人の住人がおり、 彼らに食料その他を供給するための土地が 現在{reg2} エーカーあ{reg3?り、あなたは{reg3}エーカーの土地を所有してい }る。^^現在あなたは{s1}の金貸しに {reg4?{reg4}オーラムの借金がある 借金はしていない}。^ちなみに借金の利率は20%、返済期間は2週間で、 期限までに支払われなかった場合、 利率は40%まで増える。^^既存の耕地は {reg9}オーラムで購入でき、 {reg10}オーラムで売却できる。 新たな耕地の開拓には {reg11}オーラムが必要である。^現在二週間おきに {reg13}オーラムが 地主に対する地代として徴収される。 これは自ら街に立ち寄り、回収する必要がある。^ただし街への供給が充分なときには借り手はつかないだろう。 qstr_Choose_how_many_acres_you_wish_to_buy_ |土地を何エーカー購入するかを選択 qstr_0|0 qstr_Buy_Land|土地を買う qstr_Choose_how_much_money_you_wish_to_borrow|いくら借り入れするかを選択 qstr_Borrow|借りる qstr_Choose_how_many_acres_you_wish_to_sell_ |土地を何エーカー売却するかを選択 qstr_Sell_Land|土地を売る qstr_Pay_off_your_debt_ |借金の返済 qstr_Make_Payment|支払う qstr_{reg5}|{reg5} qstr_You_cant_buy_0_acres_of_land.|0エーカーでは土地は買えない。 qstr_{reg6}|{reg6} qstr_You_cant_borrow_0_aurums.|0オーラムでは借金にならない。 qstr_{reg7}|{reg7} qstr_You_cant_sell_0_acres_of_land.|0エーカーでは土地は売れない。 qstr_{reg8}|{reg8} qstr_You_cant_pay_back_0_aurums.|0オーラムでは返済にならない。 qstr_Town|街 qstr_Acres|エーカー qstr_Owned|所有 qstr_Expected_Biweekly|賃料 qstr_Assets|売上 qstr_Debt|借金 qstr_Deadline|返済期限 qstr_{reg2}|{reg2} qstr_{reg3}|{reg3} qstr_{reg4}|{reg4} qstr_Reset_Inventory|インベントリのリセット qstr_This_is_the_gambling_screen._Hold_down_c|これはギャンブル購入の^画面です。コントロール^キーを押したまま、購入^もしくは販売するアイ^テムをクリックしてくだ^さい。 qstr_Money _{s1}|所持金:{s1} qstr_You_don_t_have_enough_money.|お金がありません。 qstr_He_don_t_have_enough_money.|相手のお金がありません。 qstr_Merchant_Ledger|帳簿 qstr_____Assessed_Profit_by_Subtitle_Here| Assessed Profit by Subtitle Here qstr_{s0}_products_from_{s1} |{s0}, {s1} の生産品 qstr_^{s1}_sold_in_{s2}_would_earn_{reg0}_aur|^{s1} を {s2} で売れば {reg0}オーラム の儲けになるだろう。{s3} qstr___Assessed_Profit_by_Log_Entry_Date| Assessed Profit by Log Entry Date qstr_^{s1}_sold_in_{s2}_would_earn_{reg0}_auru|^{s1} を {s2} で売れば {reg0}オーラム の儲けになるだろう({s0}現在) {s3} qstr_Production_in_{s1}|{s1} の生産品 qstr_Assessed_Profit_by_Town_of_Production| 街の生産物による 見積もり利益 qstr_^{s1}_purchased_in_{s2}_would_earn_{reg0|^{s1} を {s2} で購入してくれば {reg0}オーラム の儲けになるだろう({s0}現在) {s3} qstr_Demand_in_{s1}|{s1} の 需要 qstr_Assessed_Profit_by_Town_of_Demand| 街の需要による 見積もり利益 qstr_^Buy_in _{s1}___sell_in _{s2}_for_{reg0}|^Buy in {s1} - sell in {s2} for {reg0} denars profit({s0}現在) {s3} qstr_Supply_and_Demand_of_{s1}|{s1}の需要と供給 qstr_____Assessed_Profit_by_Trade_Good| 交易品による 見積利もり利益 qstr_Trim_ledger_entries_older_than _________|Trim ledger entries older than days qstr_Remove_entries.|Remove entries. qstr_Trim_ledger_entries_covering_the_followi|Trim ledger entries covering the following trade good qstr_Use_slider_to_choose_item|Use slider to choose item qstr_Trim_ledger_entries_for_goods_tied_to_th|Trim ledger entries for goods tied to this town qstr_Use_slider_to_choose_town|Use slider to choose town qstr_Remove_entries__Production_.|Remove entries (Production). qstr_Remove_entries__Demand_.|Remove entries (Demand). qstr_Trim_ledger_entries_with_less_than _____|Trim ledger entries with less than aurums profit qstr_Ask_about_the_potential_profit_of_the_fo|Ask about the potential profit of the following items^ every time you assess prices in a marketplace qstr____________Log_Entry_Options| Log Entry Options qstr_Add_Note|Add Note qstr_Clear_Notes|Clear Notes qstr_Use_a_/\__caret__for_a_line_break.|Use a /\ (caret) for a line break. qstr_Chronological_Log|Chronological Log qstr_Production_Towns|Production Towns qstr_Purchasing_Towns|Purchasing Towns qstr_Trade_Goods|Trade Goods qstr_Manage_Ledger|Manage Ledger qstr_{s1}^+{s0}|{s1}^+{s0} qstr_{reg0}_entries_removed_from_ledger.|{reg0} entries removed from ledger. qstr_Faction_color_of_{s0} |{s0}の表示に使用する色を選択して下さい qstr_Red |赤 qstr_Green |緑 qstr_Blue |青 qstr__| qstr_HTML_code _{s0}|HTML code {s0} qstr_Default|デフォルト qstr_Randomize|ランダム qstr_Factions|勢力 qstr_Show_towns|街を表示する qstr_Show_castles|城を表示する qstr_Show_villages|村を表示する qstr_Tip _move_the_mouse_onto_the_black_block|Tip 黒い塊にマウスを重ねると名前が表示されます。 qstr_The_World_Map|ワールドマップ qstr_Keys_Configuration|キー設定 qstr_Press_Esc_to^^Disable_a_key|Escキー^^キーを無効 qstr_OK|OK qstr_Reset|リセット qstr_Disable_all|全て無効 qstr_Press_a_key|キーを押してください qstr_What_will_your_settlement_be_known_as?|領地の名をどのようにしようか? qstr_Settlement|領地名 qstr_Simply_by_the_name_of_{s5}.|単純に{s5}とする。 qstr_Developer_Menu|Developer Menu qstr_Get_soldiers__50_|Get soldiers (50) qstr_Give_soldiers|Give soldiers qstr_Cosplay_as...|Cosplay as... qstr_Companions_as_Player|Companions as Player qstr_Companions_Cosplay|Companions Cosplay qstr_Get_MaFSs|Get MaFSs qstr_Get_MiFSs|Get MiFSs qstr_Get_Reinforcements|Get Reinforcements qstr_Get_All_Enterprises|Get All Enterprises qstr_Get_Clothing|Get Clothing qstr_Get_Light_Armor|Get Light Armor qstr_Get_Medium_Armor|Get Medium Armor qstr_Get_Medium+_Armor|Get Medium+ Armor qstr_Get_Heavy_Armor|Get Heavy Armor qstr_Get_Very_Heavy_Armor|Get Very Heavy Armor qstr_Get_Footwear|Get Footwear qstr_Get_Gloves+New_Items|Get Gloves+New Items qstr_Get_Light_HG|Get Light HG qstr_Get_Medium_HG|Get Medium HG qstr_Get_Heavy_HG|Get Heavy HG qstr_Get_Very_Heavy_HG|Get Very Heavy HG qstr_Get_Very_Heavy_HG_2|Get Very Heavy HG 2 qstr_Get_Dwarven_Armor|Get Dwarven Armor qstr_Get_DwHe_+_TTL_Arm.|Get DwHe + TTL Arm. qstr_Get_Giant_Armor|Get Giant Armor qstr_Get_Goods|Get Goods qstr_Get_Shields_1|Get Shields 1 qstr_Get_Shields_2|Get Shields 2 qstr_Get_Bows+Arrows|Get Bows+Arrows qstr_Get_Xb+B_ThrWs_Knives_RSs|Get Xb+B, ThrWs, Knives, RSs qstr_Get_1H_Swords|Get 1H Swords qstr_Get_1H_Swords_2|Get 1H Swords 2 qstr_Get_1H_Axes|Get 1H Axes qstr_Get_1H_Maces_+_GWs|Get 1H Maces + GWs qstr_Get_Bastard_Weapons|Get Bastard Weapons qstr_Get_2H_Swords|Get 2H Swords qstr_Get_2H_Axes+Maces|Get 2H Axes+Maces qstr_Get_Lances+Pikes|Get Lances+Pikes qstr_Get_Other_Polearms|Get Other Polearms qstr_Get_Mounts_1|Get Mounts 1 qstr_Get_Mounts_2|Get Mounts 2 qstr_Get_Mounts_3|Get Mounts 3 qstr_Get_Locked_Items|Get Locked Items qstr_Get_Locked_Items_2|Get Locked Items 2 qstr_Get_M/U_Civ._Cl.|Get M/U Civ. Cl. qstr_Get_Other_Civ._Cl.|Get Other Civ. Cl. qstr_Give_Sold._As_Pris.|Give Sold. As Pris. qstr_Get_Companions_+_GF_Lords|Get Companions + GF Lords qstr_Get_Lords_etc.|Get Lords etc. qstr_Get_Civilians|Get Civilians qstr_Get_etc.|Get etc. qstr_Return|戻る qstr_General_Goods_Merchant|雑貨商人 qstr_Horse_Merchant|馬商人 qstr_Armourer|防具職人 qstr_Weaponsmith|武器職人 qstr_Head_Armor _{reg58}|頭部 {reg58} qstr_Body_Armor _{reg59}|胴体 {reg59} qstr_Leg_Armor _{reg60}|脚部 {reg60} qstr_Weight _{reg61}|装備品重量 {reg61} qstr_Outfit|防具 qstr_Arms|武器 qstr_{s1}_s_money _{reg58}_aurums|{s1}の所持金 {reg58}オーラム qstr_Your_money _{reg59}_aurums|あなたの所持金 {reg59}オーラム qstr_Deal!|売買する! qstr_Sell_Before|指定アイテム以前を全て売る qstr_Sell_After|指定アイテム以後を全て売る qstr_You_don_t_have_enough_money!|所持金が足りません! qstr_The_merchant_doesn_t_have_enough_money!|商人の所持金が足りません! qstr_The_merchant_s_inventory_is_full!|商人の持ち物がいっぱいです! qstr_Your_inventory_is_full!|あなたの持ち物がいっぱいです!! qstr_You_have_to_select_an_item_that_will_be_|始点もしくは終点となるアイテムを選択してください! qstr_You_have_to_select_only_1_item_that_will|始点もしくは終点となるアイテムは1つだけです! qstr_{s2}_was_sold_to_{s1}_for_{reg0}|{s2}は{s1}に{reg0}オーラムで売却された。 qstr_A_total_of_{reg0}_items_were_sold_for_a_|{reg0}つのアイテムを{reg1}オーラムで売却しました。 qstr_What_will_this_place_be_known_as?|この場所を何と名づけましょうか? qstr_Simply_by _{s5}.|単に{s5}とする。 qstr_F4___Complex_formations|F4 - 複合陣形 qstr_F7___Memorize_div._placement|F7 - 記憶した部隊配置 qstr_F8___Default_division_placement|F8 - デフォルトの部隊配置 qstr_F4___Ranks|F4 - 横陣 qstr_F5___Shield_Wall|F5 - 盾壁陣形 qstr_F6___Wedge|F6 - 楔形陣形 qstr_F7___Square|F7 - 方陣 qstr_F8___No_Formation|F8 - 陣形解除 qstr_General_Options|一般オプション qstr_Sort_Parties |部隊一覧のソート表示 qstr_Sort_Player_Fiefs |所領の守備兵の自動ソート表示 qstr_Sort_AI_Prisoners |捕虜の自動ソート qstr_Sort_Player_Prisoners |プレイヤーの捕虜のソート qstr_Use_Old_Random_Scenes|Nativeのランダムシーン・ジェネレーターを使う qstr_Companion_Options|コンパニオンオプション qstr_Disable_Companions__complaints |コンパニオンの不平を無効にする qstr_Companions_in_Every_Tavern |コンパニオンを宿屋に常駐させる qstr_Battle_Options|戦闘オプション qstr_Disable_Advanced_Horse_Archer_AI|高度な弓騎兵AIを無効にする qstr_Disable_Healing_Abilities_for_both_the_P|プレイヤーとAIの回復スキルを無効にする qstr_Do_Not_Force_Cavalry_To_Mount |騎兵の騎乗を強制しない qstr_Reassign_Soldiers_To_Appropriate_Categor|兵士を適切なカテゴリへの再配置 qstr_Disable_War_Cries|ウォークライの無効化 qstr_Enable_Leaf_Bomb_DMG_Notifications|葉っぱ爆弾のダメージ表示を有効にする qstr_Battle_Overview_Map |戦闘時のマップを表示する qstr_Disable_Battle_Advantage |戦闘のアドバンテージを無効にする qstr_Reinforcement_Waves |戦闘時の増援出撃最大数 qstr_Reinforcement_Threshold_Multiplier |増援発生のしきい値 qstr_Reinforcement_Amount_Multiplier |増援参加部隊数 qstr_Over_world_Options|フィールド画面オプション qstr_Wait_Time_Multiplier |待機時間の乗数設定 qstr_Center_Waiting_Time |「しばらく留まる」の待機時間 qstr_Disable_Ships|船アイコンを非表示にする qstr_Enable_Old_Trade_Screen|Nativeの取引メニュー qstr_Disable_Freelancer_Upgrades |Freelancer時のアップグレードをオフにする qstr_Enable_Freelancer|Freelancerをオンにする qstr_Enable_Adventurers__Guild|冒険者ギルドのクエストをオンにする qstr_Highlight_Captured_Lords |囚われた諸侯を強調表示する qstr_Highlight_Besieges |包囲時のハイライト qstr_Ignore_Village_Alerts |村の警報を無視する qstr_Ignore_Marshal_Tasks |元帥の任務を無視する qstr_Ignore_Weekly_Financial_Report |週間財務諸表を無視する qstr_Ignore_Weekly_Budget |週間収支を無視する qstr_Ignore_Faction_Declaration_Notifications|勢力の宣言通知を無視する qstr_Traveller_in_Every_Tavern |旅人を宿屋に常駐させる qstr_Disable_Debug_Messages |デバッグメッセージを非表示にする qstr_Zann_Invasion_Date |ザン軍の侵攻開始日数設定 qstr_Diplomacy_Options|Diplomacyオプション qstr_Horse_speed_limitation |馬の速度低下 qstr_Terrain_advantage_in_Autocalc_battles |自動戦闘に地形効果を反映させる qstr_Lords_returning_from_exile |亡命先からの領主の帰国 qstr___Disabled__|- 無効 - qstr_Enabled|有効 qstr_Frequent|頻繁 qstr_Diplomacy_AI_changes |DiplomacyのAI変更 qstr_Low|低 qstr_Medium|中 qstr_High/Experimental|高/テスト中 qstr_Diplomacy_economic_changes |Diplomacyの経済と行動の変更 qstr_Anti_woman_prejudice_level |女性に対する偏見 qstr_High|高 qstr_Formations_Options|陣形オプション qstr_Allow_Formation_Rotation |陣形を旋回させる qstr_Anxious_AI_Defenders |AIの待ち姿勢を防ぐ qstr_Silverstag_Mod_Toggle_Options|Silverstag Modオプション qstr_Disable_village_allies |村人の援護を無効にする qstr_Siege_Options|Siegeオプション qstr_Charge_On_Death |戦闘不能時の部隊への突撃命令 qstr_Unlimited_Siege_Reinforcements |攻城戦の増援を無制限にする qstr_Enable_Siege_Reassignments_while_Attacki|攻城戦攻撃中の兵の配置変更を有効にする qstr_Enable_Siege_Reassignments_while_Defendi|攻城戦防衛中の兵の配置変更を有効にする qstr_Reassign_Ranged_Infantry_To |飛び道具を持った歩兵の配置変更 qstr_Reassign_Ranged_Cavalry_To |飛び道具を持った騎兵の配置変更 qstr_Reassign_Ammo_Exhausted_Archers_To |矢を使い果たした弓兵の配置変更 qstr_Reassign_Ammo_Exhausted_Horse_Archers_To|矢を使い果たした弓騎兵の配置変更 qstr_Perisno^Options|Perisno^オプション qstr_Faction_Colors|勢力の色 qstr_You_must_enable_NPC_party_sorting_for_pl|この項目を有効にする際は、 同時に「所領の守備兵の自動ソート表示」もオンにして下さい。 qstr_If_Enabled_party_sorting_will_be_turned_|有効にすると、部隊の自動ソート表示が機能します。^^全てのNPCの部隊・守備兵がソート表示され、また、^下のオプション項目を有効にすることであなたの守備兵^も自動的にソートされた状態で表示することができます。^(エンジンがバグを起こすため、あなたの部隊は^表示されません!)^^デフォルトの設定 = 有効 qstr_If_Enabled_all_garrisons_in_player_fiefs|有効にすると、自領の守備兵の表示順が^自動的にソートされた状態で表示されます。^(この項目を使用される際は、部隊一覧の ソート表示も有効にして下さい)^^デフォルトの設定 = 無効 qstr_If_Enabled_all_parties_will_have_their_p|有効にするとすべてのパーティで12時間ごとに^捕虜が自動的にソートされます。^ラグが発生する可能性があります^^デフォルトの設定 = 有効 qstr_If_Enabled_the_player_s_party_will_have_|有効にするとプレイヤーのパーティで12時間ごとに^捕虜が自動的にソートされます。^^デフォルトの設定 = 有効 qstr_If_Enabled_will_use_Native_random_scene_|有効にすると、Nativeのランダムシーン・ジェネレーター が起動します。(傾斜80度の斜面を含む)^^デフォルトの設定 = 無効 qstr_Disabling_NPC_Complaints_will_mute_your_|有効にすると NPCコンパニオンは プレイヤーの行動や お互いに対しての 不満を出さなくなります。^無効になっている間は あなたの指揮を どう思っているかによらず、 パーティを抜けようと しなくなります。 qstr_Enabling_this_will_force_all_companions_|有効にすると どの宿に入っても 全てのコンパニオンが 登場します。 qstr_Disables_improved_AI_for_horse_archers.^|改良された弓騎兵AIを無効にします。^^デフォルトの設定 = 無効 qstr_If_Enabled_the_player_and_the_AI_can_no_|有効にするとプレイヤーもAIも応急手当や^ウォークライを使用しなくなります。^^デフォルトの設定 = 無効 qstr_If_Disabled_cavalry_will_not_dismount_in|無効にすると、渋滞でも下馬しなくなります。^(欠点として、馬を失うと率先して馬を探しに行きます)^^デフォルトの設定 = 無効 qstr_When_Enabled_during_field_battles_it_wil|有効にすると、戦闘中、矢が尽きた弓兵を^歩兵に、矢の尽きた弓騎兵を騎兵に、馬を^失った騎兵を歩兵に再割り当てします。^AIによって再割り当てしたり、あなたが^ノックアウトされた時も同様です。^これは最初の(主要)4兵科にのみ影響を^与えます。^^デフォルトの設定 = 無効 qstr_When_Enabled_soldiers_will_shout_faction|有効にすると、兵が戦闘中に勢力に応じた^ウォークライを叫びます。^^デフォルトの設定 = 有効 qstr_If_enabled_shows_you_damage_notification|有効にすると、葉っぱ爆弾使用時のダメージを^表示します。爆弾が敵の大群に命中すると、ログが^膨大になりって死んでしまいます。^無効にすると、葉っぱ爆弾のダメージは全く表示^されません。残念ながら、他の方法はありません。^^デフォルトの設定=無効 qstr_When_enabled_a_small_transparent_map_of_|有効にすると 戦闘時に 画面の右上に 小さなマップが 表示されます。^^チェックを外すと 表示されなくなります。 qstr_If_enabled_you_will_always_have_equal__o|有効にすると、フィールド上の兵力が敵と常に同数^(またはほぼ同数)になります。^^デフォルトの設定 = 無効 qstr_This_sets_the_maximum_number_of_reinforc|戦闘時の増援出撃回数の最大値を設定します。^^デフォルトの設定 = 3 qstr_This_sets_the_threshold_for_troops_befor|増援が発生する際のしきい値を設定します。^ここでの数値と戦闘サイズ・戦闘時の優位性の差異^により実際のしきい値として反映されます。^^デフォルトの設定 = 2 qstr_This_sets_the_number_of_troops_that_appe|増援発生時に戦闘に参加する部隊の数を設定します。^ここでの設定数は戦闘サイズによる制限を受けません。^^デフォルトの設定 = 2 qstr_This_sets_the_time_multiplier_while_rest|休息中・待機中の時間にかかる乗数を設定します。^^デフォルトの設定 = 5 qstr_This_sets_how_many_hours_you_will_spend_|街や村において待機を選択した際の 待機時間を設定します。^^デフォルトの設定 = 24 qstr_When_Enabled_parties__icons_change_into_|表示にすると、水上を移動中のパーティーの^アイコンが船に変わります。^(パフォーマンス的には優しくありません)^非表示にすると、ただ水上を歩くだけになります。^^デフォルトの設定 = 表示 qstr_When_Enabled_uses_Native_trade_screen_wi|有効にすると、Native版の取引画面になります。^^デフォルトの設定 = 無効 qstr_Turn_this_on_if_you_want_to_prevent_your|Freelancerの状態でランクアップを防ぎたい場合、この^機能をONにします。例えば、エリントールに入隊して^おり、エリントール斥侯兵のままでいたい場合、有効^にすることで強制的にランクアップさせなくなります。 qstr_Enable_Freelancer_minimod_to_play_it._It|Freelancer Modを有効にします。^バグが報告されているので、自己責任でお願いします。^^デフォルトの設定 = 無効 qstr_Enable_Adventurers__Guild_and_their_ques|冒険者ギルドのクエストを有効にします。^多くのバグが報告されているので、^自己責任でお願いします。^^デフォルトの設定 = 無効 qstr_When_enabled_captured_lords_from_any_fac|有効にすると いずれかの勢力に囚われた 諸侯が黄色で強調表示 されます。 qstr_When_enabled_every_time_a_garrison_has_b|有効にすると 守備隊が包囲されるたびに 黄色くハイライトされます。 qstr_When_enabled_you_will_ignore_notificatio|有効にすると 村の報告が非表示に なります。 qstr_When_enabled_marshal_tasks_will_no_longe|有効にすると 元帥の仕事は全画面表示で 通知されなくなります。 代わりに、下部に メッセージが表示されます。 qstr_When_enabled_you_will_no_longer_receive_|有効にすると 所有地に関する週間 財務諸表を受け取る ことができなくなります。 qstr_When_enabled_you_will_no_longer_receive_a|有効にすると 週間収支を受け取ることが できなくなります。 qstr_Prevents_most_overworld_Faction_based_no|ゲーム内の勢力の戦争や和平などの通知により、 プレイが邪魔されるのを防ぎます。^^デフォルトの設定 = 無効 qstr_Teleports_a_traveller_into_any_tavern_yo|旅人があなたの行く 先々の宿屋にテレポートします。 qstr_Only_matters_if_you_have_cheats_on._Enab|チートを使用している場合にのみ有効です。^これを有効にすると、ほとんどのデバッグ^メッセージが表示されなくなります。 qstr_After_this_date_the_Zann_will_invade__DO|ザン軍が出現するまでの日数を設定します。^^デフォルトの設定 = 156 qstr_When_enabled_this_causes_horses_to_trave|有効にすると、馬の体力の減少に応じて^移動速度が低下します。 qstr_Ticked_autocalculated_battles_give_advan|チェックすると、自動戦闘時に自らの土地にいる^勢力にアドバンテージが与えられます。^チェックをしない場合は、Nativeと同じように^単純に兵の数とレベルを元に 計算されます。 qstr_Allows_exiled_lords_to_be_pardoned_after|ゲーム終盤の 「諸侯の流出」を防ぐため、 追放された諸侯が 恩赦され 帰国できるようにします。 qstr_Low ^^___Center_points_for_fief_allocati|[設定:低]^- 所領の獲得最大数が通常の 村 1 城 1 街 2から^村 1 城 2 街 3になります。^- 囚人救出クエスト・諸侯への贈答クエストにおいて、^クエスト依頼主が叔父、叔母、その他の縁戚にまで 拡大^されます。^- 王位請求者クエストを受諾している間、諸侯の持つ^部隊数を所有している領地に依存させます。^-諸侯が他勢力に引き抜かれた際、それが追放されたもの^でない限り、諸侯が元々臣従していた勢力に戻りやすく^なります。^- 諸侯の離反やその他の行動が、従来の君主との関係性に^代わり、勢力同士の関係や他の諸侯との関係性に^依存するようになります。^^[設定:中]^- 所領獲得時、縁戚関係やその他の関係により、^諸侯との関係が増大/悪化します。^- NPCの君主は勢力内の派閥問題に際し、やや緩慢に^諸侯の所領を変更します。^- 所領を獲得すべき諸侯を推挙する際、その決定に対し^各諸侯の性格によっていくつかの数値が変動します。^- 諸侯の傾向の一部において、互いの関係が^悪化していない限り、所領未獲得、ないし、^軍の主将となった諸侯を優先します。^^所領を配分・推挙するにあたって 適切な候補が見当た^らない場合、 NPC諸侯は従来の自分自身を 支持する^代わりに 計算によって 推挙候補を決定します。^こうした計算を使用する際のあちこちで^“平均名声 × 1.5”の計算式がたびたび使われます。^^[設定:高]^- 臣従の誘い/受諾、婦人への求婚に対する親族の反応^など、名声その他の要因の必要値が調整されます。^- NPC君主が所領配分を行う際、所領なしの諸侯や^領主なしの所領を 勢力内に抱えていたとしても、^派閥の関係性などを鑑み君主自身の領地にすることが^あります。 qstr_Low ^^___Caravan_trade_benefits_both_the|[設定:低]^- 勢力の都市収益と物資の供給が隊商の交易に依存^します。^- 戦闘時、プレイヤーが降伏を選択した際、装備や^ アイテムを失わずに 済む可能性があります。^この際の成否は降伏対象と 難度設定に依存します。 ^(これはゲームプレー上の問題と合致するはずです。^ゲーム開始後、最初の700日ほどで降伏を選択する^メリットは薄まります。 降伏するならば最後の一人^となっても戦闘を継続した方が良くなるでしょう)^また、降伏の際に書物などの貴重品を奪われる^バグは修正済です。^- 隊商は目的地までの距離を鑑み、やや自勢力領に^寄り掛かった経路設定を行います。これは偏りを^防ぐため、Nativeの物と混合された状態で適用^されます。^- 繁栄度によって勢力の街の保有資金が変動します。^ (最大:40%)^- 包囲状態が48時間以上持続された街においては、^食料品価格が高騰します。^- 取引による価格ペナルティに関し、専門商への^売買の効率化のため、調整が加えられます。^^[設定:中]^- 街の繁栄度の増加とともに、食料の消費量も^増加します。^- また、街の守備兵の総量によっても食料消費量が^変動します。^- 諸侯の軍勢に勝利した際、獲得できる資金の総額は^敗北した諸侯の略奪スキルに影響されます。^- 諸侯の統率力スキルがプレイヤーと同じように適用^され、部隊の維持費軽減に影響します。^- プレイヤーが諸侯の所領を奪った際に資金を得るのと^同じように、プレイヤーが他勢力によって所領を^失った際に資金を失います。^- プレイヤーキャラクターの成長によって率いることが^出来る軍の兵数が増加するのと同じように、諸侯の部隊^の兵数、または、それに付随する傭兵隊の兵数も増加し^ます。(増加率は一律、諸侯のレベル1ごとに+1.25%)^- もし、プレイヤーが独立勢力の君主となった際、その^配偶者はプレイヤーの所有する所領の数に応じ、君主に^対して与えられるものだったボーナスの一部を受け取り^ます。これは就任日数に依らない 非累積的な元帥^ボーナスです。^- 諸侯が給金を支払えない場合、軋轢によって^諸侯と彼らの所領との 友好度が低下します。^(ただし特定のしきい値分のみ)^- 事業を始める際、街との友好度が1以上なければ^事業を開始できません。^^[設定:高]^- 勢力の王が受け取る週間ボーナスは一定のまま固定^され、勢力が滅亡し王が減ると、その王へ与えられ^ていた週間ボーナスは残りの王へ分配されます。^- 諸侯が軍資金を使用し余剰金が発生した場合、^それは他の諸侯へと分配され、保有兵や所領の^守備兵の増員へと回されます。^(兵員の不足している諸侯が 居ない時には、^通常通り諸侯個人の 資金として扱われます)^- 不実による名誉へのペナルティが、プレイヤーの^それまでの行動に依存します。具体的には、不実を^犯さず名誉を蓄積していた状態の時ほど、^一度あたりの名誉ペナルティが増大します。^- 略奪を受け、村が資金を失う際、失われる資金は^村の未徴収の税から (仮にそれがあったとしても)^除外されます。 qstr_Disabled_levels_the_playing_field_for_fe|女性主人公に対する偏見による不公平。^^デフォルトはNativeと同程度^高にすると女性主人公に対する古風な性差別・蔑視の^程度が増します。 qstr_If_enabled_this_allows_your_formations_t|有効にすると敵の中心に対して正面を向くように^陣形を旋回させます。^^デフォルトの設定 = 有効 qstr_If_enabled_the_AI_Defenders_will_charge_|有効にするとAIの長時間の待ち体制を防ぎます。^^デフォルトの設定 = 有効 qstr_When_enabled_this_prevents_villagers_fro|有効にすると、村の防衛時に村人があなたに^加勢するのを防ぎます。 qstr_If_Enabled_your_units_will_break_formati|有効にすると、あなたが倒れたときに 兵が隊列を崩して突撃するようになります^^デフォルトの設定 = 有効 qstr_Enabling_this_will_revert_Perisno_s_sieg|有効にするとペリスノの攻城戦は 以前の状態に戻ります。 増援が継続的に出現するようになり、 攻城戦が非常に長くなる可能性があります。 増援の数を調整した場合は、 この機能を有効にする必要があります。^^デフォルトの設定 = 無効 qstr_Enabling_this_will_allow_the_lower_optio|有効にすると、以下のオプションが 実行されるようになります。 パフォーマンス上の問題となる可能性があります。^^デフォルトの設定 = 無効。 qstr_Any_Infantry_that_spawn_with_a_bow_or_cr|弓やクロスボウを装備して出現した歩兵は、 このグループに振り分けられます。^^デフォルトの設定 = 0^^0 = 歩兵^^1 = 弓兵^^2 = 騎兵^^3 = 弓騎兵^^4 = コンパニオン qstr_Any_Cavalry_that_spawn_with_a_bow_or_cro|弓やクロスボウを装備して出現した騎兵歩兵は、 このグループに振り分けられます。^^デフォルトの設定 = 2^^0 = 歩兵^^1 = 弓兵^^2 = 騎兵^^3 = 弓騎兵^^4 = コンパニオン qstr_Any_Archers_that_run_out_of_arrows_will_|矢を打ち尽くした弓兵は、 このグループに振り分けられます。^^デフォルトの設定 = 1^^0 = 歩兵^^1 = 弓兵^^2 = 騎兵^^3 = 弓騎兵^^4 = コンパニオン qstr_Any_Horse_Archers_that_run_out_of_arrows|矢を打ち尽くした弓騎兵は、 このグループに振り分けられます。^^デフォルトの設定 = 3^^0 = 歩兵^^1 = 弓兵^^2 = 騎兵^^3 = 弓騎兵^^4 = コンパニオン qstr_CURRENT_COMMANDER_S_REPORT!|現在の指揮官の情報 qstr_Your_Commander _{s19}|指揮官:{s19} qstr_Commander_Relation _{reg0}|指揮官との関係:{reg0} qstr_Enlisted_Faction _{s20}|所属国家:{s20} qstr_Current_Rank _{s21}|現在の階級:{s21} qstr_N/A|不明 qstr_Experience_to_next_promotion _{s1}|次の昇進までの経験値:{s1} qstr_Days_in_service _{reg20}|仕えてからの日数:{reg20} qstr_Current_Wage _{reg23}_aurums.|現在の報酬:{reg23}オーラム qstr_Next_Pay/Promotion_day _{s25}|次回給金/昇進の日:{s25} qstr_Army_size _{reg26}|軍勢の規模:{reg26} qstr_Commander_s_Army|軍勢の内訳 qstr_General_Information _|概況 qstr_Armor_Rating |鎧のレイティング qstr_Level |レベル qstr_{reg21}|{reg21} qstr_Melee_Rating |近接戦闘 qstr_Health |HP qstr_{reg0}|{reg0} qstr_Ranged_Rating |遠隔戦闘 qstr_Ranged |投射能力 qstr_Yes|あり qstr_No|なし qstr_Mounted |騎乗ユニット qstr_Base_Wages |基本給 qstr_Current_Wages |現在の給料 qstr_Attributes |属性 qstr_Strength |体力 qstr_Intelligence |知性 qstr_Agility |敏捷 qstr_Charisma |魅力 qstr_Skills |スキル qstr_Iron_Flesh |鋼の肉体 qstr_Tactics |乗馬 qstr_Power_Strike |強打 qstr_Path_Finding |経路探索 qstr_Power_Throw |豪投 qstr_Spotting |観測術 qstr_Power_Draw |弓術 qstr_Inventory_Management |荷物管理 qstr_Weapon_Master |武器熟練 qstr_Wound_Treatment |治療 qstr_Shield |盾防御 qstr_Surgery |手術 qstr_Athletics |アスレチック qstr_First_Aid |応急手当て qstr_Riding |乗馬 qstr_Engineer |技術者 qstr_Horse_Archery |馬上弓術 qstr_Persuasion |説得 qstr_Looting |略奪 qstr_Prisoner_Management |捕虜管理 qstr_Foraging |食料採集 qstr_Leadership |統率力 qstr_Trainer |訓練 qstr_Trade |取引 qstr_Tracking |追跡術 qstr_Weapon_Proficiencies |熟練度 qstr_One_Handed |片手武器 qstr_Archery |弓 qstr_Two_Handed |両手 qstr_Crossbows |クロスボウ qstr_Polearms |長柄武器 qstr_Throwing |投てき qstr_Equipment |装備 qstr_HHG _{s22}|親衛隊 {s22} qstr_Spouse |配偶者 qstr_Player_Faction|あなたの王国 qstr_{s21}|{s21} qstr_Faction_Design^by_Perisno|Faction Design^by Perisno qstr_TIER_{reg21}|TIER {reg21} qstr_Outlaws|無法者 qstr_Neutrals|中立勢力 qstr_Mercenaries|傭兵 qstr_Church_of_Faith|信仰修道会 qstr_Lymbard|ラインバード qstr_Klymorians|クリモリア qstr_Bandit_Camp_Leaders|盗賊キャンプのリーダー qstr_Other_Religious_Troops|他の信仰部隊 qstr_Player_Mercenaries_and_HHG|あなたの傭兵と親衛隊 qstr_Perisno_Maidens_and_Religious_Troops|ペリスノ女歩兵と信仰部隊 qstr_Monarchs_and_Pretenders|君主及び王位請求者 qstr_Companions|コンパニオン qstr_All_Monarchs|全君主 qstr_Female_Perisno_Troops|ペリスノ人女性 qstr_Perisno_Pilgrims|ペリスノ巡礼者 qstr_Female_Perisno_Pilgrims|ペリスノ女性巡礼者 qstr_Male_Mercenaries|傭兵 qstr_Female_Mercenaries|女傭兵 qstr_Female_Troops|農婦系統 qstr_Border_Patrol|国境警備兵 qstr_Freelancer_Guild_Troops|自由傭兵ギルド qstr_Bandits|盗賊 qstr_Player_s_Mercenaries|カスタム傭兵 qstr_Mosoru|モスール族 qstr_Illica_Falki|イリッカ民 qstr_Wolf_Knights|狼騎士団 qstr_Lymbard_Knights|ラインバード騎士 qstr_Eagle_Knights|イーグル騎士修道会 qstr_Slave_Rebels|反乱奴隷軍 qstr_Klymorian_Konqunites|クリモリアン・コンクニティ qstr_Change_The_First_Word_For_All|Change First Word For All qstr__other_words_will_be_reset_to_default!_|(other words will be reset to default!) qstr_{s1}^HP _{reg0}|{s1}^体力 {reg0} qstr_{s3}^STR _{reg1}^INT _{reg2}^^Skills |{s3}^体力 {reg1}^知性 {reg2}^^スキル qstr_{s3}^Power_Strike _{reg1}^Power_Draw _{r|{s3}^強打 {reg1}^弓術 {reg2}^豪投 {reg3}^馬上弓術 {reg4}^^武器熟練 qstr_{s3}^1_Hand_Wpns _{reg1}^2_Hand_Wpns _{r|{s3}^片手武器 {reg1}^両手武器 {reg2}^長柄武器 {reg3} qstr_{s4}^AGI _{reg1}^CHA _{reg2}^^|{s4}^敏捷性 {reg1}^魅力 {reg2}^^ qstr_{s4}^Ironflesh _{reg1}^Athletics _{reg2}|{s4}^鋼の肉体 {reg1}^アスレチック {reg2}^盾防御 {reg3}^乗馬 {reg4}^^ qstr_{s4}^Archery _{reg1}^Crossbows _{reg2}^T|{s4}^弓 {reg1}^クロスボウ {reg2}^投てき {reg3} qstr_{s4}|{s4} qstr_Equipments _|装備 qstr_Singular_Name |単数形 qstr_Plural_Name |複数形 qstr_Choose_Your_Gender|あなたの性別を選んでください qstr_Man|男性 qstr_Woman|女性 qstr_Information |情報 qstr_Choose_Your_Race|あなたの種族を選んでください qstr_Human|人間 qstr_Naphali|ナファリ qstr_Dwarf|ドワーフ qstr_Giant|巨人 qstr_Race_Information |種族情報 qstr_Background|背景 qstr_Where_were_you_born?|どこで生まれた? qstr_A_land_far_from_Perisno.__default_|ペリスノより遠く離れた地 (デフォルト) qstr_A_cold_island_far_to_the_north.|北方はるか遠くの凍える島 qstr_A_small_village_on_Perisno_s_western_coa|ペリスノ西岸の小さな村 qstr_Karnoth_the_capital_of_the_Dwarven_Kingd|ドワーフの王国が首都、カルノス qstr_Who_was_your_father?|父親はどのような人だった? qstr_An_impoverished_noble|没落貴族 qstr_A_travelling_merchant|旅商人 qstr_A_veteran_warrior|退役軍人 qstr_A_hunter|猟師 qstr_A_simple_messanger|只の伝令 qstr_A_thief|盗賊 qstr_A_religious_zealot|宗教の狂信者 qstr_What_did_you_enjoy_as_a_child?|子供時代、何を楽しんだ? qstr__You_can_read_your_character_s_story^on_|(作成したキャラクターの背景は^“略歴”ページで読めます) qstr_Swimming|水泳 qstr_Shooting|射的 qstr_Riding|乗馬 qstr_Scouting|偵察 qstr_Reading|読書 qstr_Crafting|工作 qstr_Stealing|泥棒 qstr_What_was_your_first_adult_job?|あなたが初めて手にした職は? qstr_An_army_recruit__M_|軍の新兵 qstr_An_army_recruit__F_|軍の新兵 qstr_A_bounty_hunter|賞金稼ぎ qstr_A_bandit|盗賊 qstr_A_smith|鍛冶師 qstr_A_physician|医者 qstr_A_spy|間者 qstr_A_squire|従士 qstr_A_lady_in_waiting|侍女 qstr_Why_did_you_begin_adventuring?|冒険を始めた動機は? qstr_For_personal_revenge|敵討ち qstr_Because_I_lost_a_loved_one|愛する者との死別 qstr_Because_of_wanderlust|さすらいへの欲求 qstr_Because_I_was_forced_out_of_my_home|家からの放逐 qstr_For_money_and_power|金と権力への欲望 qstr_To_learn_more_about_the_old_Kingdom_of_P|古ペリスノ王朝について学ぶため qstr_Because_of_a_strange_accident|奇妙な事故によって qstr_Stats |ステータス qstr_Str|体力 qstr_Agi|敏捷 qstr_Int|知力 qstr_Cha|魅力 qstr_Gold|所持金 qstr_Renown|名声 qstr_One_Handed|片手武器 qstr_Two_Handed|両手武器 qstr_Polearms|長柄 qstr_Bows|弓 qstr_Crossbows|クロスボウ qstr_Throwing|投擲 qstr_Biography|略歴 qstr_Crafting_armor_is_very_memory_intensive!|防具製作はメモリを非常に消費します。^黒いテクスチャの問題や、ランタイムエラーが^発生する危険性があります!^^このメニューは慎重に使ってください。^ゆっくりスクロールしてみてください。^問題が発生した場合は、テクスチャの質を^落とす必要があるかもしれません。 qstr_WARNING|WARNING qstr_Armor_Crafting|防具製作 qstr_Return_to_menu|メニューへ戻る qstr_Race |種族 qstr_male_Giants|巨人の男性 qstr_male_Dwarves|ドワーフの男性 qstr_default|デフォルト qstr_Type |タイプ qstr_shields|盾 qstr_gloves|手袋 qstr_footwear|脚装備 qstr_headgear|頭装備 qstr_body_armor|胴装備 qstr__custom_gloves_cannot_be_worn_without_cu|(カスタム手袋はカスタム胴装備なしでは装備できません) qstr__alas_male_Dwarves_and_Giants_can_t_use_|(残念、ドワーフと巨人の男性はカスタム手袋を使うことができません) qstr__custom_footwear_cannot_be_worn_without_|(カスタム脚装備はカスタム胴装備なしでは装備できません) qstr__R___rigged__separate_assortment__N___no|(R - 組み合わせ (分割装備), N - 通常, CB - あごを包む, CH - 頭を包む) qstr_Kind |種類 qstr_light|軽装 qstr_medium|中装 qstr_heavy|重装 qstr_Design|デザイン qstr_Category|カテゴリ qstr_Stats|ステータス qstr_Base_Version|基本仕様 qstr_Thick_Version|重厚な仕様 qstr_Reinforced_Version|強化された仕様 qstr_Lordly_Version|壮麗な仕様 qstr_Light^_Weight_{reg2}^STR_Req_{reg3}_|軽装^(重量{reg2},^必要体力{reg3}) qstr_Medium^_Weight_{reg2}^STR_Req_{reg3}_|中装^(重量{reg2},^必要体力{reg3}) qstr_Heavy^_Weight_{reg2}^STR_Req_{reg3}_|重装^(重量{reg2},^必要体力{reg3}) qstr_R_|R, qstr_CB_|CB, qstr_CH_|CH, qstr_N_|N, qstr_{s1}{s2}Light^_Weight_{reg2}^STR_Req_{re|{s1}{s2}軽装^(重量 {reg2},^必要体力 {reg3}) qstr_{s1}{s2}Med^_Weight_{reg2}^STR_Req_{reg3|{s1}{s2}中装^(重量 {reg2},^必要体力 {reg3}) qstr_{s1}{s2}Heavy^_Weight_{reg2}^STR_Req_{re|{s1}{s2}重装^(重量 {reg2},^必要体力 {reg3}) qstr_Light^_Weight_{reg2}^SH_Req_{reg3}_|軽装^(重量 {reg2},必要^盾防御 {reg3}) qstr_Medium^_Weight_{reg2}^SH_Req_{reg3}_|中装^(重量 {reg2},必要^盾防御 {reg3})) qstr_Heavy^_Weight_{reg2}^SH_Req_{reg3}_|重装^(重量 {reg2},必要^盾防御 {reg3}) qstr_HP _{reg3}^ARM _{reg4}^WD _{reg5}^SP _{r|HP {reg3}^耐久力 {reg4}^幅 {reg5}^速さ {reg6} qstr_HA _{reg3}^BA _{reg4}^LA _{reg5}|頭部 {reg3}^胴体 {reg4}^脚部 {reg5} qstr_Req. _Engineer_{reg3}^{reg4}_aurums.|必要技術者スキル{reg3},^{reg4}オーラム qstr_Craft|作成する qstr_Choose_a_prototype_for_the_current_armor|現在の鎧からプロトタイプを選択してください qstr_You_successfully_crafted_this_armor!|防具の作成に成功しました! qstr__near_{s10}|{s10}の近く qstr_Your_recruiter_who_was_commissioned_to_r|{s13}へ{reg10}名の新兵を募るよう命じられていた募兵官が{s10}に撃破された! qstr_Your_caravan_sending_{s12}_to_{s13}_has_|{s12}を{s13}へ届けるよう命じられていた隊商が{s10}に撃退された! qstr_Your_messenger_on_the_way_to_{s13}_has_b|{s13}へ命令を伝えに行っていた伝令が{s10}に撃退された! qstr_randomly|randomly qstr_Your_soldiers_patrolling_{s13}_have_been|{s13}付近のパトロール隊が{s11}の{s10}に撃退された! qstr_A_scout_trying_to_gather_information_abo|{s13}の情報を探っていたスパイが{s10}に殺された! qstr_{s1}_of_{s3}_was_defeated_in_battle_but_|{s3}の {s1}は 戦いに敗れ逃走した。 qstr_{s1}_is_now_a_prisoner_of_{s2}.|{s1}は現在{s2}に捕らえられている。 qstr_^Age _unknown|^年齢 不明 qstr_^Age _{reg1}|^年齢 {reg1} qstr_{s54}_is_a_claimant_to_the_throne_of_{s5|{s54}は{s56}の王位を要求している。 qstr_nowhere|どこにもいない qstr_{s57}_and_{s58}|{s57}と {s58} qstr_{reg3?She He}|{reg3?彼女 彼} qstr_unknown|未知 qstr_{reg26}|{reg26} qstr_The_town_of_{s50}|{s50}の街 qstr_The_village_of_{s50}_near_{s52}|{s52}近郊の{s50}の村 qstr_{s51}_belongs_to_{s1}_of_{s2}_and_is_whe|{s51}は、 {s2} の {s1} が所有し、 あなたの宮廷が置かれている。^ qstr_{s51}_belongs_to_{s1}_of_{s2}_and_is_wher|{s51} は {s2} の {s1} が所有し、 {reg0?彼女 彼} の宮廷が置かれている。^ qstr_{s51}_belongs_to_{s1}_of_{s2}_and_is_where|{s51} は {s2} の {s1} が所有し、 {reg0?彼女 彼} の屋敷が置かれている。^ qstr_{s51}_belongs_to_{s1}_of_{s2}.^|{s51} は {s2} の {s1} が所有している。^ qstr_{s51}_belongs_to_{s2}_but_has_not_yet_be|{s51} は {s2} が所有しているが、 まだ領主が定まっていない。^ qstr_{s51}_belongs_to_{s2}.^|{s51} は {s2} が所有している。^ qstr_{s2}Its_market_town_is_{s8}.^|{s2} その市場は {s8}です^ qstr_{s7}_and_{s8}|{s7}と {s8} qstr_{s2}It_has_no_villages.^|{s2}勢力下の村がない^ qstr_{s2}{reg0?Its_villages_are Its_village_i|{s2}{s8}{reg0?の村々が勢力下にある の村が勢力下にある}。^ qstr_{s2}Its_prosperity_is _{s50}|{s2}繁栄度 {s50} qstr_noone|誰でもない qstr_{s9}_and_{s10}|{s9}と {s10} qstr_{s5}_has_been_defeated!|{s5}は破られました! qstr_{s7}_opened_the_gate|{s7}は門を開けました。 qstr_{s7}_closed_the_gate|{s7}は門を閉じました。 qstr_{s0}|{s0} qstr_Remaining_amount __{reg59}/{reg60}_|残量 ({reg59}/{reg60}) qstr_Requires_Power_Draw _{reg60}|必要弓術スキル {reg60} qstr_Requires_Power_Throw _{reg60}|必要豪投スキル {reg60} qstr_Requires_Riding _{reg60}|必要乗馬スキル {reg60} qstr_Requires_Shield _{reg60}|必要盾防御スキル {reg60} qstr_Requires_Strength _{reg60}|必要体力 {reg60} qstr_Can_knock_down|ノックダウン可能 qstr_+{reg1}_to_party_morale|パーティの士気に +{reg1} qstr_Requires_{reg1}_intelligence_to_read|この本を読むには{reg1}の知性が必要です。 qstr_Reading_Progress _{reg1}%|読書の進行度 {reg1}% qstr_wound_treament|治療 qstr_trainer|訓練 qstr_surgery|手術 qstr_trade|取引 qstr_+1_to_{s1}_while_in_inventory|所持中は{s1}スキル+1 qstr_Made_by_Dwarves_for_Dwarf_men!|ドワーフが作ったドワーフの男性用です! qstr_Made_by_humans_for_humans!|人間が作った人間用です! qstr_Made_by_Giants_for_male_Giants!|巨人が作った巨人の男性用です! qstr_A_frying_pan._Deals_3x_damage_when_used_|フライパン。 女性が男性に対して使用すると3倍のダメージになります。 qstr_A_cast_iron_frying_pan._Small_but_durabl|鋳鉄製のフライパン。小さいけど丈夫。 qstr_Missile_Speed _{reg1}|速度 {reg1} qstr_Forged_by_Master_Blacksmith_Einsvarth^im|名匠アインスワルフが鍛造せし火の精が宿る剣。^戦場にて炎を纏い、熱したナイフがバターを両断^するかの如く相手を両断する。 qstr_Deals_double_damage_to_all_heroes.|すべてのヒーローに2倍のダメージ。 qstr_Fell_from_the_sky_as_a_meteorite^forged_|天から落ちた隕石を空の王が炎の山で^鍛えたもの。選ばれし者の剣。 qstr_The_long_lost_treasure_of_Nisaynian_peop|失われしニサイニアの遺産。時の経過と共に鋭さを^増す。かつてニサイニアを統一した初代統治者の^剣であり、真の統治者の証と言われる。 qstr_There_is_no_understanding_of_what_this_s|この剣が何であるか、どこから来たのかは^分かっていない。恐ろしいオーラを放ち、^見た目にもかかわらず非常に重く、確かに^怪物のような武器である。 qstr_The_sword_wielded_by_Giulien_during_the_|悟りの戦いでジュリアンが振るった剣。^信義の神の祝福で輝き、いかなる悪魔も切り捨てる。 qstr_Created_from_Ventrilien_Shards_by_the_Ar|学者たちによってヴェントリリアンの欠片から作られた^これらの武器は、秘術の守護者たちがクリモリア帝国と^その凶暴な獣と戦うために用いた。 qstr_Old_rusted_but_strangely_as_light_as_a_f|古く、錆びついているが不思議と羽のように軽い。^この武器が手入れされていないことは明らかだ。^この不気味な槍によって永遠に沈黙させられた人々の^声がまだ聞こえてくるようだ。 qstr_Passed_down_for_generations_Krysanna_s_f|代々受け継がれてきた、クリサンナの家宝。^エレイソンの姉剣。 qstr_Empress_Tofu_s_Developer_Weapon.|女帝トーフの鍛冶師の武器。 qstr_Not_yet_implemented._Effects_are_not_rep|未実装です。効果は実際のリリース時には反映されません。 qstr_Passed_down_for_generations_Kaiyrithe_s_|代々受け継がれてきた、カイリテの家宝。^レクイエムの妹剣。 qstr_Teyva_s_relinquisher._Forged_from_the_de|テイヴァから譲渡されたもの。^彼女が守る砂漠から鍛造された。 qstr_Move_here|ここに移動 qstr_View_notes|情報を見る qstr_Estimate_Potential_Party_Size|CHEAT Get Ideal Party Size qstr_CHEAT _Get_Daily_Wage|CHEAT Get Daily Wage qstr_Estimate_Party_Strength|パーティの戦力見積り qstr_CHEAT _Get_Normal_Party_s_Weekly_Wage|CHEAT Get Normal Party's Weekly Wage qstr_CHEAT _Give_10000_XP|チート 経験値を10000ポイントくれ qstr_CHEAT _Give_5000000_XP|CHEAT 経験値を5000000ポイントくれ qstr_DANGEROUS_CHEAT _Remove_This_Party|ヤバいチート このパーティーを削除 qstr_Relation_report_for_this_party_s_faction|このパーティーの所属勢力との関係 qstr_Accompany|同行 qstr_Ideal_Party_Size_is_{reg0}.|理想的なパーティーの規模 {reg0} qstr_Daily_payment_is_{reg0}.|毎日の支払い {reg0} qstr_Cashed_daily_net_income_is_{reg0}.|現金化された1日の利益 {reg0} qstr_Estimated_party_strength_on_current_terr|現在の地形によるパーティの強さの見積り = {reg0}ポイント qstr_STR_=_{reg0}|体力 = {reg0} qstr_Weekly_wage_=_{reg0}|週の支払い = {reg0} qstr_{s1} _{reg0}|{s1} {reg0} qstr_killed|死亡 qstr_wounded|負傷 qstr_{s0}^TOTAL _{reg3}__{s2}_|{s0}^合計 {reg3}名 ({s2}) qstr_^None|^なし qstr_nothing|なし qstr_{reg0}_village{reg1?s }|{reg0}村{reg1? } qstr_{reg0}_castle{reg1?s }|{reg0}城{reg1? } qstr_{reg0}_castle{reg1?s }_and_{s0}|{reg0}城{reg1? }、{s0} qstr_{reg0}_town{reg1?s }|{reg0}街{reg1? } qstr_{reg0}_town{reg1?s }_and_{s0}|{reg0}街{reg1? }、{s0} qstr_{reg0}_town{reg1?s }_{s0}|{reg0}街{reg1? }、{s0} qstr_Your_opponents_are_ready_for_the_fight.|相手は戦いの準備ができている。 qstr_Try_to_destroy_as_many_targets_as_you_ca|2.5分内にできるだけ多くの目標を破壊しつつ突破せよ。 qstr_Stay_behind_the_line_on_the_ground_and_s|地面の線の後ろに立ち、目標を撃て。^全ての矢を浪費しないように注意せよ。 qstr_Battle_Advantage_=_{reg0}.|戦闘の優位性 = {reg0} qstr_{s9}_wants_you_to_resume_following_his_a|{s9}は通知があるまで彼の軍隊と^共に行軍することを望んでいる。 qstr_Enlisted_as_a_{s5}_in_the_party_of_{s13}|{s14}の{s13}のパーティーに {s5}として従軍中 qstr_{s5}_of_the_{s7}_has_taken_ownership_of_|{s7} の {s5} が {s4} の所有権を得た。 qstr_{s4}_has_been_awarded_to_{s5}_of_the_{s7|{s4}は{s7}の{s5} に与えられました。 qstr__Being_Raided_|(襲撃されている) qstr__Looted_|(略奪された) qstr__Under_Siege_|(包囲されている) qstr_The_village_of_{s1}_has_been_looted_by_{|{s1}の村は{s2}から略奪を受けた。 qstr_{s3}_is_no_longer_under_siege.|{s3}の包囲が解かれた。 qstr_Small_bands_of_enemies_spotted_near_{s1}|敵の小さい一団を{s1}の近くで見かけた。 qstr_Enemy_patrols_spotted_near_{s1}.|敵の偵察を{s1}の近くで見かけた。 qstr_Medium_sized_group_of_enemies_spotted_ne|敵の中規模の一団を{s1}の近くで見かけた。 qstr_Significant_group_of_enemies_spotted_nea|敵の重要な一団を{s1}の近くで見かけた。 qstr_Army_of_enemies_spotted_near_{s1}.|敵の軍を{s1}の近くで見かけた。 qstr_Large_army_of_enemies_spotted_near_{s1}.|敵の大軍を{s1}の近くで見かけた。 qstr_Great_host_of_enemies_spotted_near_{s1}.|敵の偉大な主人を{s1}の近くで見かけた。 qstr__{s10}_of_{s13}_recruits_{s11}_{s12}_in_| {s13}の{s10}は{s11} {s12}を{s14}で雇った qstr_{s1}_has_been_besieged_by_{s2}_of_{s3}.|{s1}が {s3}の {s2}によって包囲された。 qstr_{s5}_Mercenary_Guards|{s5}の傭護衛兵 qstr__{s1}__{s11} _{s14}|({s1}) {s11} {s14} qstr_{s14}__{s21}_|{s14} ({s21}) qstr_{s5}_has_the_greatest_support_among_the_|{s5} が 次期元帥として {s4}諸侯の 強い支持を集めた。 {s0} は難色を示し、それを却下。 qstr_{s5}_has_the_greatest_support_among_the_l|{s5} が {s1} 拝領へ {s4}諸侯の 強い支持を集めた。 {s0} は難色を示し、それを却下。 qstr_{s5}_has_the_greatest_support_among_the_lo|{s5} が 次期元帥として {s4}諸侯の 強い支持を集めたが、 {s0} はそれを却下した。 qstr_{s5}_has_the_greatest_support_among_the_lor|{s5} が {s1} 拝領へ {s4}諸侯の 強い支持を集めた。 {s0} はそれを却下した。 qstr_{s1}_is_the_new_marshal_of_{s2}.|{s1}が{s2}の新しい元帥となった。 qstr_You_gained_{reg12}_renown.|あなたは {reg12} の名声値を獲得した。 qstr_You_lose_{reg12}_renown.|あなたは {reg12} の名声値を失った。 qstr_Your_relation_with_{s1}_has_improved_by_|{s1}との友好度が{reg0}上昇し、{reg4}になった。 qstr_Your_relation_with_{s1}_has_deteriorated|{s1}との友好度が{reg0}悪化し、{reg4}になった。 qstr_You_gained_{reg0}_honour.|あなたは名誉を得た。 qstr_You_lost_{reg0}_honour.|あなたは名誉を失った。 qstr_People_of_the_Realm_Of_The_Falcon_are_ap|ファルコン領国の住民はあなたの決定に恐れ戦き、あなたの国から逃げ出している。 qstr_{s1}_has_declared_war_against_{s2}.|{s1}が{s2}に対して宣戦布告した。 qstr_{s0}_is_laying_siege_to_{s1}.|{s0}は{s1}を包囲しています。 qstr_{s0}_is_patrolling_around_{s1}.|{s0}は{s1}でパトロールしています。 qstr_{s0}_is_raiding_around_{s1}.|{s0}は{s1}周辺で略奪しています。 qstr_{s0}_is_engaging_{s1}.|{s0}は{s1}と交戦中です。 qstr_{s0}_is_accompanying_{s1}.|{s0}は{s1}に追従しています。 qstr_{s0}_is_screening_the_advance_of_{s1}.|{s0}は{s1}の進出をさえぎっている。 qstr_{s0}_is_trading_with_{s1}.|{s0}は{s1}と交易しています。 qstr_{s0}_is_retreating_to_{s1}.|{s0}は{s1}へ後退している。 qstr_{s0}_is_visiting_{s1}.|{s0}は{s1}を訪問しています。 qstr_{s1}_and_{s2}_have_made_peace_with_each_|{s1}と{s2}が停戦協定を結んだ。 qstr_{s2}_{reg3?was is_currently}_at_{s3}.|{s2}は{s3}{reg3?にいました にいます}。 qstr_{s2}_{reg3?was is}_travelling_to_{s3}_an|{s2}は{s3}に向かう途中で^{reg4?彼女 彼}は{reg3? 今現在}{s4}の近くにい{reg3?ました るはずです}。 qstr_{s2}_{reg3?was is}_travelling_to_{s3}_and|{s2}は{s3}に向かう途中で^{reg4?彼女 彼}は{reg3? 今現在}{s4}と{s1}の間にい{reg3?ました るはずです} qstr_{s2}_{reg3?was is}_in_the_field_and_{reg|{s2}は野外を進行中で^{reg4?彼女 彼}は{reg3? 今現在}{s3}の近くにい{reg3?ました るはずです}。 qstr_{s2}_{reg3?was is}_in_the_field_and_{reg4|{s2}は野外を進行中で^{reg4?彼女 彼}は{reg3? 今現在}{s3}と{s1}の間にい{reg3?ました るはずです}。 qstr_{s2}_{reg3?was is}_being_held_captive_at|{s2}は{s3}で捕虜になって{reg3?いた いる}はずです。 qstr_{s2}_{reg3?was has_been}_taken_captive_b|{s2}は敵将の捕虜になって{reg3?いた いる}はずです。 qstr_{reg3?{s2}_s_location_was_unknown I_don_|{reg3?{s2}の居場所はつかめていません 私は{s2}の居場所は知りません}。 qstr_{s6}_has_joined_your_party.|{s6}がパーティに加わった。 qstr_Hold_LEFT_or_RIGHT_CONTROL_and_press_NUM|この領地の国庫に10,000オーラム預ける場合は 左CTRキーを押しながらテンキー1/上矢印キーを、 引き出す場合はCTRキーを押しながらテンキー2/下矢印キー を押してください。 テンキー3でこの領地からの税収/関税/事業収入を あなたに送る代わりにこの領地の国庫に 入れる/入れないを切り替えられます。 qstr_Player_s_distance_to_target_pos_is_{reg3|プレーヤーとターゲットまでの距離 {reg3} qstr_You_now_owe_{reg2}_aurums_to_{s1}.|あなたは{s1}に {reg2}オーラム借りている。 qstr_You_have_deserted_from_the_party_of_{s13|{s13}のパーティーから追い出されました! qstr_Notice!|注意! qstr_Total_friends_STR_=_{reg3}_main_party_ST|友軍の戦力の合計 = {reg3}, パーティーの戦力 = {reg5}, 敵戦力の合計 = {reg4} qstr_BS_bonus_=_{reg3}.|BS bonus = {reg3}. qstr_Renown_value_for_this_battle_is_{reg8}.|この戦闘で得られる名声は {reg8} 。 qstr_You_have_a_bad_reputation_here!|ここでのあなたの評判は悪いです! qstr_You_are_attacked_by_a_group_of_angry_loc|怒り狂った住民の襲撃だ! qstr_You_have_run_into_a_trap!|罠にかかった! qstr_You_are_attacked_by_a_group_of_bandits!|山賊の襲撃を受けた! qstr_Your_party_consumed_{reg1}_units_of_food|あなたのパーティーは食料を{reg4? {reg4}食分調達し、 }{reg1}食分を消費した。(残り{reg2}日分)^パーティーの採集量が多かったため、士気が向上した! qstr_Your_party_consumed_{reg1}_units_of_food{|あなたのパーティーは食料を{reg4? {reg4}食分調達し、 }{reg1}食分を消費した。(残り{reg2}日分) qstr_{s2}_managed_to_forage_{reg4}_units_of_f|{s2}が付近から{reg4}食分の食物を採集し、糧秣の足しにした。 qstr_Holding|待機 qstr_Following|追従 qstr_Charging|攻撃 qstr_Advancing|前進 qstr_Falling_Back|後退 qstr_Standing_Closer|密集 qstr_Spreading_Out|散開 qstr_Standing|拠点防衛 qstr_Free|各自判断 qstr_Any_Weapon|全ての武器 qstr_Blunt_Weapons|鈍器 qstr_Your_soldiers_patrolling_{s6}_disbanded_|あなたが勢力を抜けたので、{s6}をパトロールしている兵は解散しました。 qstr_{s1}_Rebels|解放軍{s1} qstr_Given_by _{s62}|依頼者 {s62} qstr_Given_on _{s60}|依頼日 {s60} qstr_You_have_{reg0}_days_to_finish_this_ques| (あと{reg0}日で完了しなければなりません。) qstr_This_quest_has_been_concluded._Talk_to_{| (このクエストは完了しました。 {s59}と話して終了して下さい。) qstr_The_quest_is_complete._The_customer_is_s|このクエストは完了しました。依頼者は満足しています。^謎めいたマイケル、白髪のアリク、麗しのメラニー、ミードブリュワーのいずれかに報告してください。 qstr_The_quest_is_complete._The_customer_is_sa|このクエストは完了しました。依頼者は満足しています。^謎めいたマイケル、白髪のアリク、麗しのメラニーのいずれかに報告してください。 qstr_This_quest_has_been_successfully_complet| (このクエストは成功しました。 {s59}と話して報酬を受け取って下さい。) qstr_This_quest_has_failed._Talk_to_the_Cheva|このクエストは失敗しました。^謎めいたマイケル、白髪のアリク、麗しのメラニー、ミードブリュワーのいずれかに状況を説明してください。 qstr_This_quest_has_failed._Talk_to_the_Cheval|このクエストは失敗しました。^謎めいたマイケル、白髪のアリク、麗しのメラニーのいずれかに状況を説明してください。 qstr_This_quest_has_failed._Talk_to_{s59}_to_|(このクエストは失敗しました。 {s59}と話して状況を説明して下さい。) qstr_At_the_time_quest_was_given ^{s1}|この依頼を受けた時 ^{s1} qstr_{s5}_has_a_strength_of_{reg1}_men_in_tot|{s5}の全兵力は{reg1}人です。 qstr_The_last_time_you_saw_{reg1?her him}_{s1|最後に見た{reg1?彼女 彼}の場所:{s1} qstr_The_last_time_you_heard_about_{reg1?her |最後に聞いた{reg1?彼女 彼}の場所:{s1} qstr_Current_garrison_consists_of_{reg5}_men.|現在の守備隊は{reg5}人です。^{reg6}日分の食料を備蓄しています。 qstr_Very_Poor|困窮 qstr_Poor|やや困窮 qstr_Average|普通 qstr_Rich|やや繁栄 qstr_Very_Rich|繁栄 qstr_Scouts_report_that_the_Horde_of_Moshowki|カーギアの大軍が{s3}に向かっているとの報告が入った。 qstr_Scouts_report_that_the_Horde_of_Sine_is_|シネの大軍が{s3}に向かっているとの報告が入った。 qstr_Scouts_report_that_the_Horde_of_Shun_Ha_|シュン=ハの大軍が{s3}に向かっているとの報告が入った。 qstr_Scouts_report_that_the_Horde_of_Jin_is_h|ジンの大軍が{s3}に向かっているとの報告が入った。 qstr_Manor|屋敷 qstr_A_manor_lets_you_rest_at_the_village_and|屋敷では休息をとることができ、^その間は兵士達への報酬は通常の半額で済みます。^ qstr_Mill|製粉所 qstr_A_mill_increases_village_prosperity_by_5|製粉所は村の繁栄度を5%増加させます。^ qstr_Well|井戸 qstr_A_well_increases_village_prosperity_by_5|井戸は村の繁栄度を5%増加させます。^ qstr_Watch_Tower|見張り塔 qstr_A_watch_tower_lets_the_villagers_raise_a|見張り塔は住民に早く危険を知らせます。^この影響で敵が村を略奪するのにかかる時間が50%余計にかかります。^ qstr_Guard_Post|護衛兵詰所 qstr_A_guard_post_allows_the_villagers_to_be_|護衛兵詰所があることで、村人に少人数の傭兵隊を同行^させることができ、安全な旅を確保することができます。^た、侵入や襲撃の際にも傭兵が村を守ることができる^ようになります。 qstr_School|学校 qstr_A_shool_increases_the_loyality_of_the_vi|学校はあなたに対する住民の友好度を毎月1増加させます。^ qstr_Academy|学院 qstr_An_academy_grants_your_villagers_the_pot|学院は、村人に高等教育の可能性を与えます。^毎月、村との関係が+1上昇し、村に悪いイベントが^発生するのを防ぐことができます。 qstr_Messenger_Post|伝令詰所 qstr_A_messenger_post_lets_the_inhabitants_se|伝令詰所があると、村に敵が迫ってきた時あなたがどこにいても、^村人はそれを知らせることが出来るようになります。^ qstr_Prison_Tower|囚人塔 qstr_A_prison_tower_reduces_the_chance_of_cap|囚人塔があると、ここに留めてある^捕虜達の脱走する確率が低くなります。^ qstr_Palisade|柵 qstr_A_palisade_is_a_simple_wooden_wall_aroun|柵が村をとり囲み、敵から守ります。^略奪されるまでの時間が25%増加します。^ qstr_Caltrops|撒き菱罠 qstr_Caltrops_are_set_around_the_village_when|撒き菱罠は敵が見えた時に村の周りに撒かれます。^攻撃側も防衛側も馬が使えなくなります。^ qstr_Merchant_Guild_Hall|ギルド会館 qstr_Build_it_to_please_the_merchant_communit|商人のコミュニティーを充実させ、 交易を促進します。毎週の収益が増加します。^ qstr_University|大学 qstr_Build_it_to_increase_and_spread_knowledg|あなたの名前を知らしめます。 毎週ごとにあなたの名声が増加し、 街に帰属する村との関係性が良くなります。 qstr_Blacksmith|鍛冶屋 qstr_A_blacksmith_refills_your_and_your_troop|鍛冶屋が設置された街では、街の防衛戦時に^守備兵の投射攻撃の残弾数が毎分ごとに補充されます。 qstr_Caravan_Escort_Outpost|隊商護衛詰所 qstr_A_caravan_escort_outpost_sends_30_extra_|隊商護衛詰所が設置されると、その街から出発する隊商に^30名前後の護衛兵が付くようになり、交易成功率を増加させます。 qstr_Bookstore|本屋 qstr_A_bookstore_adds_a_random_weekly_selecti|本屋を設置すると、 書物商人がその街にいなくても、^時おり、道具屋に書物が売られるようになります。 qstr_Festival_Square|催事広場 qstr_A_festival_square_allows_the_town_to_hav|催事広場は通常市場として機能し、^月に一度お祭りが開かれます。^毎月収益が得られ、^パーティーが町で過ごす間士気が回復します。 qstr_Mercenary_Guild|傭兵ギルド qstr_A_mercenary_guild_is_established_in_town|街に傭兵ギルドを設立すると、街の人々に傭兵稼業への道が^開かれます。彼らをパーティに勧誘することも可能になります。 qstr_Prosperity_of_{s2}_has_changed_from_{s3}|{s2}の繁栄度は{s3}から{s4}になりました。 qstr_{s4}_looks_upset.|{s4}は怒っているようです。 qstr_your_party|あなたのパーティ qstr_{reg0?One_of_your_prisoners_ }{s1}_of_{s|{reg0?あなたの捕虜、 }{s3}の{s1}が脱走しました! qstr_You_brought_{reg3}_heads_of_cattle_to_{s|あなたは{reg3}頭の牛を{s1}まで連れてきました。 qstr_I_heard_that_there_will_be_a_tournament_|{s62}で近いうちに トーナメントが開催されるらしいですよ。 qstr_I_heard_some_people_say_they_don_t_belie| {s6}は実は死んじゃいないって噂を聞きましたよ。 qstr_I_heard_a_traveller_say_that_he_came_acr|異国を旅していた人々が {s6} と出会った と話しているのを耳にしましたよ。 qstr_I_heard_that_{s6}_intends_to_raise_an_ar|{s6} は軍を興して、 {s61}から権力を奪うつもりだ という話を耳にしましたよ。 qstr_I_heard_that_one_can_buy_{s62}_very_chea|{s63}では{s62}が とても安く買えるらしいですよ。 qstr_I_heard_that_they_pay_a_very_high_price_|{s63}では{s62}が とても高く売れるらしいですよ。 qstr_martial_2|martial 2 qstr_martial|martial qstr_quarrelsome_2|quarrelsome 2 qstr_quarrelsome|quarrelsome qstr_selfrighteous_2|selfrighteous 2 qstr_selfrighteous|selfrighteous qstr_cunning_2|cunning 2 qstr_cunning|cunning qstr_debauched_2|debauched 2 qstr_debauched|debauched qstr_goodnatured_2|goodnatured 2 qstr_goodnatured|goodnatured qstr_upstanding_2|upstanding 2 qstr_upstanding|upstanding qstr_Relation_with_faction_leader _{reg0}|勢力の指導者との関係 {reg0} qstr_Relation_with_faction _{reg0}|勢力との関係 {reg0} qstr_two_days_ago|二日前 qstr_Falcons|ファルコン qstr_Valahir|ワラヒーレ qstr_Kaikoth|カイコス qstr_Geldarin|ゲルダール qstr_Cretas|クレタス qstr_Kuu_lans|クー=ラン qstr_Bakhals|バカール qstr_Sut|スット qstr_Aroulians|オロウロ qstr_Venetoran|ヴェネトール qstr_Zannese|ザン qstr_You_gain_right_to_rule.|あなたは統治権を獲得した。 qstr_You_lose_right_to_rule.|あなたは統治権を失った。 qstr_{s0}^{s1}|{s0}^{s1} qstr_{reg0}_aurums_added_to_treasury.|{reg0}オーラムが国庫に加わった qstr_{reg0}_aurums_removed_from_the_treasury_|{s26}の国庫から{reg0}オーラム減った qstr_{s1}_and_{s2}_have_entered_into_an_allia|{s1}と{s2}は同盟を締結した qstr_{s1}_and_{s2}_have_concluded_a_defensive|{s1}と {s2}は防衛協定を締結した。 qstr_{s1}_and_{s2}_have_concluded_a_trade_agr|{s1}と{s2}は通商協定を締結した。 qstr_{s1}_and_{s2}_have_concluded_a_non_aggre|{s1}と{s2}は不可侵協定を締結した。 qstr_{s5}_Patrol|{s5} パトロール qstr_Transfer_to_{s5}|{s5}に移す qstr_{s5}_scout|{s5} 偵察 qstr_{s4}_has_returned_from_exile_seeking_ref|{s4} は {s5} の {s6} の庇護を求めて、 亡命先から戻ってきた。 qstr_{s4}_has_been_granted_a_pardon_by_{s6}_o|{s4} は {s5} の {s6} の恩赦により、 亡命先から戻ってきた。 qstr_Given_the_way_things_stand_between_us_at|現時点での我々の立場を考慮すると、 {playername}、 そのような協定が賢明であるとは思えない。 qstr_{playername}_I_am_grateful_to_you_but_in|{playername}よ、そなたの気持ち、嬉しく思うぞ。^されど、そなたとの契は民の目には正しいものには映るまい。^そなたの統治正統性では国の統治者として余と釣り合わぬのだ。^今のそなたと契を交わす事は余の統治への瑕ともなろう。^^そなたの申し出、すまぬが呑めぬ。許せ。 qstr_{playername}_I_know_that_if_it_were_not_|{playername}よ。^そなた無くば^今こうして国を統べる{reg33?余 妾}は無かったであろう。^それは重々承知しておる。されど、そなたの名声は^{reg33?余 妾}と契を交わすにはいささか不足しておる。^臣民にもしこりを残し、余の統治への瑕ともなろう。^^そなたの申し出、すまぬが受けられぬ。許せ。 qstr_{playername}_I_am_grateful_for_your_assi|{playername}よ。{reg33?余 妾}の^正統なる統治への尽力、^まことどれほど感謝しても意が尽くせぬ。^されど、そなたと夫婦の契を交わすにはそなたの資産は少なすぎる。^^共に国の礎たり、{reg33?余 妾}の傍らで共に国を統べ万事公平であるべき者が^既に資産で{reg33?余 妾}との公平性を欠いていてはその先も何をか言わんや。^そなたの申し出、すまぬが受けられぬ。許せ。 qstr_{playername}_I_am_grateful_to_you_but_if|{playername}、 私はそなたに感謝している。 しかし、この場でそれを 受け入れると、 そなたと等しいか、 あるいはそれ以上の 名誉を持つと考えている、 {s15}のような 強力な諸侯が、 私に不興を抱く 恐れを抱えねばならぬ。 qstr_{playername}_I_am_grateful_to_you_but_if_|{playername}、 私はそなたに感謝している。 しかし、この場でそれを 受け入れると、 そなたと等しいか、 あるいはそれ以上の 名誉を持つと考えている、 {s15}のような 偉大な諸侯が、 私に不興を示す 恐れを抱えねばならぬ。 qstr_{playername}_while_I_am_grateful_to_you_|{playername}よ、そなたの気持ち、嬉しく思うぞ。^されど{reg33?余 妾}には{s15}という想い人が既におる。^そなたの申し出、すまぬが受けられぬ。許せ qstr_Our_realm_has_too_few_vassals.__In_the_c|{playername}よ。現在の我らの家臣は非常に少なく、^猫の手も借りたい状況じゃ。^なればこそ、あらゆる伝手を頼りて^家臣が他国より参陣する素地を作らねばならぬ。^臣を引き寄せる釣り餌として、婚姻による血縁などはその最たるもの。^^よって今、{reg33?余 妾}が特定の者に候補を絞り、契りを結ぶことはできぬ。許せ。 qstr_Because_I_have_insufficient_personal_hol|現状、{reg33?余 妾}と{s15}では^あの者の方が遥かに多くの資産を持っておる。^故に夫婦の契りを交わさば{reg33?余 妾}があの者の傀儡として見られ、^臣民の信頼も揺らいでしまおう。^すまぬが受けられぬ。許せ。 qstr_Because_my_personal_holdings_are_insuffi|現状、{reg33?余 妾}と他国の{s14}では^あの者の方が遥かに多くの資産を持っておる。^故に夫婦の契りを交わさば{reg33?余 妾}が^他国に籠絡されし傀儡として見られ、^臣民の信頼も揺らいでしまおう。^そなたの申し出、すまぬが受けられぬ。許せ。 qstr_I_am_grateful_to_you_{playername}_but_yo|{playername}よ、そなたの気持ち、嬉しく思うぞ。^されどわが{s14}内の臣において、^そなたは敵を作りすぎた。^そなたと夫婦の契りを交わさば、叛旗を翻す者も出てこよう。^^そなたの申し出、すまぬが受けられぬ。許せ。 qstr_You_have_engendered_too_much_controversy|{playername}よ。日頃のそなたの振る舞いにおいて、^そなたはあまりにも論争を生んできておる。^そなたと夫婦の契りを交わさば、叛旗を翻す者も出てこよう。^そなたの申し出を受けるのはそれが静まった後の話だな。 qstr_If_you_desire_to_lead_the_{s14}_alongsid|もしそなたが{reg33?余 妾}の傍らで^{s14}を共に盛り立てて行こうと望むならば、^そなたには家臣の支持を集め、元帥を務めてもらいたい。^^そなたが皆の範となりて戦を導き、腕を振るう事に期待している。^そなたの申し出、すまぬが受けられぬ。 qstr_Our_realm_has_lost_too_much_territory.__|{playername}よ。我らは今に至るまでに^あまりに多くの所領を失ってしまった。^一時は{s1}の地を有しておったのが、今や{s0}を残すのみ。^もはや政治的に見て他の勢力との融和も考えねばならぬ。^^よって、婚姻と言う札はまだ切れぬ。^婚姻候補を単独に絞ることはこの喫緊の事態では叶わぬのだ。^我が{s14}がかつての栄光であった^{s1}の所領を取り戻した時、^{reg33?余 妾}はそなたを{reg33?妻 夫}として迎えるであろう。すまぬな。 qstr_{s0}_{reg0?have has}_been_lost_to_foreig|{s0} は他国の手に落ち{reg0?た ている}。 {s14}を 正しき国境に戻すのだ、 さすれば喜んで 我が{reg33?妻 夫}として 統治を委ねるであろう。 qstr_You_have_only_been_marshall_for_{reg0}_{|そなたが元帥となってからまだ {reg0} {reg1?日}しか経っておらぬ。^少なくとも2週間、14日以上そなたが元帥を務めきった後、^改めて判断させてもらう事にするぞ。すまぬな。 qstr_If_not_for_you_I_would_not_sit_on_this_t|{playername}よ、そなたが居らねば、^{reg33?余 妾}は玉座に就いてなどいなかったであろうな。^^そなたと叛旗を翻し、長い旅をし、勇気ある少数の者達に支えられ。^またある少数は危険を顧みず、{reg33?余 妾}の掲げた大義について参った。^^されど{playername}、そなたは中でも一番の忠臣であった。^{reg33?余 妾}はそなたとの旅の中で共に戦い、共に過ごし、^それをとくと承知しておる。そして、神の助けにより^我々は勝利を収めた。もはや懸念することは何もない。^^{reg33?余 妾}は喜んでそなたを{reg33?妻 夫}として^迎え入れることをここに宣言しよう―――。 qstr_You_sold_{reg1}_{reg3?items item}_to_{s0|qstr_You_sold_{reg1}_{reg1}の {reg3?アイテム アイテム}を{s0}に売却し、 {reg0} {reg4?オーラム オーラム}入手した。 qstr_You_sold_{reg1}_{reg3?items item}_to_the|{reg1}の {reg3?アイテム アイテム}を{s0}に売却し、 {reg0} {reg4?オーラム オーラム}入手した。 qstr_You_have_bought_{reg2}_{reg4?kinds kind}|{reg2} 種類の食料を購入し、 {reg1} オーラム支払った。 qstr_You_sold_{reg2}_{reg4?kinds kind}_of_rot|{reg2} 種類の腐った食料を売却し、 {reg1} オーラム入手した。 qstr_axe|斧 qstr_spear|槍 qstr_bow|弓 qstr_sword|剣 qstr_axes|斧 qstr_spears|槍 qstr_bows|弓 qstr_swords|剣 qstr_swing_my_axe|斧の一撃 qstr_lift_my_spear|槍の一刺し qstr_loose_my_arrows|放つ矢 qstr_swing_my_sword|振るう剣 qstr_sultan|スルタン qstr_khans|カーン qstr_sultans|スルタン qstr_kings|王 qstr_lord|諸侯 qstr_lords|諸侯 qstr_goatherd|ヤギ飼い qstr_swineherd|ブタ飼い qstr_stable_{reg33?girl boy}|畜舎 {reg33?少女 少年} qstr_shepherd_{reg33?girl boy}|牧童 {reg33?少女 少年} qstr_kvass|クワス酒 qstr_kumis|馬乳酒 qstr_mead|蜂蜜酒 qstr_wine|ワイン qstr_You_attempt_to_collect_all_your_funds_bu|あなたは全財産をかき集めたが、 まだ{reg0}オーラムの借金があることがわかった。 qstr_You_have_successfully_withdrawn_all_the_|あなたは宝物や資産から無事に全財産を引き出したが、 途中で借金をしてしまった。 qstr_You_have_no_funds_to_be_withdrawn.|あなたには引き出せるような資産はない。 qstr_You_have_successfully_withdrawn_all_the_f|あなたは宝物や資産から無事に全財産を引き出した。 qstr_{reg0?Y y}ou|あなた qstr_{reg0?M m}yself|私自身 qstr_{reg0?O o}ur_{s1}_{s0}|我らの{s1} {s0} qstr_{reg0?M m}y_{s1}_{s0}|我が{s1} {s0} qstr_{reg0?Y y}our_{s1}_{s0}|あなたの{s1} {s0} qstr_{s2} _{reg3}_{reg4}_days|{s2} {reg3}, {reg4}日 qstr_{s4} _{reg4}|{s4} {reg4} qstr_{s1}_gathering_support_|{s1}(支持を集めている) qstr_{s1}__intelligence_|{s1} (あなたの主張を広めている) qstr_{s1}__ambassy_|{s1} (大使) qstr_{s1}__minister|{s1} (大臣) qstr_{s1}__under_arms_|{s1} (指揮下) qstr_{s1}__attempting_to_rejoin_|{s1} (再合流しようと試みている) qstr_{s1}__separated_after_battle_|{s1} (戦闘後行方不明) qstr__knows_of_you.|あなたのことを知っている qstr__has_no_opinion_about_you.| 貴方についての意見は何もない qstr_{s57}_and_{s50}|{s57}と{s50} qstr_Perisno.|ペリスノ qstr_sworn_man|雪だるま qstr_ruler|統治者 qstr_free_man|自由民 qstr_{s1}_Renown _{reg40}_Controversy _{reg41|{s1} 名声 {reg40}, 諸侯の不評度 {reg41}^名誉 {reg42}, 統治権 {reg43}^あなたは{s45}の{s44}です。^{reg45?{reg46?あなたの君主, {s46},{s47} あなたは{s45}を支配しています。} }^^友人 ^敵 ^^領地 ^ {reg50?{s50} 領地はありません} qstr_{s1}{s2}_{reg46?Reputed_to_be_{s42} }^Re|{s1}{s2}{reg46?{s42}人と見なされている }^名声 {reg40}、諸侯の不平度 {reg41} {reg46?、あせり {reg43} }^{s44}の民で、{s45}の貴族^{reg46?君主 {s46}、関係 {reg47} {s45}の君主}^^{reg48?現在、{s48}の捕虜 }^最後にあった日から {reg49}日経過^^領地{reg51?(の領土を約束された) } ^ {reg50?{s50} 領地はありません} qstr_conventional|保守的 qstr_adventurous|大胆 qstr_otherwordly|独善的 qstr_ambitious|野心的 qstr_moralist|道徳家 qstr_just_met|会ったばかり qstr_admirer|求婚者 qstr_promised|将来を誓った仲 qstr_breakup|仲違い qstr_Heroic_{s50}|英雄的な{s50} qstr_Allegoric_{s50}|寓意的な{s50} qstr_Comic_{s50}|喜劇的な{s50} qstr_Mystic_{s50}|神秘的な{s50} qstr_Tragic_{s50}|悲劇的な{s50} qstr_{s1}{s2}_Controversy _{reg41}^Reputation|{s1}{s2} 諸侯の不平度 {reg41}^評判 {s42}, 求婚状態 {s43}^{s45}王国所属^{reg46?彼女の父、{s46} 彼女の保護者、{s46}}{s47}^訪問の可否 {reg45?可 否} {reg48?{s48}の婚約者 }^^最後にあった日から {reg49}日経過^^聞かせた詩 ^ {reg50?{s50} 何も聞かせていない} qstr_Gathering_support|収集支援 qstr_Gathering_intelligence_in_the_{s66}|{s66}の情報収集 qstr_Ambassy_to_{s66}|{s66}への使者 qstr_Minister|大臣 qstr_none|なし qstr_{s1}_{s2}^Reputation _{s42}^Born_at_{s43|{s1}, {s2}^評判 {s42}^{s43}生まれ^{s45}の{s44}で出会った。^^{reg48?現在{s48}で囚われている }^最後に会話してから {reg49}日経過^^遂行中の任務 ^ {s50}{reg50?、{reg50}日で戻ります。} qstr_{s1}^|{s1}^ qstr_{s0}_Trade_Ledger_Array|{s0} Trade Ledger Array qstr_Hard_Mode _Setting_damage_to_player_to_m|ハードモード プレイヤーへのダメージ 最大 qstr_Hard_Mode _Setting_damage_to_allies_to_m|ハードモード プレイヤーの部隊へのダメージ 最大 qstr_Hard_Mode _Setting_combat_speed_to_maxim|ハードモード 戦闘スピード 最速 qstr_Hard_Mode _Setting_campaign_AI_to_maximu|ハードモード AIの戦略レベル 最大 qstr_Hard_Mode _Setting_combat_AI_to_maximum|ハードモード AIの戦闘レベル 最大 qstr_#|# qstr_{s0}{s1}|{s0}{s1} qstr_Best_threat_of_{s4}_has_value_level_of_{|{s4} の最大の脅威は {reg1} の値を有する。 qstr_No_center_found_to_defend|No center found to defend qstr_DEBUG_ _attack_of_{s8}_is_{reg0}_{reg11}|DEBUG attack of {s8} is {reg0}({reg11}), prs {reg7}, pow {reg8}, dis {reg9}, lst {reg10} qstr_You_don_t_understand_why_you_failed.|あなたはなぜ失敗したのか理解できなかった。 qstr_You_understand_why_you_failed_and_so_gai|あなたは失敗した理由を理解し、 失敗から経験値を{reg6}獲得した。 qstr_{s2}{s1}_|{s2}{s1}, qstr__The_following_food_items_were_destroyed| 次の食糧は破壊されたか略奪された {s2}。 qstr__A_pack_horse_has_ran_off!!| 荷馬が逃げ出した!! qstr__Some_tools_have_been_broken_or_misplace| 幾つかのツールが壊れたか失われた。 qstr__{reg3}| {reg3} qstr_avoid_melee|avoid melee qstr_stand_and_fight|stand and fight qstr_Everyone|全員 qstr_Disabled|無効 qstr_Undefined!|未定義です! qstr_Morale_of_your_troops_wavers!|自部隊の士気が揺らいでいる! qstr_Morale_of_your_enemies_wavers!|敵部隊の士気が揺らいでいる! qstr_You_lost_{reg1}_experience_points.|あなたは経験値を{reg1}失った。 qstr_Armor_was_assessed._The_quality_of_this_|鎧を評価しました。この兵の質は{reg1}%です。 qstr_Horses_were_assessed._The_quality_of_thi|騎獣を評価しました。この兵の質は{reg1}%です。 qstr_Shields_were_assessed._The_quality_of_th|盾を評価しました。この兵の質は{reg1}%です。 qstr_Bows_were_assessed._The_quality_of_this_|弓を評価しました。この兵の質は{reg1}%です。 qstr_Crossbows_were_assessed._The_quality_of_|クロスボウを評価しました。この兵の質は{reg1}%です。 qstr_Throwing_weapons_were_assessed._The_qual|投擲武器を評価しました。この兵の質は{reg1}%です。 qstr_Melee_weapons_were_assessed._The_quality|近接武器を評価しました。この兵の質は{reg1}%です。上限は150%です。 qstr_Melee_weapons_were_assessed._The_quality_|近接武器を評価しました。この兵の質は{reg1}%です。上限は120%です。 qstr__{reg50}{reg51}_|({reg50},{reg51}) qstr_Galwe_Incendirim_Crossbows_and_Galwe_Exp|ガルヴェの焼夷クロスボウとガルヴェの爆裂ボルトは必ず一緒に使用すること! qstr_You_cannot_equip_Tolranian_Incendirim_Cr|トルラニアの焼夷クロスボウはトルラニアの爆裂ボルトなしでは装備できません!逆も同様です。 qstr_Each_dialogue_is_tied_to_your_attributes|それぞれの台詞は属性と連動しています!^同じ選択肢を繰り返すと効果が薄れます。^0から10までの数字があり、5から始まります。^10に到達すれば成功、0になると失敗です!^^^選択肢1 体力^選択肢2 敏捷性^選択肢3 知性^選択肢4 魅力 qstr_Welcome_to_the_Perisno_Persuasion_Check!|Perisno説得力チェック! qstr___{reg0}%_Success_| (成功率{reg0}%) qstr_Hmm..._I_don_t_know.|フン・・・どうだか。 qstr_I_just_want_to_be_a_free_man.|俺は自由の身になりたいんだ。 qstr_Please_why_can_t_people_just_leave_me_al|どうしてみんな俺の事を放っておいてくれないんだ? qstr_No..._You_re_bluffing!|違うな・・・このハッタリ野郎め! qstr_Surely?_I_doubt_that.|そうか?わしはそうとは思わぬぞ。 qstr_Hmm..._Perhaps.|ふむ・・・そうだな・・・ qstr_You_might_be_right._Surely_some_men_will|そうかもしれぬ。戦いたくない兵も確かにおろう。 qstr_I_have_the_upperhand_here._I_don_t_belie|我が方が優勢じゃ。そなたの言葉に十分な説得力があるとは思えぬ。 qstr_Attempting_to_snake_your_way_out_of_this|そなた、この問題を解決しようとする気はあるのか? qstr_I_think_you_ll_have_to_try_harder_than_t|もっと頑張って話してみるがいい。 qstr_That_doesn_t_sound_right.|それはおかしいと思います。 qstr_I_m_not_sure_if_I_m_convinced.|納得がいきません。 qstr_Krysanna_would_not_be_happy_about_this.|クリサンナはこのことを喜ばないでしょう。 qstr_Mhm.|ふむ。 qstr_...Mhm.|・・・ふぅむ。 qstr_Mhm...|むぅ・・・ qstr_A_messenger_rides_up_to_you_and_tells_yo|あなたのもとに使者がやってきて、収入が入ったことを告げた。 qstr_A_messenger_rides_up_to_you_and_tells_you|あなたのもとに使者がやってきて、収入が入ったことを告げた。 だが、あなたは借金を抱えている。 qstr_DEBUG__GPU_ _Label__{s31}__stored_in_slo|DEBUG (GPU) Label '{s31}' stored in slot {reg32}, value {reg31}. qstr___{reg1}_{reg2}__|( {reg1}, {reg2} ) qstr_array[{reg0}]_created|array[{reg0}] created qstr_array[{reg0}]_destroyed|array[{reg0}] destroyed qstr_array_p_shift_range_array={reg21}_start_|array p shift range array={reg21}, start index={reg22}, end index={reg23}, shift offset={reg24}, default value={reg25} qstr_While_equipped _Eagle_Eye|装備中 鷲の目 qstr_+_2_Spotting_+_1_Path_finding|+ 2 観測術, + 1 経路探索 qstr_While_equipped _Noble_Enchantment|装備中 高貴な髪飾り qstr_+_3_Ironflesh|+ 3 鋼の肉体 qstr_While_equipped _Fleetsole|装備中 快速の靴底 qstr_+_2_Athletics|+ 2 アスレチック qstr_While_equipped _Hound|装備中 猟犬 qstr_+_2_Foraging_+_1_Path_finding|+ 2 食料採集, + 1 経路探索 qstr_While_equipped _Cat|装備中 猫 qstr_+_2_Foraging_+_2_Path_finding| + 2 食料採集, + 2 経路探索 qstr_While_equipped _Royal_Enchantment|装備中 王者の髪飾り qstr_+_4_Ironflesh|+ 4 鋼の肉体 qstr_While_equipped _Advanced_Enchantment|装備中 素敵な髪飾り qstr_+_2_Ironflesh|+ 2 鋼の肉体 qstr_While_equipped _Goat|装備中 山羊 qstr_While_in_possession _Merchant|所有中 商人 qstr_+_2_Trade_+_2_Inventory_Management|+ 2 取引, + 2 荷物管理 qstr_While_equipped _Simple_Enchantment|装備中 簡素な髪飾り qstr_+_1_Ironflesh|+ 1 鋼の肉体 qstr_While_equipped _Peddler|装備中 旅商人 qstr_+_1_Trade_+_1_Inventory_Management|+ 1 取引, + 1 荷物管理 qstr_While_equipped _Nurses_Aid|装備中 看護助手 qstr_+_1_Wound_Treatment_+_1_Surgery|+ 1 治療, + 1 手術